Commit Graph

25 Commits

Author SHA1 Message Date
mudlord d73d59efeb Removed GDI renderer since it is slow and sucks ass.
Plus, the other renderers are hardware accelerated, so meh.

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@122 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:56:20 +00:00
spacy51 851806fdfd Vista icon will be used
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@120 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:37:40 +00:00
mudlord 7c895289ce Updated "Help" menu URL links in Windows port
Added menu item in "Help" menu for upcoming CHM docs

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@117 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-30 09:29:11 +00:00
DJRobX ad578ade3b Fix sound disable/reenable glitch
Fixes for x64 build



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@93 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-17 10:16:24 +00:00
mudlord fa80fac202 Added support for Kega Fusion RPI filter files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@92 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-17 07:09:40 +00:00
DJRobX 5625cf80b6 The ZSnes sources should not be required to compile our app!
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@88 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 22:56:14 +00:00
DJRobX 4714ab8a86 Fix up MSVC specific compile problems
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@82 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 08:57:30 +00:00
mudlord aee922e13c Updated NASM assembling settings in MSVC
Updated C++ compiler flags in MSVC


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@80 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:25:33 +00:00
Nach 55e4530890 Trimmed whitespace, and set propper line endings for SVN.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@69 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:41:02 +00:00
DJRobX 8059a438ee OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@58 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-13 12:12:57 +00:00
DJRobX bf20d1dded Add Blargg's file_extractor library and integrate 7zip/RAR support
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@51 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 16:02:10 +00:00
DJRobX 2c223782fe Fix up pathing in project
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@47 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 02:01:19 +00:00
DJRobX 3f0aa73180 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@45 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:40:27 +00:00
mudlord b3f5cd719e Updated to now link against zlib.lib and libpng.lib
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@44 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:13:31 +00:00
mudlord 3d9d44389e Implemented OpenGL anisotropic filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@34 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:28:49 +00:00
mudlord e4612bad14 Moved libresample to SRC directory
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@31 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 00:18:41 +00:00
DJRobX 98a8810c9c Copy project optimization settings from official source
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@28 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 20:50:36 +00:00
DJRobX f1c5e3fc54 D3D update, use cximage library instead of direct inclusion in app
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@26 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 07:30:50 +00:00
DJRobX ee40ad3d5c Upgrade to 1.8 beta core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX 6c8a306919 Fix small error in optimized libresample layer
Enable optimizations in release mode



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@19 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 09:35:09 +00:00
DJRobX 52c4a1dbba Completed sound interpolation optimization. Now calculates
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 08:59:52 +00:00
DJRobX e57de37f3f Updated Direct3D to Spacy's 1.8 beta build
Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@13 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-01 10:28:09 +00:00
DJRobX 1f67441098 Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
warning count.

Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out.  Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting. 



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@5 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 02:33:28 +00:00
DJRobX c4fa4ca075 Fixed debug mode compiler build errors in vcproj.
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.

Network code was crashing in Link.cpp.  Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@4 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 00:23:38 +00:00
mudlord a963483ee0 Added VBALink to the SVN code. Note that this is completely untested
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@2 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 19:04:22 +00:00