visualboyadvance-m/src/win32/Directories.h

55 lines
1.6 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// Copyright (C) 2008 VBA-M development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#pragma once
class Directories : public CDialog
{
public:
Directories(CWnd* pParent = NULL);
enum { IDD = IDD_DIRECTORIES };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnInitDialog();
afx_msg void OnBatteryDir();
afx_msg void OnCaptureDir();
afx_msg void OnGbromDir();
afx_msg void OnGbcromDir();
afx_msg void OnRomDir();
afx_msg void OnSaveDir();
virtual void OnCancel();
virtual void OnOK();
DECLARE_MESSAGE_MAP()
private:
CEdit m_savePath;
CEdit m_romPath;
CEdit m_gbcromPath;
CEdit m_gbromPath;
CEdit m_capturePath;
CEdit m_batteryPath;
CString initialFolderDir;
CString browseForDir(CString title);
bool directoryDoesExist(const char *directory);
};