Commit Graph

18 Commits

Author SHA1 Message Date
mudlord 3e73213099 Removed unzip.cpp/h
Updated SDL port to use full FEX library as optional

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@209 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 23:29:10 +00:00
mudlord a9e35b1909 git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@184 a31d4220-a93d-0410-bf67-fe4944624d44 2007-12-07 21:27:40 +00:00
mudlord d7d58fc6c5 Added E-Reader support to GBA core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@183 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 20:46:20 +00:00
mudlord c973879c24 Added new GBA sound emulation core (thanks to blargg)
Updated GB sound emulation core

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@160 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 04:25:47 +00:00
mudlord 5b5fd225fd Updated link emulation code
Added missing sound interpolation cases for new GBA core

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@151 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 10:54:40 +00:00
mudlord 97c9c5773e Fixed severe GBA audio issue in core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@148 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 02:21:47 +00:00
mudlord 9fc9f2994b Updated GBA core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@130 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:27:30 +00:00
Nach 5af1e7e3f8 Fixed a bunch of const issues. Trimmed some whitespace.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@77 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:02:26 +00:00
peterb 4b18719fd0 Adding support for MacOS X. "Releasee" target is a universal binary.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@76 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 22:09:27 +00:00
Nach 3c06fa079f Trimmed whitespace, and set propper line endings for SVN.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@68 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:28:27 +00:00
DJRobX ae398dbab6 Disableable link support
Enable separate SRAM and VBA.INI profile for multiple instances



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@54 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 20:24:38 +00:00
DJRobX 951c127161 Temporarily remove StartGPLink() function ... because it breaks
Sonic Advance games.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@49 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 05:20:45 +00:00
DJRobX 7ae707653d GB use blargg's audio core correctly
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere).   Suddenly became very LOUD.  
Changed volume setting for now.

OpenGL is looking for glext which is not part of a standard windows build.  Probably should incldue it in dependencies if we are going to 
use it




git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:42:08 +00:00
DJRobX 1c6d75cbd5 Enable VBA linking
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@30 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 23:44:57 +00:00
DJRobX ee40ad3d5c Upgrade to 1.8 beta core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX 52c4a1dbba Completed sound interpolation optimization. Now calculates
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 08:59:52 +00:00
DJRobX 27bcb9ad94 Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
optimized code for sound filtering



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@17 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 07:13:08 +00:00
mudlord a963483ee0 Added VBALink to the SVN code. Note that this is completely untested
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@2 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 19:04:22 +00:00