//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include "../../SFML/System/Vector2.hpp" // NOLINT(misc-header-include-cycle) #include namespace sf { //////////////////////////////////////////////////////////// #if defined(__GNUC__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wshadow" #endif template constexpr Vector2::Vector2(T x, T y) : x(x), y(y) { } #if defined(__GNUC__) #pragma GCC diagnostic pop #endif //////////////////////////////////////////////////////////// template template constexpr Vector2::operator Vector2() const { return Vector2(static_cast(x), static_cast(y)); } //////////////////////////////////////////////////////////// template constexpr T Vector2::lengthSquared() const { return dot(*this); } //////////////////////////////////////////////////////////// template constexpr Vector2 Vector2::perpendicular() const { return Vector2(-y, x); } //////////////////////////////////////////////////////////// template constexpr T Vector2::dot(Vector2 rhs) const { return x * rhs.x + y * rhs.y; } //////////////////////////////////////////////////////////// template constexpr T Vector2::cross(Vector2 rhs) const { return x * rhs.y - y * rhs.x; } //////////////////////////////////////////////////////////// template constexpr Vector2 Vector2::componentWiseMul(Vector2 rhs) const { return Vector2(x * rhs.x, y * rhs.y); } //////////////////////////////////////////////////////////// template constexpr Vector2 Vector2::componentWiseDiv(Vector2 rhs) const { assert(rhs.x != 0 && "Vector2::componentWiseDiv() cannot divide by 0"); assert(rhs.y != 0 && "Vector2::componentWiseDiv() cannot divide by 0"); return Vector2(x / rhs.x, y / rhs.y); } //////////////////////////////////////////////////////////// template constexpr Vector2 operator-(Vector2 right) { return Vector2(-right.x, -right.y); } //////////////////////////////////////////////////////////// template constexpr Vector2& operator+=(Vector2& left, Vector2 right) { left.x += right.x; left.y += right.y; return left; } //////////////////////////////////////////////////////////// template constexpr Vector2& operator-=(Vector2& left, Vector2 right) { left.x -= right.x; left.y -= right.y; return left; } //////////////////////////////////////////////////////////// template constexpr Vector2 operator+(Vector2 left, Vector2 right) { return Vector2(left.x + right.x, left.y + right.y); } //////////////////////////////////////////////////////////// template constexpr Vector2 operator-(Vector2 left, Vector2 right) { return Vector2(left.x - right.x, left.y - right.y); } //////////////////////////////////////////////////////////// template constexpr Vector2 operator*(Vector2 left, T right) { return Vector2(left.x * right, left.y * right); } //////////////////////////////////////////////////////////// template constexpr Vector2 operator*(T left, Vector2 right) { return Vector2(right.x * left, right.y * left); } //////////////////////////////////////////////////////////// template constexpr Vector2& operator*=(Vector2& left, T right) { left.x *= right; left.y *= right; return left; } //////////////////////////////////////////////////////////// template constexpr Vector2 operator/(Vector2 left, T right) { assert(right != 0 && "Vector2::operator/ cannot divide by 0"); return Vector2(left.x / right, left.y / right); } //////////////////////////////////////////////////////////// template constexpr Vector2& operator/=(Vector2& left, T right) { assert(right != 0 && "Vector2::operator/= cannot divide by 0"); left.x /= right; left.y /= right; return left; } //////////////////////////////////////////////////////////// template constexpr bool operator==(Vector2 left, Vector2 right) { return (left.x == right.x) && (left.y == right.y); } //////////////////////////////////////////////////////////// template constexpr bool operator!=(Vector2 left, Vector2 right) { return !(left == right); } } // namespace sf