input: Factor out unused num_available_controllers

This commit is contained in:
Matt Borgerson 2021-01-08 00:00:55 -07:00 committed by mborgerson
parent 885039f7f2
commit 7d2577e161
1 changed files with 0 additions and 4 deletions

View File

@ -42,7 +42,6 @@
do { } while (0)
#endif
int num_available_controllers;
struct controller_state *available_controllers;
struct controller_state *bound_controllers[4] = { NULL, NULL, NULL, NULL };
int test_mode;
@ -85,7 +84,6 @@ void xemu_input_init(void)
}
available_controllers = new_con;
num_available_controllers = 1;
}
int xemu_input_get_controller_default_bind_port(struct controller_state *state, int start)
@ -146,7 +144,6 @@ void xemu_input_process_sdl_events(const SDL_Event *event)
while (iter->next != NULL) iter = iter->next;
iter->next = new_con;
}
num_available_controllers++;
// Do not replace binding for a currently bound device. In the case that
// the same GUID is specified multiple times, on different ports, allow
@ -208,7 +205,6 @@ void xemu_input_process_sdl_events(const SDL_Event *event)
} else {
available_controllers = iter->next;
}
num_available_controllers--;
// Deallocate
if (iter->sdl_haptic) {