diff --git a/gl/gloffscreen_glx.c b/gl/gloffscreen_glx.c index 3a0e608164..1b9bad47bd 100644 --- a/gl/gloffscreen_glx.c +++ b/gl/gloffscreen_glx.c @@ -2,7 +2,7 @@ * Offscreen OpenGL abstraction layer - GLX (X11) specific * * Copyright (c) 2013 Wayo - * Copyright (c) 2014 JayFoxRox + * Copyright (c) 2014 Jannik Vogel * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal diff --git a/hw/xbox/nv2a.c b/hw/xbox/nv2a.c index 7d5dbba1e4..6f3f4c0434 100644 --- a/hw/xbox/nv2a.c +++ b/hw/xbox/nv2a.c @@ -2,7 +2,7 @@ * QEMU Geforce NV2A implementation * * Copyright (c) 2012 espes - * Copyright (c) 2015 JayFoxRox + * Copyright (c) 2015 Jannik Vogel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as diff --git a/hw/xbox/nv2a_psh.c b/hw/xbox/nv2a_psh.c index 34047124c8..1badf94287 100644 --- a/hw/xbox/nv2a_psh.c +++ b/hw/xbox/nv2a_psh.c @@ -2,6 +2,7 @@ * QEMU Geforce NV2A pixel shader translation * * Copyright (c) 2013 espes + * Copyright (c) 2015 Jannik Vogel * * Based on: * Cxbx, PixelShader.cpp diff --git a/hw/xbox/nv2a_shaders.c b/hw/xbox/nv2a_shaders.c index 73bedbe747..7e5495b158 100644 --- a/hw/xbox/nv2a_shaders.c +++ b/hw/xbox/nv2a_shaders.c @@ -2,7 +2,7 @@ * QEMU Geforce NV2A shader generator * * Copyright (c) 2015 espes - * Copyright (c) 2015 JayFoxRox + * Copyright (c) 2015 Jannik Vogel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as diff --git a/hw/xbox/nv2a_shaders.h b/hw/xbox/nv2a_shaders.h index ef76165df9..54d40fb4cc 100644 --- a/hw/xbox/nv2a_shaders.h +++ b/hw/xbox/nv2a_shaders.h @@ -2,7 +2,7 @@ * QEMU Geforce NV2A shader generator * * Copyright (c) 2015 espes - * Copyright (c) 2015 JayFoxRox + * Copyright (c) 2015 Jannik Vogel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as diff --git a/hw/xbox/nv2a_shaders_common.h b/hw/xbox/nv2a_shaders_common.h index 384eb6bf2b..19e0f88067 100644 --- a/hw/xbox/nv2a_shaders_common.h +++ b/hw/xbox/nv2a_shaders_common.h @@ -2,7 +2,7 @@ * QEMU Geforce NV2A shader common definitions * * Copyright (c) 2015 espes - * Copyright (c) 2015 JayFoxRox + * Copyright (c) 2015 Jannik Vogel * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as @@ -34,4 +34,4 @@ " vec4 T3;\n" \ "};\n" -#endif \ No newline at end of file +#endif diff --git a/hw/xbox/swizzle.c b/hw/xbox/swizzle.c index b5700ba355..b3180d95f7 100644 --- a/hw/xbox/swizzle.c +++ b/hw/xbox/swizzle.c @@ -1,6 +1,7 @@ /* * QEMU texture swizzling routines * + * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2013 espes * Copyright (c) 2007-2010 The Nouveau Project. * diff --git a/hw/xbox/swizzle.h b/hw/xbox/swizzle.h index fa64b9a87d..14528a4865 100644 --- a/hw/xbox/swizzle.h +++ b/hw/xbox/swizzle.h @@ -1,6 +1,7 @@ /* * QEMU texture swizzling routines * + * Copyright (c) 2015 Jannik Vogel * Copyright (c) 2013 espes * * This library is free software; you can redistribute it and/or