2.3 KiB
2.3 KiB
The Visualboyadvance-M todo list for those that care
- remove silly type defs, Come on... It's 2016
- Fix the updater in the wxwidgets interface, some people have been reporting issues of timing out with not internet.
- Fix the libretro interface
- Next will be removing the majority of the interface code and going straight libretro (Will make it easier to maintain one interface that's platform independent.
- add OnSize handler for GLDrawingPanel in wx back to reset the GL viewport, and set viewport on init as well
- fix wx accels that are a game key with a modifier, e.g. ALT+ENTER when ENTER is a game key
- add an option to the video config dialog to choose native or non-native fullscreen for Mac (and check if the OS supports it)
- fix SFML cmake stuff so that static linking works on Mac
- update FindSDL2.cmake to use sdl2-config if available and pkg-config is not, get PR merged upstream
- optimize all options defaults for modern hardware
- fix filter options in wx to apply to both fullscreen and window mode
- update homebrew wxmac formula to also make static libs, this will allow static linking of wx, not really as necessary anymore but would still be nice
- submit Mac homebrew formula, and make sure everything for "make install" works on Mac
- update Mac .app plist stuffs
- make full set of quality icons
- update cmake code to allow building fully-redistributable binaries with msys2 on windows, possibly with an installer
- write a ./quickbuild script that installs all deps and builds the project, for mac, msys2, and some linux dists
- use SDL2 input introspection to automatically create a sane set of default control bindings
- fix the literally hundreds of fucking warnings, and start using -Wall
- set up automatic builds for all platforms
- see what code we can steal from other emu folks, e.g. filters etc.
- update config handling, to switch to XDG on linux etc.
- add simple 'mute audio' option for wx interface
Coding Guidelines (for those that want to help out and send a pull request.)
Coding guidelines, well I've switched to webkit's style meaning we use spaces and not hard tabs C has 8 spaces to an indent and c++ 4 spaces for an indent as well. This makes for cleaner code to read and to maintain.