Nach
1b43a20316
HQ3x and 4x now also work in SDL on Windows.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@137 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-02 00:05:18 +00:00
spacy51
b384014f32
added NO_D3D preprocessor switch
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@136 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 23:24:34 +00:00
spacy51
035be8dcf4
renamed NOSKINS to NO_SKINS
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@135 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 23:03:32 +00:00
Nach
df166a4990
Fixed some issues.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@133 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:38:48 +00:00
mudlord
84688d6d23
Removed old GBA core include files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@132 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:34:23 +00:00
Nach
294a6800fe
Compiling fixed, more fixes to come soon.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@131 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:32:36 +00:00
mudlord
9fc9f2994b
Updated GBA core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@130 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 22:27:30 +00:00
spacy51
7cb96f1071
optimized font treatment on device reset
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@129 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 21:22:02 +00:00
spacy51
655a149f2b
fixed no image after multi-tasking from full screen
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@128 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 14:41:48 +00:00
spacy51
a4a2f0a3a3
readded skin support
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(only DirectDraw supports it)
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@127 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 13:42:24 +00:00
spacy51
f3547062b5
filter plugin will not be used when init failed (plugin not found or none selected)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@126 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 12:56:18 +00:00
spacy51
b25efd3b1f
center status messages & fps
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@125 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 12:55:29 +00:00
mudlord
d73d59efeb
Removed GDI renderer since it is slow and sucks ass.
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Plus, the other renderers are hardware accelerated, so meh.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@122 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:56:20 +00:00
spacy51
c56d54cff1
fixed input config dialog
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@119 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:20:54 +00:00
spacy51
2529cb43e9
fixed VSync & TripleBuffering behaviour
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workaround: VSync will be disabled when the menu is opened in full screen mode
dynamic size for text messages
image will not be rendered to backbuffer but to textured triangle strip
fullScreenStretch will be applied immediately
bBilinear filter was not applied at initialization
minor fixes
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@118 a31d4220-a93d-0410-bf67-fe4944624d44
2007-12-01 10:19:06 +00:00
mudlord
7c895289ce
Updated "Help" menu URL links in Windows port
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Added menu item in "Help" menu for upcoming CHM docs
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@117 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-30 09:29:11 +00:00
mudlord
fea5ea35b1
Added very prelim. support for OpenGL in SDL port
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@114 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-27 13:13:25 +00:00
Nach
97ca1fbed4
Whitespace trim, and SVN property set.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@111 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:27:44 +00:00
mudlord
7c18635ba7
Updated about box with team info
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@110 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-21 01:16:37 +00:00
Nach
22240265d9
Fixed up the simple filters. Since filters over 2x are now first class citizens, Simple2x and 3x added. Filtering stuff cleaned up slightly.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@108 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 22:25:09 +00:00
Nach
511b8c8c60
HQXx now all working nicely in SDL. Can use assembly optimized in SDL port if compiled with USEASM=yes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@107 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 16:03:49 +00:00
Nach
e7c5abfc0b
Fixed HQ3x and 16 bit under SDL.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@106 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 15:36:20 +00:00
Nach
ba6cdac2fa
HQ3x and 4x is now integrated into SDL, and has a C port. However 3x crashes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@105 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-20 13:04:31 +00:00
Nach
caa3782bf9
Can now build the SDL port for Windows with PLATFORM=win or cross compile it with PLATFORM=win-cross.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@103 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 23:09:00 +00:00
Nach
ba129b85fe
Compatible with MinGW now.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@102 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 22:23:18 +00:00
Nach
7fdfd25212
MinGW compatibility.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@101 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 21:42:30 +00:00
Nach
882dcdff9a
Makefile is now more compatible, whitespace trim.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@98 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 19:58:21 +00:00
DJRobX
7f21387290
Convert RPI output to 32 bit as needed
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@95 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 09:03:21 +00:00
mudlord
c876a344d7
Updated Kega Fusion filtering code to return filter magnification via using rpiScaleFactor(), thus removing redundant code from previous implementation for window size scaling.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@94 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-19 05:45:23 +00:00
DJRobX
ad578ade3b
Fix sound disable/reenable glitch
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Fixes for x64 build
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@93 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-17 10:16:24 +00:00
mudlord
fa80fac202
Added support for Kega Fusion RPI filter files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@92 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-17 07:09:40 +00:00
DJRobX
a6afb1f9a6
Fix tab odrer on directories dialog
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@89 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 23:04:56 +00:00
mudlord
c6d7095a77
Bah, fixed alignment issue with filter string in open dialogs for ROMs
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@87 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 19:58:14 +00:00
mudlord
c56943055a
Fixed up filter dialog as TCOS requested
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Fixed up minor variable issue in SoundSaveStruct[]
Addendum to last SVN message: Missing headers can be found here:
http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@86 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 19:51:26 +00:00
mudlord
e1e06a95a2
Reverted DJRobX's changes with regards to stdint.h
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BTW: Nach has placed a copy of the header here:
https://zsnes.bountysource.com/svn/!dirinfo/5168/trunk/src/win/vc_head
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@85 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 11:54:51 +00:00
DJRobX
85ef110281
Fix motion key input settings
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@84 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 09:41:20 +00:00
mudlord
b305fff8df
Went through a lot of the GUI to make it more consistant.
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Added extra filters for "Colour Gameboy" in open ROM dialog.
Removed RAR extensions from common dialog filters, due to RAR code being removed.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@83 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 09:29:13 +00:00
DJRobX
4714ab8a86
Fix up MSVC specific compile problems
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@82 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 08:57:30 +00:00
Nach
8eaa904bc2
More portability using C99 types.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@81 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 01:29:11 +00:00
Nach
3eb34589b7
Deleting files that seem to be useless.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@78 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:11:48 +00:00
Nach
5af1e7e3f8
Fixed a bunch of const issues. Trimmed some whitespace.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@77 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-15 00:02:26 +00:00
peterb
4b18719fd0
Adding support for MacOS X. "Releasee" target is a universal binary.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@76 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 22:09:27 +00:00
Nach
68b4ab9dc2
Make clean now works properly.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@73 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 18:39:30 +00:00
Nach
2cf03b6ad0
Permission fix.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@71 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:56:38 +00:00
Nach
3c06fa079f
Trimmed whitespace, and set propper line endings for SVN.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@68 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:28:27 +00:00
Nach
5be56cdac5
Can now build under Linux, although it crashes very early.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@67 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 12:06:48 +00:00
Nach
9ae58128ce
Quick fix.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@66 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 11:53:45 +00:00
Nach
b3b3720211
Some fixes. Make HQXx assembly work on all x86 OSs.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@65 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 11:21:04 +00:00
Nach
06c0ee5eda
More fixes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@64 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 10:40:41 +00:00
Nach
494eadf95c
More fixes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@63 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 09:25:46 +00:00
Nach
bc661af3b9
C99 Restrict keyword does not exist in C++ (yet anyway). MSVC inline assembly should not be floating around by itself. Checking a define for MMX is stupid, but I won't worry about it right now. Link code is severly MSVC only and should be cleaned or moved.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@62 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 09:16:23 +00:00
Nach
f188d0727f
Quoted constants in C++ are const, lets use them as so. Fixing a couple of issues and stupidity. If your compiler lacks the standard header <stdint.h> please get yourself a copy here: http://svn.bountysource.com/zsnes/trunk/src/win/vc_head/stdint.h
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@61 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 08:55:05 +00:00
mudlord
672acaaba2
OpenGL update phase 2. Added GL_POLYGON support to renderer for the sake of complete customizability of render modes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@59 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-14 06:47:15 +00:00
DJRobX
8059a438ee
OpenGL update phase 1. Window-based rendering working better.
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Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@58 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-13 12:12:57 +00:00
mudlord
33224a87a7
Removed RAR support due to licensing conflicts with the GNU GPL.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@57 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-13 08:58:13 +00:00
mudlord
f898010f90
Added correct link for our project page
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Updated file version information in resource
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@56 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 21:46:08 +00:00
mudlord
7c841ccb7c
Updated about dialog with our site details as well as updated credits.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@55 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 21:18:39 +00:00
DJRobX
ae398dbab6
Disableable link support
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Enable separate SRAM and VBA.INI profile for multiple instances
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@54 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 20:24:38 +00:00
DJRobX
a5f7510034
File compiler settings in release mode
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@53 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 17:19:22 +00:00
DJRobX
bf20d1dded
Add Blargg's file_extractor library and integrate 7zip/RAR support
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@51 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-12 16:02:10 +00:00
DJRobX
951c127161
Temporarily remove StartGPLink() function ... because it breaks
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Sonic Advance games.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@49 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 05:20:45 +00:00
DJRobX
3a344edb3c
Remove blargg apu
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@48 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 02:06:07 +00:00
DJRobX
2c223782fe
Fix up pathing in project
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@47 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 02:01:19 +00:00
DJRobX
3f0aa73180
Move dependencies into new dependencies folder for cleanliness
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Remove blargg audio core but leave interpolation
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@45 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 01:40:27 +00:00
mudlord
87712a8213
Removed redundant libraries that should be in the developer's compiler directory anyway...
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@40 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-09 00:46:17 +00:00
mudlord
52e56e3027
Added glext.h as a dependancy. Needed for future OpenGL updates by me.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@39 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 12:57:36 +00:00
DJRobX
7ae707653d
GB use blargg's audio core correctly
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Noise channel seems to be buggy in GBA mode (probably using uninitialized data somewhere). Suddenly became very LOUD.
Changed volume setting for now.
OpenGL is looking for glext which is not part of a standard windows build. Probably should incldue it in dependencies if we are going to
use it
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@38 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:42:08 +00:00
mudlord
4abe7ac4d2
Reverted changes from AF
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@37 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:33:26 +00:00
mudlord
8cb7ccec0d
Lovely...for some very strange reason, anisotropic filtering will not work in OpenGL......Reverted.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@36 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 11:31:25 +00:00
mudlord
5465b2cc5e
Added missing glext.h for anisotropic filtering
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@35 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:34:40 +00:00
mudlord
3d9d44389e
Implemented OpenGL anisotropic filtering
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@34 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 10:28:49 +00:00
mudlord
4535d78611
Moved libresample
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@32 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 00:22:40 +00:00
mudlord
e4612bad14
Moved libresample to SRC directory
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Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@31 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-08 00:18:41 +00:00
DJRobX
1c6d75cbd5
Enable VBA linking
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@30 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 23:44:57 +00:00
DJRobX
bdc840ee4b
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@29 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 23:01:35 +00:00
DJRobX
98a8810c9c
Copy project optimization settings from official source
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@28 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 20:50:36 +00:00
DJRobX
17ae4f9f56
Direct3d fixes, disabling lockable backbuffers.
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Official 1.8 beta seems to have an incomplete
direct3d implementation. You cannot select full screen modes
without using DirectDraw. This is fixed in this buld
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@27 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 09:24:46 +00:00
DJRobX
f1c5e3fc54
D3D update, use cximage library instead of direct inclusion in app
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@26 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 07:30:50 +00:00
DJRobX
9895517fc9
missing files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@24 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 03:19:47 +00:00
DJRobX
ee40ad3d5c
Upgrade to 1.8 beta core
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@23 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-07 01:27:54 +00:00
DJRobX
0e1ef89215
fix menubar in DirectDraw triple buffer mode
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clean up old #define in sound.cpp
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@22 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-06 10:53:19 +00:00
DJRobX
4a186b80e2
Remove windows dependency, small timing fix
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@20 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 20:03:11 +00:00
DJRobX
6c8a306919
Fix small error in optimized libresample layer
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Enable optimizations in release mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@19 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 09:35:09 +00:00
DJRobX
52c4a1dbba
Completed sound interpolation optimization. Now calculates
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sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 08:59:52 +00:00
DJRobX
27bcb9ad94
Sound code optimizations based on results of code profiling. Also contains some #ifdef'd out experimental
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optimized code for sound filtering
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@17 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-05 07:13:08 +00:00
DJRobX
17a26699cd
update UI to allow multiple key assignments to functions
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@16 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-03 07:28:19 +00:00
DJRobX
ad8b4848f7
Fix missing initialization code for vba link
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@15 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-02 10:20:08 +00:00
DJRobX
bd77ca8061
Fix debug assertion on link options dialog
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Fix tab control offset problem
Enhance tab controls by graying out inoperable tabs
Fix locked aspect ratio in Direct3D mode
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@14 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-02 09:19:38 +00:00
DJRobX
e57de37f3f
Updated Direct3D to Spacy's 1.8 beta build
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Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@13 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-01 10:28:09 +00:00
mudlord
615f4270be
Reverted to revision 2 of GB.cpp, on advice from Dwedit
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@12 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-01 06:43:27 +00:00
mudlord
0293de0a27
Fixed opcode error when implementing Dwedit's fix.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@11 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-01 06:31:21 +00:00
mudlord
3a4a57fa5a
Fixed bug in GB/GBC mode as described and detailed by Dwedit.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@10 a31d4220-a93d-0410-bf67-fe4944624d44
2007-11-01 06:05:39 +00:00
DJRobX
a478e57898
Fix crash on controller 2 input setting
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@9 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 10:32:01 +00:00
DJRobX
9393ab7212
Argh one more stupid bug
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@8 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 10:04:24 +00:00
DJRobX
163217d27e
Fix save key settings bug. Destructor of my global key lists were getting called
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before DirectInput destructor. How rude...
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@7 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 09:30:11 +00:00
DJRobX
e404a8f7bc
Added code to drop frames when sound buffer is critically low. Prevents
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obnoxious sound distortion when using vsync due to sound card clock being faster than video clock.
(FCEU had this same issue)
New joypad key lists for upcoming implementation of multi-assignment options a-la Mame
(e.g. assign either Joy Up, Joy Hat Up, OR Key Up to up). Current limitations are annoying, and current behavior of
dropping joystick settings altogether when a joystick isn't plugged in is even worse.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@6 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 08:47:27 +00:00
DJRobX
1f67441098
Project cleanups, add _CRT_SECURE_NO_WARNINGS to reduce absurdly high
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warning count.
Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out. Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@5 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 02:33:28 +00:00
DJRobX
c4fa4ca075
Fixed debug mode compiler build errors in vcproj.
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AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.
Network code was crashing in Link.cpp. Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@4 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-31 00:23:38 +00:00
DJRobX
1c5f0f0148
hq4x assembler files
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@3 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 20:27:12 +00:00
mudlord
a963483ee0
Added VBALink to the SVN code. Note that this is completely untested
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@2 a31d4220-a93d-0410-bf67-fe4944624d44
2007-10-30 19:04:22 +00:00