169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#if !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)
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#define AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// Joypad.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// JoypadEditControl window
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class JoypadEditControl : public CEdit
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{
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// Construction
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public:
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JoypadEditControl();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(JoypadEditControl)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual BOOL PreTranslateMessage(MSG *pMsg);
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afx_msg LRESULT OnJoyConfig(WPARAM wParam, LPARAM lParam);
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virtual ~JoypadEditControl();
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// Generated message map functions
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protected:
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//{{AFX_MSG(JoypadEditControl)
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// JoypadConfig dialog
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class JoypadConfig : public CDialog
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{
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// Construction
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public:
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void assignKeys();
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void assignKey(int id, int key);
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JoypadConfig(int w, CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(JoypadConfig)
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enum { IDD = IDD_CONFIG };
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JoypadEditControl up;
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JoypadEditControl speed;
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JoypadEditControl right;
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JoypadEditControl left;
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JoypadEditControl down;
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JoypadEditControl capture;
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JoypadEditControl buttonStart;
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JoypadEditControl buttonSelect;
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JoypadEditControl buttonR;
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JoypadEditControl buttonL;
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JoypadEditControl buttonGS;
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JoypadEditControl buttonB;
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JoypadEditControl buttonA;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(JoypadConfig)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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UINT timerId;
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int which;
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// Generated message map functions
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//{{AFX_MSG(JoypadConfig)
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afx_msg void OnCancel();
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afx_msg void OnOk();
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnDestroy();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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virtual BOOL OnInitDialog();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// MotionConfig dialog
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class MotionConfig : public CDialog
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{
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// Construction
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public:
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void assignKeys();
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void assignKey(int id, int key);
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MotionConfig(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(MotionConfig)
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enum { IDD = IDD_MOTION_CONFIG };
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JoypadEditControl up;
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JoypadEditControl right;
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JoypadEditControl left;
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JoypadEditControl down;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(MotionConfig)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(MotionConfig)
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afx_msg void OnCancel();
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afx_msg void OnOk();
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnDestroy();
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virtual BOOL OnInitDialog();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnTimer(UINT nIDEvent);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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UINT timerId;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)
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