xemu/hw/input/stellaris_gamepad.c

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/*
* Gamepad style buttons connected to IRQ/GPIO lines
*
* Copyright (c) 2007 CodeSourcery.
* Written by Paul Brook
*
* This code is licensed under the GPL.
*/
#include "qemu/osdep.h"
#include "hw/input/stellaris_gamepad.h"
#include "hw/irq.h"
#include "migration/vmstate.h"
#include "ui/console.h"
typedef struct {
uint32_t num_buttons;
int extension;
qemu_irq *irqs;
uint32_t *keycodes;
uint8_t *pressed;
} StellarisGamepad;
static void stellaris_gamepad_put_key(void * opaque, int keycode)
{
StellarisGamepad *s = (StellarisGamepad *)opaque;
int i;
int down;
if (keycode == 0xe0 && !s->extension) {
s->extension = 0x80;
return;
}
down = (keycode & 0x80) == 0;
keycode = (keycode & 0x7f) | s->extension;
for (i = 0; i < s->num_buttons; i++) {
if (s->keycodes[i] == keycode && s->pressed[i] != down) {
s->pressed[i] = down;
qemu_set_irq(s->irqs[i], down);
}
}
s->extension = 0;
}
static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
.version_id = 3,
.minimum_version_id = 3,
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, StellarisGamepad),
VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons,
0, vmstate_info_uint8, uint8_t),
VMSTATE_END_OF_LIST()
}
};
/* Returns an array of 5 output slots. */
void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
{
StellarisGamepad *s;
int i;
s = g_new0(StellarisGamepad, 1);
s->irqs = g_new0(qemu_irq, n);
s->keycodes = g_new0(uint32_t, n);
s->pressed = g_new0(uint8_t, n);
for (i = 0; i < n; i++) {
s->irqs[i] = irq[i];
s->keycodes[i] = keycode[i];
}
s->num_buttons = n;
qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY,
&vmstate_stellaris_gamepad, s);
}