mirror of https://github.com/xemu-project/xemu.git
hw/input/stellaris_gamepad: Rename structs to our usual convention
Rename the structs in stellaris_gamepad.c to our now-standard CamelCase convention. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-id: 20231030114802.3671871-3-peter.maydell@linaro.org
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@ -17,17 +17,17 @@ typedef struct {
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qemu_irq irq;
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int keycode;
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uint8_t pressed;
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} gamepad_button;
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} StellarisGamepadButton;
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typedef struct {
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gamepad_button *buttons;
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StellarisGamepadButton *buttons;
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int num_buttons;
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int extension;
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} gamepad_state;
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} StellarisGamepad;
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static void stellaris_gamepad_put_key(void * opaque, int keycode)
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{
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gamepad_state *s = (gamepad_state *)opaque;
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StellarisGamepad *s = (StellarisGamepad *)opaque;
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int i;
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int down;
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@ -55,7 +55,7 @@ static const VMStateDescription vmstate_stellaris_button = {
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.version_id = 0,
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.minimum_version_id = 0,
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.fields = (VMStateField[]) {
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VMSTATE_UINT8(pressed, gamepad_button),
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VMSTATE_UINT8(pressed, StellarisGamepadButton),
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VMSTATE_END_OF_LIST()
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}
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};
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@ -65,11 +65,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
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.version_id = 2,
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.minimum_version_id = 2,
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.fields = (VMStateField[]) {
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VMSTATE_INT32(extension, gamepad_state),
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VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
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VMSTATE_INT32(extension, StellarisGamepad),
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VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, StellarisGamepad,
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num_buttons,
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vmstate_stellaris_button,
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gamepad_button),
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StellarisGamepadButton),
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VMSTATE_END_OF_LIST()
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}
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};
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@ -77,11 +77,11 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
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/* Returns an array of 5 output slots. */
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void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
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{
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gamepad_state *s;
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StellarisGamepad *s;
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int i;
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s = g_new0(gamepad_state, 1);
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s->buttons = g_new0(gamepad_button, n);
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s = g_new0(StellarisGamepad, 1);
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s->buttons = g_new0(StellarisGamepadButton, n);
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for (i = 0; i < n; i++) {
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s->buttons[i].irq = irq[i];
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s->buttons[i].keycode = keycode[i];
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