Make `speedup_frame_skip` and `speedup_throttle` independent settings,
with `speedup_frame_skip == 0` when `speedup_throttle` is not in effect,
and `speedup_throttle == 100` when `speedup_frame_skip` is in effect.
This fixes a previously introduced bug where `speedup == true &&
speedup_frame_skip = X` was never enabled.
This also allows `speedup_throttle == 0` for no throttle and no frame
skip during speedup.
Also set the upper bound on `throttle` and `speedup_throttle` to `450`
instead of `600`, as the DirectSound driver does not support values
higher than that.
In the DirectSound implementation of `setThrottle`, for `throttle == 0`
use a `throttle == 450` frequency multiplier, because a zero frequency
does nothing.
- Fix#719.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
In the Turbo config dialog, remove the selection list for entering the
value and leave only the spin control. Allow values above 600%, up to
4000%.
Reintroduce the speedup_frame_skip config variable, defaulting to 9, use
it for turbo selection values > 600%, with speedup_throttle == 0.
The rationale for this is that on average modern hardware, throttle
values above 500% or 600% will not be effective.
The default is now shown as 1000%, which is:
frame_skip == 9 && speedup == 1,
where:
speedup == 1 is equivalent to throttle == 0,
as was the case before the turbo config changes.
Values above 600% are automatically rounded up or down to the nearest
100%, on entry and on click of the up/down arrows of the spin control.
The frame skip checkbox is cleared and disabled for the "Unlimited"
setting (throttle == 0), and set and disabled for values > 600%, to
reflect the mechanism to the user.
When the value again enters the modifiable range in the spin control,
the previous value of the checkbox is restored.
Misc:
- Turn off translation of percentage values in the xrc.
- Remove the size element for the throttle selection list in the general
config dialog xrc, it breaks the layout on GTK3.
- Add a note about passing wxWidgets_CONFIG_EXECUTABLE to cmake to
select wxWidgets version to README.md.
Hopefully this will reduce confusion and present a nicer UI.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
We have some issues when trying to open files on Windows that contains
characters not included in the current codepage. Using `fopen` fails
when that happens.
One example is using the `pt_BR` codepage and then using a name with
japanese chars for the battery file.
The games and BIOS work since they use `blargg_open`. It converts a
`const char *` to `const wchat_t *` and uses `_wfopen` for windows.
(doing a multibyte to widechar conversion)
Since we want to avoid doing many code changes on our cores, we need
some `util*` functions for the matter.
Replace `mb_fn_str` by UTF-8 strings.
Replace all occurrences of `fopen` for `utilOpenFile` on GBA core.
Replace all occurrences of `fopen` for `utilOpenFile` on GBA e-reader.
Adjust e-readers calls on wx frontend.
Replace all occurrences of `fopen` for `utilOpenFile` on Patcher files.
Always apply UTF-8 when dealing with path strings.
On our wx frontend we should always send UTF-8 `char *` to our cores
functions. This way we can have consistency when dealing with them for
each platform.
On Windows, we will convert all multibyte to wide chars and use proper
functions for I/O operation.
Create function to deal with unicode calls of `gzopen`.
We use `gzopen_w` (`zlib>=1.27`).
Replace all occurrences of `fopen` for `utilOpenFile` on Config Manager.
Replace all occurrences of `fopen` for `utilOpenFile` on Cheat files.
Use proper functions for unicode on GB core.
Use function instead of macro for `UTF8()`.
Use `nullptr` instead of `NULL`.
Print wide char strings on status bar.
Fix throttle=0 (unlimited speed) settings for both the Speedup/Turbo
config panel and the general throttle setting and make 100 the default.
Replace the speedup frame skip option with a "Frame skip" checkbox,
which enables skipping the appropriate number of frames if vsync or very
low system performance is in effect. The systemFrameSkip (under video
config) is added to this value.
With speedup_throttle=100, the old speedup behavior is used with 9
frames skipped.
With speedup_throttle == 0 && speedup_throttle_frame_skip, skip 9
frames at full speed, which is exactly the same as the old behavior,
since throttle == 0 is equivalent to speedup == true.
Hopefully these changes will make the turbo config dialog more useful
for users, by default frame skipping to work around vsync will be
enabled, and users can uncheck the "Frame skip" checkbox for a smoother
experience.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
We already had `optFlashSize` for both SDL and WX ports. We assigned
this variable to replace all ocurrences of `winFlashSize`.
As a side note, this entire scope could/should be replaced by a better
auto-detect system for saving types. At the moment, it is only really
useful for the SDL port, since we have overrides for the WX port.
- Fix#585.
We offer a way to control the color saturation for GBA games such as
Fire Emblem Tactics Advance.
It will be enabled by default for GBA games and disabled for GB.
The user will be able to toggle both of them and these options
will be persistent by saving to `vbam.ini`.
- Fix#131.
Default the linkTimeout ConfigManager variable to 500 (milliseconds.)
Detect if the previous default is set, which 1, and set to 500, to
repair existing configurations.
This may reduce the amount of reports about link being broken, as some
people have certainly not checked this setting, and the default should
not be so wrong.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add support for vcpkg ffmpeg, this requires using someone's
FindFFmpeg.cmake instead of relying on pkg-config, since vcpkg does not
have pkg-config.
Do not use the ffmpeg from vcpkg on appveyor however, because that
pushes the build cache generation over the time limit for jobs.
Add secur32 and bcrypt to the list of ffmpeg libs on windows, these are
standard windows libraries.
Change some code in ffmpeg.cpp to remove C-style casts of struct
initializers, which are illegal in MSVC.
Add the INT64_C and UINT64_C macros missing in MSVC's stdint.h (if not
defined) to ffmpeg.h before the ffmpeg headers are included, because
they rely on them.
Rewrite the wxWidgets finding code for the vcpkg wxWidgets to be nicer
and work correctly for debug and static builds.
Remove all /W* and /w* warnings options from cmake compiler flags, and
replace them with /W4 for debug builds, and /w (no warnings) for release
modes.
When building a static binary, remove all /MD* flags from cmake compiler
flags, and use /MT for static release builds and /MTd for static debug
builds.
Improve the vcpkg toolchain wrapper to only rebuild the vcpkg binary if
there were git updates.
Redo the handling of SDL2 and SDL_main. Only link SDL2Main to the SDL
binary and don't use the definitions.
Update CMakeSettings.json to use Ninja and include static
configurations.
Use CMAKE_PROJECT_DIR instead of CMAKE_SOURCE_DIR to determine the vcpkg
root, as CMAKE_SOURCE_DIR is sometimes set incorrectly in the 2017 GUI.
Add /nodefaultlib:libcmt to the debug build link flags, as in debug
builds libcmtd is used and libcmt should not be.
Add /subsystem:console to debug build link flags to produce a windows
console app for debug builds, like we do for mingw builds. To do this,
define a WIN32_CONSOLE_APP macro and if set, define a main() that calls
WinMain().
Call wxMesdsageOutput::Set() in OnInit with an instance of
wxMessageOutputStderr for windows debug builds to make sure the --help
text etc. goes to the console instead of a popup box.
Update the Visual Studio related text in README.md.
Fix dynamic debug builds by linking to the debug version of SDL2 and
copying the debug version of the dll to the build dir.
Fix issue in MainFrame::BindAppIcon with the function we are using not
being found in a Windows DLL in debug builds by using
wxDynamicLibrary::GetSymboolAorW() instead of GetSymbol().
Enable LTO for MSVC in Release modes, if the option is set.
Change appveyor config to use an 8 item build matrix of
x64/x86 / Release/Debug / Static/Dynamic. And test the binary in debug
modes by running --help.
When copying the wxrc.exe out of the build tree, copy both the release
and debug versions, this is so that appveyor caching of vcpkg works,
since the build trees are not cached.
Add some necessary win32 libraries to the SDL binary. And enable
building it on appveyor.
Fix#465.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Use the SDL GameController API with SDL events instead of polling
manually. Run SDL_PollEvent() in the panel OnIdle().
The API to the GUI remains the same, the sending of wxSDLJoyEvent
events. Except there are no more hat events, we just use the
GameController buttons. Also the GUI now has to make arrangements for
wxSDLJoy::Poll() to be called periodically, for the config dialog this
is done with a timer.
All Xbox 360 controller buttons and axes are now in the defaults, and
the SDL GameController API will map them to the appropriate keys on
other controllers.
As a consequence of using SDL events, controller attach/detach from the
system is now also handled correctly. It is no longer necessary to have
the controller attached and turned on when the program launches.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
The change to use an extern version variable in 24d83a12 produces a
linker error with Visual Studio due to the `version.c` source file being
compiled as C instead of C++.
Rename:
`version.c` -> `version.cpp`
`version_c.h` -> `version_cpp.h`
And update all references accordingly.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make a `version.c` with `const char*` variables to store the version
strings used by other files, to make recompiles slightly faster when the
git state changes.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When using the command line options, we had a circular issue:
- using `LoadConfig()` before `ReadOpts()` would mean the `--config` is
ignored.
- using `ReadOpts()` before `LoadConfig()` would mean the command line
options were ignored in favor of the default ones.
If we want to use a custom `vbam.ini`, we need to load it with
`--config`. Now we only consider params order on command line.
We protect all code relevant to disabling this property with either
`BKPT_SUPPORT` or `NO_DEBUGGER`. This is mostly debugging options or
prints scattered around the code.
We also adjust cmake to ignore the specific files surround it, but
allowing the rest of the GUI to work.
- Fix#431.
We create a namespace to deal with most of our recording solution.
Besides that, we also add some functions to remove the need of
including libavutil headers on other part of the code. This is meant to
isolate most of recording solution components on the proper files.
We will start with a limited number of codecs supported; slowly we
should add them as they are tested (the previous one did not work for
most codecs listed).
This should support `ffmpeg 4.1` and further, including removing
all compilation warnings related to versions discrepancy.
Fix `homeDir` `ConfigManager` global pointing to freed memory.
Thanks to @FredericHamel for catching this.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Whenever there is a link connection for GBA, we check if "GBA/LinkHost"
is an empty string. If it is, we send this warning. This is unnecessary
because most connections are assumed to be for localhost, otherwise the
user would set a server ip address and not see this warning.
Currently, if we maximize the window, our windowPosition{X,Y} become 0.
When reopening the app, we have a window with the same size of a
maximized, but without this property toggled on. This is not intuitive
for users, since it is expected to have the last non-maximized size
to be restored.
Make some changes to support out-of-the-box builds on FreeBSD:
- set cmake OpenGL type to `LEGACY`, the new `GLVND` type produces
unusable binaries on FreeBSD
- on FreeBSD add -I/usr/local/include to compiler flags, why this is
necessary I don't know
- look for llvm tools such as `llvm-ar` in `/usr/local/llvm-devel/bin`,
LTO works
- improve the `find_wx_util()` cmake function to handle `wx-config`
scripts named in the form e.g. `wxgtk3u-3.1-config`
- add FreeBSD support to `installdeps`
- make some minor changes to included headers based on macros such as
`__FreeBSD__` to compile on FreeBSD, including adding a `BSD.h` header
with some defines for e.g. `fseeko64`
- move the cmake X11 detection to before the wx compile tests, because
otherwise the extra compile flags for the wx tests make the X11 tests
fail
- make some minor changes to fix wx 2.8 compatibilty again, we don't
actually use 2.8 for FreeBSD but I was testing it
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
@denisfa found this due to a warning, this should improve the
functionality of the SDL sound driver.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
* Add support to save/load geometry options for GUI window.
* Refactor code to use wxWidgets functions to get window geometry.
* Call update_opts() from ::OnSize and ::OnMove functions.
* Add XDG Base Dir Spec for other Unix alike platform.
* Add XDG Base Dir support for the fallback on SDL port.
* Add migration for Unix configuration file.
We migrate from 'vbam.conf' to 'vbam.ini' automatically.
* Refactor code for portability of dir creation functions.
* Fix for MacOS compilation directive.
We check if `$HOME/.vbam` exists; if it does, then we use
`$HOME/.vbam/vbam.conf`; otherwise, use
`${XDG_CONFIG_HOME:-$HOME/.config}/visualboyadvance-m/vbam.conf`.
Add Speedup / Turbo configuration panel which allows setting the
throttle or number of frames to skip for when the speed key is pressed
or turbo is enabled (which just presses the speed key.)
Throttle and frame-skip are mutually exclusive, throttle must be 0 (no
throttle) when number of frames to skip is non-zero. The dialog controls
handle this.
This is implemented in the core in GBA.cpp, GB.cpp and ConfigManager.
Two new options are added both in ConfigManager and in the wx options,
speedup_throttle and speedup_frame_skip, the defaults are:
```
speedup_throttle = 0 (no throttle)
speedup_frame_skip = 9
```
this was the original behavior.
Add support for unsigned ints to wx/opts.cpp for these and for throttle,
this requires a new validator wxUIntValidator to use them in spin
controls.
Clean up appearance of the throttle spin control in the General dialog.
Maximum throttle and speedup_throttle is 600, values much over 500 will
not behave differently from 0 on modern hardware.
Maximum frame skip is 30 at the moment.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
1. EEPROM: move eepromInUse and eepromSize from EepromReset() to eepromInit()
to avoid re-initializing during a reset (makes item below redundant)
2. Remove gbaSaveType variable - this is now redundant due to change above
which probably was added for this reason since games using eeprom fails with
gamepak error after a reset.
3. Add labels to identify cpuSaveTypes
4. libretro: remove workaround for eeprom reset issue (#1), do not apply
custom gbPalettes if not running in GB, change vram size to 0x18000 in
memory map
Check for __LIBRETRO__ before including getopt.h in ConfigManager.h,
because windows does not come with this header or function, and libretro
does not need it.
- Add the cross root from the mingw-w64 mac brew to the cmake toolchain
files.
- Remove strerror_r/strerror_s from ConfigManager.cpp because the
mingw-w64 brew does not support strerror_s for some reason.
- Strip the vbam executable from the builder script in the build_project
phase.
- Change the bzip2 URL to the github mirror because the bzip.org domain
expired.
- Add libuuid as it's required by the new fontconfig, use the mingw
version for mingw builds, for mingw also set UUID_LIBS to
'-luuid_mingw -luuid' in mingw.sh for fontconfig, the mingw version
is called uuid_mingw because uuid is a core win32 library.
- Lower glib version to 2.57.2 stable.
- Update wxwidgets version to current master sha.
- Fix a bug in flex-2.5.3 post_build where it tries to build flex
current but flex has been removed, and it was just rebuilding 2.5.3.
- Fix "aggressive" relocation and the relocation of .l[ao] and .pc files
in install_dist to ignore /usr/local, and only match /usr.
- Add a "project" pre_build and post_build hooks.
- Add getopt to host-only dists in mingw-cross.sh.
- Use perl instead of readlink -f to get the absolute path of the cmake
toolchain files in mingw-cross.sh, as readlink -f is linux-only.
- In mingw-cross.sh, replace the glib post_build to rebuild
gettext-target instead of gettext --without-included-glib.
- Add overridable functions set_host_env_hook and unset_host_env_hook in
mingw.sh to override in other scripts, in this case mac-cross-builder.
- Update mingw glib patches to current fedora versions.
- Add tools/win/mac-cross-builder script to build mingw windows binaries
on mac, it borrows some necessary parts from the mac native builder
for host dists, and inherits from mingw-cross.sh.
TODO: currently the resulting mac-built binary segfaults due to gcc
8.2.0, just as the msys2-built binary does, this is a separate issue.
In SoundSDL, when building on windows add this init code:
```
SDL_setenv("SDL_AUDIODRIVER", "directsound", true);
```
Otherwise there is no sound on windows.
Also update SDL to 2.0.8 from 2.0.7 in build scripts.
The FF_MIN_BUFFER_SIZE macro was renamed to AV_INPUT_BUFFER_MIN_SIZE at
some point, so check for the newer variant first.
The AVFMT_RAWPICTURE macro seems to be gone, but affected code was an
edge-case so compile it out if the macro is not present.
Add `tools/osx/builder`, a POSIX sh script to build all dependant
libraries as static, targetted to OS X 10.7, and build the project with
them (also targetted to OS X 10.7.)
ffmpeg currently does not link, as recording functionality is currently
non-functional anyway, this will be fixed later.
MISC:
- set WORKING_DIRECTORY and ERROR_QUIET for all git commands, for the
cases when the build directory is not under the git checkout
- #include <cerrno> in ConfigManager.cpp as it uses errno
- change `build*` in `.gitignore` to `build/*` so that files starting
with "build" are not affected
On SoundSDL destructor and `reset()`, there was a deadlock with Linux
pthreads, it happened sometimes that the reader thread would call
`SDL_SemWait(data_available)` while `deinit()` would destroy the
semaphore and the `SDL_SemWait()` would end up waiting forever on a null
semaphore.
Change the sequencing of deinit() to prevent this from happening, set
`initialized = false` at the beginning of the sequence to prevent
subsequent entries into the reader callback, and add an SDL_Delay(100)
between the final `SDL_SemPost()` and `SDL_UnlockMutex()`s and the
`SDL_DestroySemaphore()` and `SDL_DestroyMutex()`s to allow a running
reader to complete with a valid mutex and semaphores before they are
destroyed and the thread is joined.
Resetting the sound system also sometimes triggers a memory corruption
bug, but that's a separate issue.
ConfigManager does not use any version info, but is part of libvbamcore,
so removing the `#include` makes rebuilds after git changes much much
faster.
Remove the AutoBuild.h includes from ConfigManager.cpp and SDL.cpp (the
SDL port) because the information in that file does not seem to be used
and it also includes version.h, forcing those files to rebuild
unnecessarily.