Remove the `evthandler` member and `Attach()` method from `wxSDLJoy`.
Add the `GetJoyEventHandler()` method to `MainFrame`, which returns the
window in focus, or the panel if the option for joystick background
input is enabled.
Remove the handler parameter in `wxSDLJoy::CreateAndSendEvent()` and
call `wxGetApp().frame->GetJoyEventHandler()` to get the handler.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
- Joystick background input.
Set as enabled by default.
- Linux: `X11` and `Wayland` done.
1. `Wayland` does not allow to listen for keypresses for security reasons.
Discussion here: https://github.com/albertlauncher/albert/issues/309
2. For `X11` we can use `XQueryKeymap` to check keyboard state.
- Windows: done.
We use `GetAsyncKeyState` most significant bit to check if the key
is being pressed.
Followup on ff03bcc1.
Running wxrc from the build directory turned out to be unnecessary,
because the dlls were not there anyway, and we added them to the PATH.
And using absolute paths for the xrc sources puts them into the gettext
pot comments which is not what we want.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
This adds the command-line option `-c` or `--config` to specify a custom
configuration file.
Co-authored-by: Fabrice de Gans-Riberi <steelskin+github@gmail.com>
Do not link `SDL2main` on any WIN32, not just MSVC.
Define `WIN32_CONSOLE_APP` for Debug mode builds on any WIN32, not just
MSVC.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Remove generated files that are now written to the build dir instead.
Match any build directory from root.
Stop listing submodule and vcpkg.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix vcpkg upgrades to work with the current vcpkg master.
When upgrading zlib, remove all optional deps first, because everything
depends on zlib and this can overrun the appveyor 1hr time limit.
Make SFML an optional dep too, like ffmpeg.
Reduce the vcpkg install time limit to 20 minutes, otherwise it may try
to build wxWidgets and ffmpeg and overrun the 1hr time limit.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make sure git is part of the base package list for Win32 builds.
Move the `git submodule update` out of `check_cross()` and into the
Win32 build sections.
Allow it to fail, in case the user is not using a git clone, the cmake
checks will produce an error if the subtree does not exist.
This fixes the problem with the git submodule update failing because git
is not installed yet.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When doing a dynamic build, the wxWidgets dlls are needed by the wxrc
executable.
Invoke wxrc with the target triplet debug and release bin directory
prepended to the PATH, this is where the dlls are.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add a function to check if libogg is installed but libvorbis isn't, this
means it failed to upgrade libvorbis because libogg wasn't upgraded to
the newest port revision supporting pkg-config, see:
https://github.com/microsoft/vcpkg/issues/13037
In this case, remove libogg recursively and allow the install action to
reinstall SFML and all deps.
This will also fix building link support on appveyor for the time being.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Make `speedup_frame_skip` and `speedup_throttle` independent settings,
with `speedup_frame_skip == 0` when `speedup_throttle` is not in effect,
and `speedup_throttle == 100` when `speedup_frame_skip` is in effect.
This fixes a previously introduced bug where `speedup == true &&
speedup_frame_skip = X` was never enabled.
This also allows `speedup_throttle == 0` for no throttle and no frame
skip during speedup.
Also set the upper bound on `throttle` and `speedup_throttle` to `450`
instead of `600`, as the DirectSound driver does not support values
higher than that.
In the DirectSound implementation of `setThrottle`, for `throttle == 0`
use a `throttle == 450` frequency multiplier, because a zero frequency
does nothing.
- Fix#719.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
The el_GR, Greek (Greece) translation is empty, while the el, Greek,
translation is 92% done.
Remove el_GR from git and from transifex.
- Fix#721.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Instead of just checking if the submodule has been cloned, always update
it when cmake runs if git is available.
This fixes the problem of users' dependencies submodule clone never
getting updated with new changes.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
When the wxrc installed by vcpkg into tools was made with the non-static
wxWidgets, and the build is static, it will not find the wxWidgets dlls
and fail.
Use our own wxrc.exe from the dependencies submodule for the time being.
This is a temporary fix, a proper fix would be adding the dlls, if they
are installed, to the PATH.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Rename the joystick polling timer accessors and add a predicate.
Check it and make sure the timer is running in the input and accelerator
config dialogs.
- Fix#711.
- Fix#716.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
- Removing mapperSeconds and mapperLSeconds since both of these can be
zero at any time since they are seconds timer, not seconds since
epoch.
- This leaves only mapperLastTime as this is the number of seconds since
last epoch. If this value is zero, then initialize rtc.
It is now installed as `libexpatMD.lib` for release and
`libexpatdMD.lib` for debug and not `expat.lib`.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Fix the problem with vcpkg installs including both wxWidgets and ffmpeg
overrunning the one hour time limit, by making ffmpeg optional and only
building it if the other builds are under 30 minutes.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Use the vcpkg installed wxrc, from a tools subdirectory, instead of
copying it out of the build tree.
Except when running on appveyor, for some reason the vcpkg wxrc does not
work there, so use our own from the dependencies submodule.
Support vcpkg mingw triplets, they don't work yet however.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
- This is done so we can poll inputs from one place all at once for all
player ports instead of calling the function multiple times for each player port.