mirror of https://github.com/xemu-project/xemu.git
Remove redundant NV2A text
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cd54aa6158
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c919b19824
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@ -106,7 +106,7 @@ static void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...)
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# define NV2A_GL_DGROUP_END() \
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# define NV2A_GL_DGROUP_END() \
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gl_debug_group_end()
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gl_debug_group_end()
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# define NV2A_GL_DLABEL(target, name, format, ...) \
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# define NV2A_GL_DLABEL(target, name, format, ...) \
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gl_debug_label(target, name, "nv2a: " format, ## __VA_ARGS__)
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gl_debug_label(target, name, "nv2a: { " format " }", ## __VA_ARGS__)
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#else
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#else
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# define NV2A_GL_DPRINTF(cc, format, ...) do { } while (0)
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# define NV2A_GL_DPRINTF(cc, format, ...) do { } while (0)
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@ -1956,7 +1956,7 @@ static TextureBinding* generate_texture(const TextureShape s,
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glBindTexture(gl_target, gl_texture);
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glBindTexture(gl_target, gl_texture);
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NV2A_GL_DLABEL(GL_TEXTURE, gl_texture,
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NV2A_GL_DLABEL(GL_TEXTURE, gl_texture,
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"NV2A { Format: 0x%02X%s, Width: %i }",
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"format: 0x%02X%s, width: %i",
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s.color_format, f.linear ? "" : " (SZ)", s.width);
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s.color_format, f.linear ? "" : " (SZ)", s.width);
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if (f.linear) {
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if (f.linear) {
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