visualboyadvance-m/todo.md

2.3 KiB

The Visualboyadvance-M todo list for those that care

  • remove silly type defs, Come on... It's 2016
  • Fix the updater in the wxwidgets interface, some people have been reporting issues of timing out with not internet.
  • Fix the libretro interface
  • Next will be removing the majority of the interface code and going straight libretro (Will make it easier to maintain one interface that's platform independent.
  • add OnSize handler for GLDrawingPanel in wx back to reset the GL viewport, and set viewport on init as well
  • fix wx accels that are a game key with a modifier, e.g. ALT+ENTER when ENTER is a game key
  • add an option to the video config dialog to choose native or non-native fullscreen for Mac (and check if the OS supports it)
  • fix SFML cmake stuff so that static linking works on Mac
  • update FindSDL2.cmake to use sdl2-config if available and pkg-config is not, get PR merged upstream
  • optimize all options defaults for modern hardware
  • fix filter options in wx to apply to both fullscreen and window mode
  • update homebrew wxmac formula to also make static libs, this will allow static linking of wx, not really as necessary anymore but would still be nice
  • submit Mac homebrew formula, and make sure everything for "make install" works on Mac
  • update Mac .app plist stuffs
  • make full set of quality icons
  • update cmake code to allow building fully-redistributable binaries with msys2 on windows, possibly with an installer
  • write a ./quickbuild script that installs all deps and builds the project, for mac, msys2, and some linux dists
  • use SDL2 input introspection to automatically create a sane set of default control bindings
  • fix the literally hundreds of fucking warnings, and start using -Wall
  • set up automatic builds for all platforms
  • see what code we can steal from other emu folks, e.g. filters etc.
  • update config handling, to switch to XDG on linux etc.
  • add simple 'mute audio' option for wx interface

Coding Guidelines (for those that want to help out and send a pull request.)

Coding guidelines, well I've switched to webkit's style meaning we use spaces and not hard tabs C has 8 spaces to an indent and c++ 4 spaces for an indent as well. This makes for cleaner code to read and to maintain.