From c919b1982424bde895a10922e70e58f308169f6b Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Mon, 13 Jul 2015 17:07:55 +0200 Subject: [PATCH] Remove redundant NV2A text --- hw/xbox/nv2a.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/hw/xbox/nv2a.c b/hw/xbox/nv2a.c index 51379d63b6..e9a6204639 100644 --- a/hw/xbox/nv2a.c +++ b/hw/xbox/nv2a.c @@ -106,7 +106,7 @@ static void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...) # define NV2A_GL_DGROUP_END() \ gl_debug_group_end() # define NV2A_GL_DLABEL(target, name, format, ...) \ - gl_debug_label(target, name, "nv2a: " format, ## __VA_ARGS__) + gl_debug_label(target, name, "nv2a: { " format " }", ## __VA_ARGS__) #else # define NV2A_GL_DPRINTF(cc, format, ...) do { } while (0) @@ -1956,7 +1956,7 @@ static TextureBinding* generate_texture(const TextureShape s, glBindTexture(gl_target, gl_texture); NV2A_GL_DLABEL(GL_TEXTURE, gl_texture, - "NV2A { Format: 0x%02X%s, Width: %i }", + "format: 0x%02X%s, width: %i", s.color_format, f.linear ? "" : " (SZ)", s.width); if (f.linear) {