218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include "../../SFML/System/Vector2.hpp" // NOLINT(misc-header-include-cycle)
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#include <cassert>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#endif
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template <typename T>
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constexpr Vector2<T>::Vector2(T x, T y) : x(x), y(y)
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{
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}
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename U>
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constexpr Vector2<T>::operator Vector2<U>() const
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{
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return Vector2<U>(static_cast<U>(x), static_cast<U>(y));
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr T Vector2<T>::lengthSquared() const
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{
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return dot(*this);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> Vector2<T>::perpendicular() const
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{
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return Vector2<T>(-y, x);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr T Vector2<T>::dot(Vector2<T> rhs) const
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{
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return x * rhs.x + y * rhs.y;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr T Vector2<T>::cross(Vector2<T> rhs) const
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{
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return x * rhs.y - y * rhs.x;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> Vector2<T>::componentWiseMul(Vector2<T> rhs) const
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{
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return Vector2<T>(x * rhs.x, y * rhs.y);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> Vector2<T>::componentWiseDiv(Vector2<T> rhs) const
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{
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assert(rhs.x != 0 && "Vector2::componentWiseDiv() cannot divide by 0");
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assert(rhs.y != 0 && "Vector2::componentWiseDiv() cannot divide by 0");
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return Vector2<T>(x / rhs.x, y / rhs.y);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> operator-(Vector2<T> right)
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{
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return Vector2<T>(-right.x, -right.y);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T>& operator+=(Vector2<T>& left, Vector2<T> right)
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{
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left.x += right.x;
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left.y += right.y;
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return left;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T>& operator-=(Vector2<T>& left, Vector2<T> right)
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{
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left.x -= right.x;
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left.y -= right.y;
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return left;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> operator+(Vector2<T> left, Vector2<T> right)
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{
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return Vector2<T>(left.x + right.x, left.y + right.y);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> operator-(Vector2<T> left, Vector2<T> right)
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{
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return Vector2<T>(left.x - right.x, left.y - right.y);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> operator*(Vector2<T> left, T right)
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{
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return Vector2<T>(left.x * right, left.y * right);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> operator*(T left, Vector2<T> right)
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{
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return Vector2<T>(right.x * left, right.y * left);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T>& operator*=(Vector2<T>& left, T right)
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{
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left.x *= right;
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left.y *= right;
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return left;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T> operator/(Vector2<T> left, T right)
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{
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assert(right != 0 && "Vector2::operator/ cannot divide by 0");
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return Vector2<T>(left.x / right, left.y / right);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Vector2<T>& operator/=(Vector2<T>& left, T right)
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{
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assert(right != 0 && "Vector2::operator/= cannot divide by 0");
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left.x /= right;
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left.y /= right;
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return left;
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr bool operator==(Vector2<T> left, Vector2<T> right)
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{
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return (left.x == right.x) && (left.y == right.y);
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr bool operator!=(Vector2<T> left, Vector2<T> right)
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{
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return !(left == right);
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}
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} // namespace sf
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