// -*- C++ -*- // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #if !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_) #define AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // Joypad.h : header file // ///////////////////////////////////////////////////////////////////////////// // JoypadEditControl window class JoypadEditControl : public CEdit { // Construction public: JoypadEditControl(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(JoypadEditControl) //}}AFX_VIRTUAL // Implementation public: virtual BOOL PreTranslateMessage(MSG *pMsg); afx_msg LRESULT OnJoyConfig(WPARAM wParam, LPARAM lParam); virtual ~JoypadEditControl(); // Generated message map functions protected: //{{AFX_MSG(JoypadEditControl) afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // JoypadConfig dialog class JoypadConfig : public CDialog { // Construction public: void assignKeys(); void assignKey(int id, int key); JoypadConfig(int w, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(JoypadConfig) enum { IDD = IDD_CONFIG }; JoypadEditControl up; JoypadEditControl speed; JoypadEditControl right; JoypadEditControl left; JoypadEditControl down; JoypadEditControl capture; JoypadEditControl buttonStart; JoypadEditControl buttonSelect; JoypadEditControl buttonR; JoypadEditControl buttonL; JoypadEditControl buttonGS; JoypadEditControl buttonB; JoypadEditControl buttonA; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(JoypadConfig) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: UINT timerId; int which; // Generated message map functions //{{AFX_MSG(JoypadConfig) afx_msg void OnCancel(); afx_msg void OnOk(); afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnDestroy(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// // MotionConfig dialog class MotionConfig : public CDialog { // Construction public: void assignKeys(); void assignKey(int id, int key); MotionConfig(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(MotionConfig) enum { IDD = IDD_MOTION_CONFIG }; JoypadEditControl up; JoypadEditControl right; JoypadEditControl left; JoypadEditControl down; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(MotionConfig) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(MotionConfig) afx_msg void OnCancel(); afx_msg void OnOk(); afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnDestroy(); virtual BOOL OnInitDialog(); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: UINT timerId; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_JOYPAD_H__FFFB2470_9EEC_4D2D_A5F0_3BF31579999A__INCLUDED_)