visualboyadvance-m/src/win32/Joypad.h

169 lines
4.6 KiB
C++

// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#if !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)
#define AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Joypad.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// JoypadEditControl window
class JoypadEditControl : public CEdit
{
// Construction
public:
JoypadEditControl();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(JoypadEditControl)
//}}AFX_VIRTUAL
// Implementation
public:
virtual BOOL PreTranslateMessage(MSG *pMsg);
afx_msg LRESULT OnJoyConfig(WPARAM wParam, LPARAM lParam);
virtual ~JoypadEditControl();
// Generated message map functions
protected:
//{{AFX_MSG(JoypadEditControl)
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// JoypadConfig dialog
class JoypadConfig : public CDialog
{
// Construction
public:
void assignKeys();
void assignKey(int id, int key);
JoypadConfig(int w, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(JoypadConfig)
enum { IDD = IDD_CONFIG };
JoypadEditControl up;
JoypadEditControl speed;
JoypadEditControl right;
JoypadEditControl left;
JoypadEditControl down;
JoypadEditControl capture;
JoypadEditControl buttonStart;
JoypadEditControl buttonSelect;
JoypadEditControl buttonR;
JoypadEditControl buttonL;
JoypadEditControl buttonGS;
JoypadEditControl buttonB;
JoypadEditControl buttonA;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(JoypadConfig)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
UINT timerId;
int which;
// Generated message map functions
//{{AFX_MSG(JoypadConfig)
afx_msg void OnCancel();
afx_msg void OnOk();
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnDestroy();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
// MotionConfig dialog
class MotionConfig : public CDialog
{
// Construction
public:
void assignKeys();
void assignKey(int id, int key);
MotionConfig(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(MotionConfig)
enum { IDD = IDD_MOTION_CONFIG };
JoypadEditControl up;
JoypadEditControl right;
JoypadEditControl left;
JoypadEditControl down;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MotionConfig)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(MotionConfig)
afx_msg void OnCancel();
afx_msg void OnOk();
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnDestroy();
virtual BOOL OnInitDialog();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
UINT timerId;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)