// From Quake 3 Arena. #include inline float quake3_sqrt(float x) { __m128 y = _mm_set_ss(x); __m128 approx = _mm_rsqrt_ss(y); __m128 half_x = _mm_mul_ss(y, _mm_set_ss(0.5f)); __m128 three_half = _mm_set_ss(1.5f); __m128 refined = _mm_mul_ss(approx, _mm_sub_ss(three_half, _mm_mul_ss(half_x, _mm_mul_ss(approx, approx)))); return _mm_cvtss_f32(_mm_mul_ss(refined, y)); }