Commit Graph

1120 Commits

Author SHA1 Message Date
Nach 3eb34589b7 Deleting files that seem to be useless.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@78 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:11:48 +00:00
Nach 5af1e7e3f8 Fixed a bunch of const issues. Trimmed some whitespace.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@77 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:02:26 +00:00
peterb 4b18719fd0 Adding support for MacOS X. "Releasee" target is a universal binary.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@76 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 22:09:27 +00:00
Nach 6169c7e426 Updated.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@75 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 22:09:06 +00:00
Nach 23a0ce1a0e Add authors info. Probably should add original also.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@74 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 21:58:19 +00:00
Nach 68b4ab9dc2 Make clean now works properly.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@73 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 18:39:30 +00:00
Nach 116f18cded Linux port now works.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@72 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 18:32:12 +00:00
Nach 2cf03b6ad0 Permission fix.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@71 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:56:38 +00:00
Nach a89115ba2b Need +x
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@70 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:47:39 +00:00
Nach 55e4530890 Trimmed whitespace, and set propper line endings for SVN.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@69 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:41:02 +00:00
Nach 3c06fa079f Trimmed whitespace, and set propper line endings for SVN.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@68 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:28:27 +00:00
Nach 5be56cdac5 Can now build under Linux, although it crashes very early.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@67 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:06:48 +00:00
Nach 9ae58128ce Quick fix.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@66 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 11:53:45 +00:00
Nach b3b3720211 Some fixes. Make HQXx assembly work on all x86 OSs.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@65 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 11:21:04 +00:00
Nach 06c0ee5eda More fixes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@64 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 10:40:41 +00:00
Nach 494eadf95c More fixes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@63 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 09:25:46 +00:00
Nach bc661af3b9 C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@62 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 09:16:23 +00:00
Nach f188d0727f Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@61 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 08:55:05 +00:00
mudlord 672acaaba2 OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@59 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 06:47:15 +00:00
DJRobX 8059a438ee OpenGL update phase 1. Window-based rendering working better.
Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@58 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-13 12:12:57 +00:00
mudlord 33224a87a7 Removed RAR support due to licensing conflicts with the GNU GPL.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@57 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-13 08:58:13 +00:00
mudlord f898010f90 Added correct link for our project page
Updated file version information in resource

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@56 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 21:46:08 +00:00
mudlord 7c841ccb7c Updated about dialog with our site details as well as updated credits.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@55 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 21:18:39 +00:00
DJRobX ae398dbab6 Disableable link support
Enable separate SRAM and VBA.INI profile for multiple instances



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@54 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 20:24:38 +00:00
DJRobX a5f7510034 File compiler settings in release mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@53 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 17:19:22 +00:00
DJRobX bf20d1dded Add Blargg's file_extractor library and integrate 7zip/RAR support
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@51 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 16:02:10 +00:00
DJRobX 951c127161 Temporarily remove StartGPLink() function ... because it breaks
Sonic Advance games.



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@49 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 05:20:45 +00:00
DJRobX 3a344edb3c Remove blargg apu
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@48 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 02:06:07 +00:00
DJRobX 2c223782fe Fix up pathing in project
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@47 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 02:01:19 +00:00
DJRobX 3f0aa73180 Move dependencies into new dependencies folder for cleanliness
Remove blargg audio core but leave interpolation



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@45 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:40:27 +00:00
mudlord b3f5cd719e Updated to now link against zlib.lib and libpng.lib
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@44 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:13:31 +00:00
mudlord 87712a8213 Removed redundant libraries that should be in the developer's compiler directory anyway...
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@40 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 00:46:17 +00:00
mudlord 52e56e3027 Added glext.h as a dependancy. Needed for future OpenGL updates by me.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@39 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 12:57:36 +00:00
DJRobX 7ae707653d GB use blargg's audio core correctly
Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere).   Suddenly became very LOUD.  
Changed volume setting for now.

OpenGL is looking for glext which is not part of a standard windows build.  Probably should incldue it in dependencies if we are going to 
use it




git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:42:08 +00:00
mudlord 4abe7ac4d2 Reverted changes from AF
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@37 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:33:26 +00:00
mudlord 8cb7ccec0d Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@36 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:31:25 +00:00
mudlord 5465b2cc5e Added missing glext.h for anisotropic filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@35 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:34:40 +00:00
mudlord 3d9d44389e Implemented OpenGL anisotropic filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@34 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:28:49 +00:00
mudlord 4e58ac922b Removed unneeded files as preperation for source cleanup done by me
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@33 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 00:23:37 +00:00
mudlord 4535d78611 Moved libresample
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@32 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 00:22:40 +00:00
mudlord e4612bad14 Moved libresample to SRC directory
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@31 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 00:18:41 +00:00
DJRobX 1c6d75cbd5 Enable VBA linking
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@30 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 23:44:57 +00:00
DJRobX bdc840ee4b git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@29 a31d4220-a93d-0410-bf67-fe4944624d44 2007-11-07 23:01:35 +00:00
DJRobX 98a8810c9c Copy project optimization settings from official source
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@28 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 20:50:36 +00:00
DJRobX 17ae4f9f56 Direct3d fixes, disabling lockable backbuffers.
Official 1.8 beta seems to have an incomplete
direct3d implementation.  You cannot select full screen modes
without using DirectDraw.  This is fixed in this buld



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@27 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 09:24:46 +00:00
DJRobX f1c5e3fc54 D3D update, use cximage library instead of direct inclusion in app
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@26 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 07:30:50 +00:00
DJRobX 245123095c Fix settings for moved libraries
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@25 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 03:22:44 +00:00
DJRobX 9895517fc9 missing files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@24 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 03:19:47 +00:00
DJRobX ee40ad3d5c Upgrade to 1.8 beta core
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX 0e1ef89215 fix menubar in DirectDraw triple buffer mode
clean up old #define in sound.cpp



git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@22 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-06 10:53:19 +00:00