Put shared code for linux cross builds and cygwin cross builds into
builder/mingw-cross.sh .
Call wxrc when the build platform is cygwin with files resolved via
`cygpath -m` in case the wxrc is a native binary.
Add -fpermissive to CXX/OBJCXX flags.
Reenable libzvbi support for ffmpeg.
Stop building ffmpeg and related dists by default until we fix game
recording.
Set CMAKE_PREFIX_PATH in cmake args as a FILEPATH type variable.
Support xml catalog made with native libxml2 using cygpath in related
commands, make cygpath a noop on non-cygwin platforms.
Remove gdb and zip from msys2 deps.
Add a cygwin installdeps routine using a copy of cyg-apt that it
fetches.
When creating symlinks in install_dist() fully resolve all symlinks in
path parts for the source file, so that host and target binaries are
correctly linked.
When cp -af fails to preserve permission related data, fall back to cp
-rf.
When installing libs with a cross suffix, make a symlink for the lib
without the cross suffix.
Make sure cygwin runs with CYGWIN=winsymlinks:native .
Add paths to host gettext executables to cmake args, otherwise it tries
to use the target executables and fails on paths.
For the pkgconfig bundled glib, turn off win32 platform for the cygwin
host build.
For gettext, remove --disable-auto-import from link flags.
Compile target freetype on cygwin with cmake and manually install the
pkgconfig .pc file using sed.
Add a relocation type 'aggressive', when a dist is marked with this
type, rewrite all '/usr' prefixes to the build root. By default only
files that exist in the dist are matched and rewritten.
Fix regression in linux build by adding some iconv related flags to the
cmake invocation for doxygen and disabling -Werror for xorg dists.
When relocating scripts, use the actual resolved root path for host or
target.
Build libxslt --without-python so that it doesn't try to pick up the
msys2 python.
Other misc. minor tweaks and cleanups.
cmake reconfigure was failing for the gtk2 case because the pkg-config
cmake code was not being loaded.
Load pkg-config cmake code before any gtk checks.
When cross compiling bzip2, it may use host tools such as ranlib instead
of the cross tools.
Apply the msys2 autotools patch to the cross bzip2 and move it to after
automake in the chain.
In SoundSDL, when building on windows add this init code:
```
SDL_setenv("SDL_AUDIODRIVER", "directsound", true);
```
Otherwise there is no sound on windows.
Also update SDL to 2.0.8 from 2.0.7 in build scripts.
- add python2 for msys to list of core deps and link it to root/bin,
harfbuzz requires python to build
- fix double eval in build_project()
- remove duplicates from list of host-only and host/target dists in
mingw.sh
- fix msys2-builder startup, and assume 64 bit build if MSYSTEM = MSYS
- make sure MSYS has winsymlinks:nativestrict on startup, the user has
to turn off UAC
- update patch for infozip zip to fix a #define
Overall, the script is far too slow to be practical.
TODO: build both python and perl for the host to not rely on system
versions
The FF_MIN_BUFFER_SIZE macro was renamed to AV_INPUT_BUFFER_MIN_SIZE at
some point, so check for the newer variant first.
The AVFMT_RAWPICTURE macro seems to be gone, but affected code was an
edge-case so compile it out if the macro is not present.
A Linux user (Eleuin) has reported menu lockups with the default OpenAL
(probably thread related) and no lockups with SDL.
A Windows user has reported popping noises with all audio drivers except
SDL (#178).
Change the audio driver default to SDL for the time being until these
issues can be looked into.
under `tools/` add some scripts to invoke the build system to build all
deps for vbam and vbam itself:
- `tools/linux/builder`
This builds a mostly static linux binary with a few dynamic deps for
xorg and wayland. Using gtk3. This will run on just about any dist.
- `tools/osx/builder`
Builds a static mac app targetting 10.7.
- `tools/win/linux-cross-builder`
Builds a static windows binary using the mingw-w64 toolchain.
- `tools/win/msys2-builder`
Builds a static windows binary in the MSYS2 environment, this may be
suffering from a few regressions.
Change some cmake code to support the build system, refactor a few
things in it.
`git submodule update --remote --recursive` must be called with `--init`
if the submodules have never been initialized, add the flag to the cmake
code that does this. If they are already initialized, it will not cause
any harm.
Improve, refactor and clean up `tools/osx/builder` to build a relatively
full-featured ffmpeg as well. This requires lots of other dists. It's
kind of like a mini port system now. Will generalize it shortly to a
sourced library for using with both the mac and the mingw builds. Will
hopefully become a separate repo on github at some point.
Add perl dist support to the builder.
Add an `--env` flag to the builder to print the build environment
variables so that they can be read in with `eval` for debugging
purposes.
Also add the `FFMPEG_STATIC` cmake option to link static ffmpeg
libraries correctly.
Move the codesigning and zipping of the `.app` bundle to the builder
script and out of cmake, as this is something most users don't need.
Add POST_BUILD commands on Mac to codesign the `.app` and make a zip
file from it.
Also add xz/liblzma dist to `tools/osx/builder` because something
apparently wants liblzma.
Refactor the code in `tools/osx/builder` somewhat and make it cleaner.
Move a few table processing loops into functions to make things less
ugly.
Delete dists not listed in the table (e.g. when they are updated) and
when a dist is re-downloaded, delete the tree and the target file to
force a rebuild.
Use number version for gettext instead of `-latest`.
Specify full dist target, e.g. `lib/libfoo.a` instead of just
`libfoo.a`.
Add `tools/osx/builder`, a POSIX sh script to build all dependant
libraries as static, targetted to OS X 10.7, and build the project with
them (also targetted to OS X 10.7.)
ffmpeg currently does not link, as recording functionality is currently
non-functional anyway, this will be fixed later.
MISC:
- set WORKING_DIRECTORY and ERROR_QUIET for all git commands, for the
cases when the build directory is not under the git checkout
- #include <cerrno> in ConfigManager.cpp as it uses errno
- change `build*` in `.gitignore` to `build/*` so that files starting
with "build" are not affected
If git tags are not available, set the version and revision by finding
the first version tag in `CHANGELOG.md` of the form
```
```
Where N.N.N is the number version (number of components can vary) and
the revision (as speicified by -REV) is optional.
TODO: support named revision without a version number of the form
`[REV]`.
Run just one `git tag` command instead of two (with tags and refs) and
break it into the form [tag0, ref0, tag1, ref1, ...]. Iterate over the
list with two counters for tag and ref.
Fix `cmake/GitTagVersion.cmake` to not throw errors when in a shallow
git clone, or any git clone that has no tags.
And when either git or git tag version info is not available, set the
version variables to the defaults, which are:
```
VERSION = '2.0.0'
REVISION = 'unknown'
VERSION_RELEASE = 0
```
To get the version, find the last tag in git tag of the form "v2.0.0" or
"2.0.0". If this is the last tag and the current commit matches the ref
of this tag, the revision will be empty.
In the case that the current commit is not tagged with a version, to get
the revision, use the short sha unless the current commit is tagged with
something that is not a version string, e.g. "feature-foo", in which
case the revision will be "feature-foo".
If the current commit is tagged as e.g. "v2.0.1-foo" or "2.0.1-foo" then
the version will be "2.0.1" and the revision will be "foo". Tags of this
form are also checked when finding the current version.
This is all done in cmake. If there is no git detected, the version will
be "2.0.0" and the revision will be "unknown".
On Debian-based distributions, people sometimes have bad sources in apt,
e.g. PPAs that no longer exist, or mirrors that no longer work, etc.. In
these cases, `apt-get update` will still likely fetch the main
distribution package lists, which is what we need, but return a non-zero
exit code.
Change `./installdeps` to not abort on non-zero exit status from
`apt-get -qq update`.
64 bit MinGW (e.g. msys2 64 bit) produces a binary that immediately
segfaults when built with LTO.
Make ENABLE_LTO default to OFF on 64 bit MinGW (32 bit will still
default to ON.)
On SoundSDL destructor and `reset()`, there was a deadlock with Linux
pthreads, it happened sometimes that the reader thread would call
`SDL_SemWait(data_available)` while `deinit()` would destroy the
semaphore and the `SDL_SemWait()` would end up waiting forever on a null
semaphore.
Change the sequencing of deinit() to prevent this from happening, set
`initialized = false` at the beginning of the sequence to prevent
subsequent entries into the reader callback, and add an SDL_Delay(100)
between the final `SDL_SemPost()` and `SDL_UnlockMutex()`s and the
`SDL_DestroySemaphore()` and `SDL_DestroyMutex()`s to allow a running
reader to complete with a valid mutex and semaphores before they are
destroyed and the thread is joined.
Resetting the sound system also sometimes triggers a memory corruption
bug, but that's a separate issue.
We were setting the app icon based on the 256x256 xpm icon in the xrc,
and this triggered a bug where the app-specific icon in Windows volume
settings was huge:
https://stackoverflow.com/questions/17949693/windows-volume-mixer-icon-size-is-too-large/46310786#46310786
Adapt the code from that SO question to use Windows-specific code to
load and scale the icon appropriately using a Vista+ API, and fall back
to the normal Wx icon loading mechanism on XP.
Also generate a nice new `vbam.ico` Windows icon file based on the
`.svg` using the app from:
https://iconverticons.com
Use the `cmake` `ProcessorCount` module to determine the number of CPU
threads, and set the `-flto` flag for gcc to `-flto=${num_cpus}` if the
number of CPU threads is detected and is greater than `1`.
clang does not support this.
Use `git submodule update --remote --recursive` instead of `git
submodule update --init --recursive` so that the latest version of the
repo is always installed.
Run the command from cmake instead of throwing an error if the submodule
is not checked out. Only throw an error if the checkout failed or the
source tree is not a git checkout.
Don't add the `mingw-xaudio` include directory if using MSVC.
Remove the submodule check from src/wx/CMakeLists.txt, having it in the
main CMakeLists.txt is enough.
Note that LTO now defaults to ON, and ENABLE_ASM does not turn on
ENABLE_ASM_CORE.
Trim the wxLogDebug() section.
Titlecase headings.
Generate a TOC with `doctoc`.
gcc lto wrapper commands such as `gcc-ar` will segfault with some
versions of gcc 7.x when called via an absolute path, see:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80717
Generalize the mechanism for compiling a small C program on the host
(currently used for bin2c for Wx resources) and use it to wrap the gcc
wrappers in a little executable that prepends their dirname to PATH and
runs them with `execvp()`.
Make LTO default to ON again, except on win32 with gcc < 7, because
those toolchains produce broken binaries with LTO enabled.
Also add `-ffat-lto-objects` to compiler flags for gcc when LTO is
enabled, this will increase the chances that the LTO build will succeed
even if there are issues with the binutils wrappers. Clang does not
support this.