Updated link emulation code
Added missing sound interpolation cases for new GBA core git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@151 a31d4220-a93d-0410-bf67-fe4944624d44
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src/GBA.cpp
13
src/GBA.cpp
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@ -21,7 +21,6 @@
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#include <memory.h>
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#include <stdarg.h>
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#include <string.h>
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#include "GBA.h"
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#include "GBAcpu.h"
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#include "GBAinline.h"
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@ -786,6 +785,7 @@ static bool CPUReadState(gzFile gzFile)
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timer1Ticks = ((0x10000 - TM1D) << timer1ClockReload) - timer1Ticks;
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timer2Ticks = ((0x10000 - TM2D) << timer2ClockReload) - timer2Ticks;
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timer3Ticks = ((0x10000 - TM3D) << timer3ClockReload) - timer3Ticks;
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interp_rate();
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}
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// set pointers!
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@ -2730,6 +2730,7 @@ void CPUUpdateRegister(u32 address, u16 value)
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break;
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case 0x100:
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timer0Reload = value;
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interp_rate();
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break;
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case 0x102:
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timer0Value = value;
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@ -2738,6 +2739,7 @@ void CPUUpdateRegister(u32 address, u16 value)
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break;
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case 0x104:
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timer1Reload = value;
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interp_rate();
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break;
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case 0x106:
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timer1Value = value;
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@ -2781,6 +2783,15 @@ void CPUUpdateRegister(u32 address, u16 value)
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UPDATE_REG(0x128, value);
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}
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break;
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case 0x12a:
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#ifdef LINK_EMULATION
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if(linkenable && lspeed)
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LinkSSend(value);
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#endif
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{
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UPDATE_REG(0x134, value);
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}
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break;
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case 0x130:
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P1 |= (value & 0x3FF);
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UPDATE_REG(0x130, P1);
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