// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // Copyright (C) 2008 VBA-M development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or(at your option) // any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #pragma once class Directories : public CDialog { public: Directories(CWnd* pParent = NULL); enum { IDD = IDD_DIRECTORIES }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnInitDialog(); afx_msg void OnBatteryDir(); afx_msg void OnCaptureDir(); afx_msg void OnGbromDir(); afx_msg void OnGbcromDir(); afx_msg void OnRomDir(); afx_msg void OnSaveDir(); virtual void OnCancel(); virtual void OnOK(); DECLARE_MESSAGE_MAP() private: CEdit m_savePath; CEdit m_romPath; CEdit m_gbcromPath; CEdit m_gbromPath; CEdit m_capturePath; CEdit m_batteryPath; CString initialFolderDir; CString browseForDir(CString title); bool directoryDoesExist(const char *directory); };