The continuing development of the legendary VBA gameboy advance emulator.
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Rafael Kitover 01200fadbd Mac OS X 10.7 (Lion) build and runtime support
Make a custom cstdint.h header file that includes <tr1/cstdint> if
<cstdint> is not available, because the clang 3.x used on Lion does not
have it. Change all references to <cstdint> to use it instead.

Add missing OpenGL header for older OS X in sdl/SDL.cpp .

When calling HiDPI methods, use respondsToSelector: to check if the
methods are available first.

Fix the bundling/linking script to support multiple copies of the same
dylib with different versions. Necessary to include both the Lion system
libpng and the brew libpng. Including the system libpng is necessary
because it is removed in later versions of OS X.
2016-11-03 10:49:13 -07:00
CMakeScripts Mac build improvements 2016-10-26 16:58:21 -07:00
data Added the Official No-Intro Nintendo Gameboy Advance Number (Date) file for the release numbering. 2015-05-16 07:48:02 +00:00
dependencies@76e2d57b89 added submodule for dependencies. 2015-09-19 11:58:26 -04:00
doc Fix some lintian warnings. Patch by sergio-br2. 2015-05-29 22:11:38 +00:00
fex Some formating things 2016-07-31 19:55:24 -04:00
po Translation update https://www.transifex.com/projects/p/vba-m/ 2015-06-29 23:30:33 +10:00
project initial dump of the dependencies into trunk, may look to changing it into a git submodule later. 2015-06-10 20:08:42 -04:00
src Mac OS X 10.7 (Lion) build and runtime support 2016-11-03 10:49:13 -07:00
.clang-format Small change: make `.clang-format` use C++11 Standard 2016-08-08 13:42:19 -07:00
.gitignore support for fully independent .app build on Mac 2016-10-27 22:06:06 -07:00
.gitmodules added submodule for dependencies. 2015-09-19 11:58:26 -04:00
CMakeLists.txt Mac build improvements 2016-10-26 16:58:21 -07:00
todo.md Some formating and markdown changes (fingers crossed) 2016-07-31 19:52:56 -04:00