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nv2a/vk: Run full dirty texture check
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@ -1415,10 +1415,6 @@ void pgraph_vk_bind_textures(NV2AState *d)
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r->texture_bindings[i] = &r->dummy_texture;
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r->texture_bindings[i] = &r->dummy_texture;
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continue;
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continue;
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}
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}
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if (r->texture_bindings[i] && !pg->texture_dirty[i]) {
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// FIXME: Fails to check memory
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continue;
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}
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create_texture(pg, i);
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create_texture(pg, i);
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