The continuing development of the legendary VBA gameboy advance emulator.
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EoD a513d3191e Add C++11 in cmake as default
Currently, the build is broken on Linux as fixed width integers (for
example uint32) are used via <cstdint> without a namespace. This is only
allowed in C++11 and later.

See http://en.cppreference.com/w/cpp/types/integer for details.
2016-07-31 01:03:40 +02:00
CMakeScripts <wip> Migration to SDL2 made possible by galtgendo, gtk changes to follow. 2015-11-18 21:34:38 -05:00
data Added the Official No-Intro Nintendo Gameboy Advance Number (Date) file for the release numbering. 2015-05-16 07:48:02 +00:00
dependencies@76e2d57b89 added submodule for dependencies. 2015-09-19 11:58:26 -04:00
doc Fix some lintian warnings. Patch by sergio-br2. 2015-05-29 22:11:38 +00:00
fex Fix a casting error in GCC 6 2016-07-21 13:27:18 -05:00
po Translation update https://www.transifex.com/projects/p/vba-m/ 2015-06-29 23:30:33 +10:00
project initial dump of the dependencies into trunk, may look to changing it into a git submodule later. 2015-06-10 20:08:42 -04:00
src Kill common/Types.h, replace its old typedefs w/ standard types 2016-07-29 11:07:11 +02:00
.clang-format updated standards to webkit standard 2016-07-08 19:59:29 -04:00
.gitignore added git ignore 2015-09-19 21:27:30 -04:00
.gitmodules added submodule for dependencies. 2015-09-19 11:58:26 -04:00
CMakeLists.txt Add C++11 in cmake as default 2016-07-31 01:03:40 +02:00
todo.md Added a todo list 2016-07-23 07:59:34 -04:00