mirror of https://github.com/xemu-project/xemu.git
ui: Cleanup whitespace in xemu-custom-widgets.c
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7d2577e161
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5233f777cf
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@ -40,13 +40,13 @@ struct rect {
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};
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const struct rect tex_items[] = {
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{ 0, 148, 467, 364 }, // obj_controller
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{ 0, 81, 67, 67 }, // obj_lstick
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{ 0, 14, 67, 67 }, // obj_rstick
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{ 67, 104, 68, 44 }, // obj_port_socket
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{ 67, 76, 28, 28 }, // obj_port_lbl_1
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{ 67, 48, 28, 28 }, // obj_port_lbl_2
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{ 67, 20, 28, 28 }, // obj_port_lbl_3
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{ 0, 148, 467, 364 }, // obj_controller
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{ 0, 81, 67, 67 }, // obj_lstick
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{ 0, 14, 67, 67 }, // obj_rstick
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{ 67, 104, 68, 44 }, // obj_port_socket
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{ 67, 76, 28, 28 }, // obj_port_lbl_1
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{ 67, 48, 28, 28 }, // obj_port_lbl_2
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{ 67, 20, 28, 28 }, // obj_port_lbl_3
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{ 95, 76, 28, 28 }, // obj_port_lbl_4
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};
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@ -153,7 +153,7 @@ void render_controller(float frame_x, float frame_y, uint32_t primary_color, uin
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}
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// Render controller texture
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render_decal(s,
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render_decal(s,
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frame_x+0, frame_y+0, tex_items[obj_controller].w, tex_items[obj_controller].h,
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tex_items[obj_controller].x, tex_items[obj_controller].y, tex_items[obj_controller].w, tex_items[obj_controller].h,
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primary_color, secondary_color, 0);
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@ -166,7 +166,7 @@ void render_controller(float frame_x, float frame_y, uint32_t primary_color, uin
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for (int i = 0; i < 12; i++) {
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bool enabled = !!(state->buttons & (1 << i));
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if (!enabled) continue;
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render_decal(s,
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render_decal(s,
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frame_x+buttons[i].x, frame_y+buttons[i].y,
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buttons[i].w, buttons[i].h,
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0, 0, 1, 1,
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@ -182,7 +182,7 @@ void render_controller(float frame_x, float frame_y, uint32_t primary_color, uin
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float c_y = frame_y+lstick_ctr.y;
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float lstick_x = (float)state->axis[CONTROLLER_AXIS_LSTICK_X]/32768.0;
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float lstick_y = (float)state->axis[CONTROLLER_AXIS_LSTICK_Y]/32768.0;
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render_decal(s,
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render_decal(s,
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(int)(c_x-w/2.0f+10.0f*lstick_x),
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(int)(c_y-h/2.0f+10.0f*lstick_y),
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w, h,
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@ -199,7 +199,7 @@ void render_controller(float frame_x, float frame_y, uint32_t primary_color, uin
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c_y = frame_y+rstick_ctr.y;
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float rstick_x = (float)state->axis[CONTROLLER_AXIS_RSTICK_X]/32768.0;
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float rstick_y = (float)state->axis[CONTROLLER_AXIS_RSTICK_Y]/32768.0;
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render_decal(s,
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render_decal(s,
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(int)(c_x-w/2.0f+10.0f*rstick_x),
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(int)(c_y-h/2.0f+10.0f*rstick_y),
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w, h,
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@ -295,7 +295,7 @@ void render_logo(uint32_t time, uint32_t primary_color, uint32_t secondary_color
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glBlendFunc(GL_ONE, GL_ZERO);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, g_logo_tex);
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render_decal(
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render_decal(
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s_logo,
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0, 0, 512, 512,
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0,
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