mudlord
0c78bc06a7
Added preliminary support for blargg's Gb_Apu
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@157 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-04 09:08:44 +00:00
spacy51
952ca087ce
fixed processor load always at 100%
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@156 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 23:09:10 +00:00
mudlord
eb109be567
Border fix for GB ROMs
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@155 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 20:55:18 +00:00
spacy51
e8a7648cc8
make debugging full screen easier
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@154 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 18:23:21 +00:00
spacy51
62a08c4997
do not assign one key twice to the same button
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@153 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 14:31:27 +00:00
spacy51
aa49ab74ff
some menu changes
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added myself to about box
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@152 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 12:43:38 +00:00
mudlord
5b5fd225fd
Updated link emulation code
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Added missing sound interpolation cases for new GBA core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@151 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 10:54:40 +00:00
mudlord
df87ea7024
Updated Visual Studio 2008 project files (thanks to diediedie)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@150 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 07:38:53 +00:00
mudlord
b2c6b16098
Updated filter menu
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@149 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 06:08:49 +00:00
mudlord
97c9c5773e
Fixed severe GBA audio issue in core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@148 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 02:21:47 +00:00
spacy51
ea22745906
changed x64 nasm cmdline
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@147 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 14:54:56 +00:00
spacy51
138de2522a
build system cleanup
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@146 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 14:45:47 +00:00
spacy51
6ac39a82fc
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@144 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 12:57:59 +00:00
spacy51
1a0e5a1f8c
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@143 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 12:53:20 +00:00
spacy51
2bb5210603
moved the call to preInitialize to a central location
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@142 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 01:52:09 +00:00
spacy51
e2f3e132cc
MainWnd creation is now the same for all render devices
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@141 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 01:46:05 +00:00
mudlord
51bad010d6
Removed MacOSX port
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@140 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 00:31:46 +00:00
spacy51
ad29571768
assembler routine now activated with #ifndef C_CORE instead of #ifdef ASM
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@139 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 00:18:52 +00:00
spacy51
417a1bad2d
added workaround for +1 scanline size in 16bit mode
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@138 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 00:13:40 +00:00
Nach
1b43a20316
HQ3x and 4x now also work in SDL on Windows.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@137 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 00:05:18 +00:00
spacy51
b384014f32
added NO_D3D preprocessor switch
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@136 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 23:24:34 +00:00
spacy51
035be8dcf4
renamed NOSKINS to NO_SKINS
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@135 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 23:03:32 +00:00
Nach
7951f5ab52
Can now compile with optimizations. The arm files uses ~300MB of RAM though, but I think it's acceptable.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@134 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:42:15 +00:00
Nach
df166a4990
Fixed some issues.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@133 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:38:48 +00:00
mudlord
84688d6d23
Removed old GBA core include files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@132 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:34:23 +00:00
Nach
294a6800fe
Compiling fixed, more fixes to come soon.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@131 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:32:36 +00:00
mudlord
9fc9f2994b
Updated GBA core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@130 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:27:30 +00:00
spacy51
7cb96f1071
optimized font treatment on device reset
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@129 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 21:22:02 +00:00
spacy51
655a149f2b
fixed no image after multi-tasking from full screen
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@128 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 14:41:48 +00:00
spacy51
a4a2f0a3a3
readded skin support
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(only DirectDraw supports it)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@127 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 13:42:24 +00:00
spacy51
f3547062b5
filter plugin will not be used when init failed (plugin not found or none selected)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@126 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 12:56:18 +00:00
spacy51
b25efd3b1f
center status messages & fps
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@125 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 12:55:29 +00:00
spacy51
98d470ddcb
enable Windows Visual Styles without a .manifest file
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@124 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 11:22:58 +00:00
spacy51
7ac394557a
not needed
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@123 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 11:05:42 +00:00
mudlord
d73d59efeb
Removed GDI renderer since it is slow and sucks ass.
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Plus, the other renderers are hardware accelerated, so meh.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@122 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:56:20 +00:00
spacy51
5b7b911a24
added myself
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@121 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:39:20 +00:00
spacy51
851806fdfd
Vista icon will be used
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@120 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:37:40 +00:00
spacy51
c56d54cff1
fixed input config dialog
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@119 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:20:54 +00:00
spacy51
2529cb43e9
fixed VSync & TripleBuffering behaviour
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workaround: VSync will be disabled when the menu is opened in full screen mode
dynamic size for text messages
image will not be rendered to backbuffer but to textured triangle strip
fullScreenStretch will be applied immediately
bBilinear filter was not applied at initialization
minor fixes
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@118 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:19:06 +00:00
mudlord
7c895289ce
Updated "Help" menu URL links in Windows port
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Added menu item in "Help" menu for upcoming CHM docs
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@117 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-30 09:29:11 +00:00
mudlord
f4b6d6d19d
Fixed up OpenGL under Linux based on OmegaX's suggestion of -lGL, since I have very little Linux programming experience.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@116 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-29 01:45:22 +00:00
mudlord
b8da7c027b
Updated makefile to include OpenGL for Linux/whatever
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@115 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-28 06:27:21 +00:00
mudlord
fea5ea35b1
Added very prelim. support for OpenGL in SDL port
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@114 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-27 13:13:25 +00:00
mudlord
8f80b1d0d1
Added project files for Visual Studio 2008 ("Orcas")
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@113 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-27 09:42:09 +00:00
Nach
97ca1fbed4
Whitespace trim, and SVN property set.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@111 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:27:44 +00:00
mudlord
7c18635ba7
Updated about box with team info
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@110 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:16:37 +00:00
Nach
7e5b615e57
Adding Jonas Quinn.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@109 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:05:47 +00:00
Nach
22240265d9
Fixed up the simple filters. Since filters over 2x are now first class citizens, Simple2x and 3x added. Filtering stuff cleaned up slightly.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@108 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 22:25:09 +00:00
Nach
511b8c8c60
HQXx now all working nicely in SDL. Can use assembly optimized in SDL port if compiled with USEASM=yes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@107 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 16:03:49 +00:00
Nach
e7c5abfc0b
Fixed HQ3x and 16 bit under SDL.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@106 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 15:36:20 +00:00