diff --git a/hw/xbox/nv2a/pgraph/glsl/psh.c b/hw/xbox/nv2a/pgraph/glsl/psh.c index af29b97d8b..fae76043fd 100644 --- a/hw/xbox/nv2a/pgraph/glsl/psh.c +++ b/hw/xbox/nv2a/pgraph/glsl/psh.c @@ -930,7 +930,6 @@ static MString* psh_convert(struct PixelShader *ps) if (ps->state.shadow_map[i]) { psh_append_shadowmap(ps, i, true, vars); } else { - assert(!ps->state.rect_tex[i]); apply_border_adjustment(ps, vars, i, "pT%d"); mstring_append_fmt(vars, "vec4 t%d = textureProj(texSamp%d, pT%d.xyzw);\n", i, i, i);