visualboyadvance-m/third_party/sfml/include/SFML/System/Vector2.inl

218 lines
5.6 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "../../SFML/System/Vector2.hpp" // NOLINT(misc-header-include-cycle)
#include <cassert>
namespace sf
{
////////////////////////////////////////////////////////////
#if defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
template <typename T>
constexpr Vector2<T>::Vector2(T x, T y) : x(x), y(y)
{
}
#if defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
////////////////////////////////////////////////////////////
template <typename T>
template <typename U>
constexpr Vector2<T>::operator Vector2<U>() const
{
return Vector2<U>(static_cast<U>(x), static_cast<U>(y));
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr T Vector2<T>::lengthSquared() const
{
return dot(*this);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> Vector2<T>::perpendicular() const
{
return Vector2<T>(-y, x);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr T Vector2<T>::dot(Vector2<T> rhs) const
{
return x * rhs.x + y * rhs.y;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr T Vector2<T>::cross(Vector2<T> rhs) const
{
return x * rhs.y - y * rhs.x;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> Vector2<T>::componentWiseMul(Vector2<T> rhs) const
{
return Vector2<T>(x * rhs.x, y * rhs.y);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> Vector2<T>::componentWiseDiv(Vector2<T> rhs) const
{
assert(rhs.x != 0 && "Vector2::componentWiseDiv() cannot divide by 0");
assert(rhs.y != 0 && "Vector2::componentWiseDiv() cannot divide by 0");
return Vector2<T>(x / rhs.x, y / rhs.y);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> operator-(Vector2<T> right)
{
return Vector2<T>(-right.x, -right.y);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T>& operator+=(Vector2<T>& left, Vector2<T> right)
{
left.x += right.x;
left.y += right.y;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T>& operator-=(Vector2<T>& left, Vector2<T> right)
{
left.x -= right.x;
left.y -= right.y;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> operator+(Vector2<T> left, Vector2<T> right)
{
return Vector2<T>(left.x + right.x, left.y + right.y);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> operator-(Vector2<T> left, Vector2<T> right)
{
return Vector2<T>(left.x - right.x, left.y - right.y);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> operator*(Vector2<T> left, T right)
{
return Vector2<T>(left.x * right, left.y * right);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> operator*(T left, Vector2<T> right)
{
return Vector2<T>(right.x * left, right.y * left);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T>& operator*=(Vector2<T>& left, T right)
{
left.x *= right;
left.y *= right;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T> operator/(Vector2<T> left, T right)
{
assert(right != 0 && "Vector2::operator/ cannot divide by 0");
return Vector2<T>(left.x / right, left.y / right);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr Vector2<T>& operator/=(Vector2<T>& left, T right)
{
assert(right != 0 && "Vector2::operator/= cannot divide by 0");
left.x /= right;
left.y /= right;
return left;
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr bool operator==(Vector2<T> left, Vector2<T> right)
{
return (left.x == right.x) && (left.y == right.y);
}
////////////////////////////////////////////////////////////
template <typename T>
constexpr bool operator!=(Vector2<T> left, Vector2<T> right)
{
return !(left == right);
}
} // namespace sf