a60d24e91a
In wX 3.1+ the behavior of wxAcceleratorEntry::ToString() and wxAcceleratorEntry::FromString() has changed and the resulting string can no longer round-trip through these methods. Use a lookup table based on an internal data structure from the wX source code to translate the "display name" of some keys to the regular "name" as a workaround for now. This allows at least the default keybindings to work and not throw an error on startup. TODO: standalone modifiers as game keys are still broken. |
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CMakeScripts | ||
data | ||
dependencies@76e2d57b89 | ||
doc | ||
fex | ||
po | ||
project | ||
src | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
installdeps | ||
todo.md |