visualboyadvance-m/third_party/quake3-sqrt/quake3-sqrt.h

13 lines
411 B
C

// From Quake 3 Arena.
#include <immintrin.h>
inline float quake3_sqrt(float x) {
__m128 y = _mm_set_ss(x);
__m128 approx = _mm_rsqrt_ss(y);
__m128 half_x = _mm_mul_ss(y, _mm_set_ss(0.5f));
__m128 three_half = _mm_set_ss(1.5f);
__m128 refined = _mm_mul_ss(approx, _mm_sub_ss(three_half, _mm_mul_ss(half_x, _mm_mul_ss(approx, approx))));
return _mm_cvtss_f32(_mm_mul_ss(refined, y));
}