mudlord
3e73213099
Removed unzip.cpp/h
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Updated SDL port to use full FEX library as optional
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@209 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-15 23:29:10 +00:00
mudlord
a9e35b1909
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@184 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 21:27:40 +00:00
mudlord
d7d58fc6c5
Added E-Reader support to GBA core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@183 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-07 20:46:20 +00:00
mudlord
c973879c24
Added new GBA sound emulation core (thanks to blargg)
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Updated GB sound emulation core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@160 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-05 04:25:47 +00:00
mudlord
5b5fd225fd
Updated link emulation code
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Added missing sound interpolation cases for new GBA core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@151 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 10:54:40 +00:00
mudlord
97c9c5773e
Fixed severe GBA audio issue in core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@148 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-03 02:21:47 +00:00
mudlord
9fc9f2994b
Updated GBA core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@130 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:27:30 +00:00
Nach
5af1e7e3f8
Fixed a bunch of const issues. Trimmed some whitespace.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@77 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:02:26 +00:00
peterb
4b18719fd0
Adding support for MacOS X. "Releasee" target is a universal binary.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@76 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 22:09:27 +00:00
Nach
3c06fa079f
Trimmed whitespace, and set propper line endings for SVN.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@68 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:28:27 +00:00
DJRobX
ae398dbab6
Disableable link support
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Enable separate SRAM and VBA.INI profile for multiple instances
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@54 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 20:24:38 +00:00
DJRobX
951c127161
Temporarily remove StartGPLink() function ... because it breaks
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Sonic Advance games.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@49 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 05:20:45 +00:00
DJRobX
7ae707653d
GB use blargg's audio core correctly
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Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:42:08 +00:00
DJRobX
1c6d75cbd5
Enable VBA linking
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@30 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 23:44:57 +00:00
DJRobX
ee40ad3d5c
Upgrade to 1.8 beta core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX
52c4a1dbba
Completed sound interpolation optimization. Now calculates
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sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 08:59:52 +00:00
DJRobX
27bcb9ad94
Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
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optimized code for sound filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@17 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 07:13:08 +00:00
mudlord
a963483ee0
Added VBALink to the SVN code. Note that this is completely untested
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@2 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 19:04:22 +00:00