Commit Graph

1386 Commits

Author SHA1 Message Date
spacy51 10cc9bd768 some menu changes
added myself to about box
2007-12-03 12:43:38 +00:00
mudlord 0997ae5c91 Updated link emulation code
Added missing sound interpolation cases for new GBA core
2007-12-03 10:54:40 +00:00
mudlord 51ed77f15d Updated Visual Studio 2008 project files (thanks to diediedie) 2007-12-03 07:38:53 +00:00
mudlord 6ee8b17eb6 Updated filter menu 2007-12-03 06:08:49 +00:00
mudlord 268929a9d3 Fixed severe GBA audio issue in core 2007-12-03 02:21:47 +00:00
spacy51 63e475c8e1 changed x64 nasm cmdline 2007-12-02 14:54:56 +00:00
spacy51 0f4b89f735 build system cleanup 2007-12-02 14:45:47 +00:00
spacy51 61a7e95296 2007-12-02 12:57:59 +00:00
spacy51 e4d768a810 2007-12-02 12:53:20 +00:00
spacy51 6473e22616 moved the call to preInitialize to a central location 2007-12-02 01:52:09 +00:00
spacy51 87d2982bf6 MainWnd creation is now the same for all render devices 2007-12-02 01:46:05 +00:00
mudlord 81582f2e1b Removed MacOSX port 2007-12-02 00:31:46 +00:00
spacy51 0f9a384993 assembler routine now activated with #ifndef C_CORE instead of #ifdef ASM 2007-12-02 00:18:52 +00:00
spacy51 48dfe1eec3 added workaround for +1 scanline size in 16bit mode 2007-12-02 00:13:40 +00:00
Nach 144a2762ad HQ3x and 4x now also work in SDL on Windows. 2007-12-02 00:05:18 +00:00
spacy51 5c669a52e7 added NO_D3D preprocessor switch 2007-12-01 23:24:34 +00:00
spacy51 abe5c1b63a renamed NOSKINS to NO_SKINS 2007-12-01 23:03:32 +00:00
Nach 9bc2aef60d Can now compile with optimizations. The arm files uses ~300MB of RAM though, but I think it's acceptable. 2007-12-01 22:42:15 +00:00
Nach f9d46aa66f Fixed some issues. 2007-12-01 22:38:48 +00:00
mudlord ed10e77c4b Removed old GBA core include files 2007-12-01 22:34:23 +00:00
Nach 5f5b8a1da2 Compiling fixed, more fixes to come soon. 2007-12-01 22:32:36 +00:00
mudlord 280282d723 Updated GBA core 2007-12-01 22:27:30 +00:00
spacy51 e9afc98da1 optimized font treatment on device reset 2007-12-01 21:22:02 +00:00
spacy51 3fe3b95971 fixed no image after multi-tasking from full screen 2007-12-01 14:41:48 +00:00
spacy51 a3de34c1fe readded skin support
(only DirectDraw supports it)
2007-12-01 13:42:24 +00:00
spacy51 1dcf48df2a filter plugin will not be used when init failed (plugin not found or none selected) 2007-12-01 12:56:18 +00:00
spacy51 2196d04734 center status messages & fps 2007-12-01 12:55:29 +00:00
spacy51 0bc9ba8e25 enable Windows Visual Styles without a .manifest file 2007-12-01 11:22:58 +00:00
spacy51 c7087d1ee6 not needed 2007-12-01 11:05:42 +00:00
mudlord de16e11ea9 Removed GDI renderer since it is slow and sucks ass.
Plus, the other renderers are hardware accelerated, so meh.
2007-12-01 10:56:20 +00:00
spacy51 483b605216 added myself 2007-12-01 10:39:20 +00:00
spacy51 7647d37530 Vista icon will be used 2007-12-01 10:37:40 +00:00
spacy51 3a786e6e00 fixed input config dialog 2007-12-01 10:20:54 +00:00
spacy51 cb6c92b8ad fixed VSync & TripleBuffering behaviour
workaround: VSync will be disabled when the menu is opened in full screen mode
dynamic size for text messages
image will not be rendered to backbuffer but to textured triangle strip
fullScreenStretch will be applied immediately
bBilinear filter was not applied at initialization
minor fixes
2007-12-01 10:19:06 +00:00
mudlord 651091dd8c Updated "Help" menu URL links in Windows port
Added menu item in "Help" menu for upcoming CHM docs
2007-11-30 09:29:11 +00:00
mudlord 627dcd4570 Fixed up OpenGL under Linux based on OmegaX's suggestion of -lGL, since I have very little Linux programming experience. 2007-11-29 01:45:22 +00:00
mudlord 5273664b40 Updated makefile to include OpenGL for Linux/whatever 2007-11-28 06:27:21 +00:00
mudlord 7658064e3d Added very prelim. support for OpenGL in SDL port 2007-11-27 13:13:25 +00:00
mudlord 8291df3c0f Added project files for Visual Studio 2008 ("Orcas") 2007-11-27 09:42:09 +00:00
Nach 65d6036921 Whitespace trim, and SVN property set. 2007-11-21 01:27:44 +00:00
mudlord 182be1d161 Updated about box with team info 2007-11-21 01:16:37 +00:00
Nach f2ac713ea9 Adding Jonas Quinn. 2007-11-21 01:05:47 +00:00
Nach 4ad8b6bdda Fixed up the simple filters. Since filters over 2x are now first class citizens, Simple2x and 3x added. Filtering stuff cleaned up slightly. 2007-11-20 22:25:09 +00:00
Nach 5a191f0896 HQXx now all working nicely in SDL. Can use assembly optimized in SDL port if compiled with USEASM=yes. 2007-11-20 16:03:49 +00:00
Nach 874d37653a Fixed HQ3x and 16 bit under SDL. 2007-11-20 15:36:20 +00:00
Nach 20cb5e9d0f HQ3x and 4x is now integrated into SDL, and has a C port. However 3x crashes. 2007-11-20 13:04:31 +00:00
Nach 02e80c5757 Fixed clean. 2007-11-20 00:06:18 +00:00
Nach 4d658a9b7e Can now build the SDL port for Windows with PLATFORM=win or cross compile it with PLATFORM=win-cross. 2007-11-19 23:09:00 +00:00
Nach f571b2fadd Compatible with MinGW now. 2007-11-19 22:23:18 +00:00
Nach 08f8b4cac6 MinGW compatibility. 2007-11-19 21:42:30 +00:00