skidau
396f0bd84d
Integrated the VBA-SDL-H2 code into the GDB function.
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This allows breakpoints, memory views and watches to be controlled from the GDB interface. The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands). Made minor changes to the GDB interface so that the GDB port does not need to be entered every session. A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.
VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1284 a31d4220-a93d-0410-bf67-fe4944624d44
2015-04-02 05:53:57 +00:00
wowzaman12
691ae6d4a6
Fixed a small issue (brace in a place where it wasn't needed) Next up XAudio2 interface in wxwidgets!
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1283 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 19:46:27 +00:00
wowzaman12
90a2a2bb14
Removed external filter plugins. In the future, just update the binary/library.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1282 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 18:31:09 +00:00
wowzaman12
9d3d0ae960
Removed unneeded color depth checks and fixed some spacing
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1281 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 17:48:38 +00:00
wowzaman12
57736ab665
missed something that caused it to not properly load the xrc interface.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1280 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 16:15:25 +00:00
wowzaman12
db955f9a25
Removed yet another unneeded #define in wx/guiinit.cpp
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1279 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 16:02:10 +00:00
wowzaman12
c926dd888f
Remove even more unneeded complex if statements
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1278 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 14:47:33 +00:00
wowzaman12
0eb1f1ae97
Got rid of a few huge if statements, just recreate the game panel every time after Display Properties closes.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1277 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 14:45:40 +00:00
wowzaman12
f7bfb21b58
Replaced another macro with a templated function. Should be able to use this function to replace a few more macros as well.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1276 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 14:41:25 +00:00
wowzaman12
9b15908afa
Removed yet another macro from src/wx/guiinit.cpp
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1275 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 14:34:44 +00:00
wowzaman12
6630953605
Fixed improperly sized dialog boxes
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1274 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 14:11:03 +00:00
wowzaman12
116e090f80
Try to be more informative than the default wx exception handler before terminating
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1273 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 13:56:33 +00:00
wowzaman12
d27a24a522
Make sure that all loaded xrc dialogs have the correct parent. This might be overkill, but shouldn't hurt.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1272 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 13:54:49 +00:00
wowzaman12
45f83cb2d5
Another switch from wxDynamicCast to the normal c++ dynamic_cast
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1271 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 13:44:47 +00:00
wowzaman12
4894d16219
Change a macro from using a special wx funciton to the regular c++ one
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1270 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 13:43:40 +00:00
wowzaman12
4a8749e649
More work on trying to remove C macros
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1269 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 13:41:45 +00:00
skidau
2c3663deff
wx build fix
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1268 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 05:01:39 +00:00
wowzaman12
bc2577d33e
oops should be copying those files into source dir not binary dir
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1267 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 04:30:24 +00:00
skidau
14a95fb48c
Linux build fix
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1266 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 04:08:30 +00:00
wowzaman12
a115f418e7
just missed a parameter.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1265 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 04:02:37 +00:00
wowzaman12
53c1eedafa
JoypadConfig is now working as it's own separate entity
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Previously it was using macros that were hardcoded to look for a certain variable
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1264 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 03:53:07 +00:00
wowzaman12
5e96d2855f
Got rid of two unneeded C macros
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1263 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 03:50:49 +00:00
wowzaman12
3dc751cc02
Created a single template that does the same thing as several of the C macros
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1262 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:52:20 +00:00
wowzaman12
fbc21a60cd
Used a regex replace so at least some of the C Macros aren't hiding variables
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Also renamed their inputs so it's easier to understand what's going on
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1261 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:46:44 +00:00
wowzaman12
a262024135
Added more pointer error checking to the wxvbam build.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1260 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:33:12 +00:00
wowzaman12
d54845210f
Load dialogs the proper way
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1259 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:30:36 +00:00
wowzaman12
6f7dc907e1
Now fully use the error checking function instead of the C macro
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1258 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:20:41 +00:00
wowzaman12
4a4104e01e
Move XRC pointer checking/error throwing to a templated function (More backporting from Arthur, next few commits will be importing his improvements)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1257 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:12:57 +00:00
wowzaman12
5d094cb1f2
WX: Changed some of the xrc loading handling and error handling (Courtesy of Arthur on github)
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1256 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-28 01:08:52 +00:00
skidau
418a5a1d9f
Added E-Reader scan support by CaitSith2.
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One thing it does, is correct any raw files scanned, if they are correctable. (usually, uncorrectable raw files come up with a read error.) There is also bin support included as well. (Note, if you open a valid dotcode bin, it will encode it to raw, and save the freshly encoded raw file if it has been set in the menu. If the dotcode save file has not been set, the bin will still load.)
Currently, part of the GBA emulation breaks the E-Reader scan code. The reader always returns a Region Error.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1255 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 22:50:11 +00:00
wowzaman12
7f20dd8073
intial fix for solarsensor that skid implemented. Will add functioning code after, for now it will allow users to compile at least the SDL interface.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1254 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 21:06:10 +00:00
wowzaman12
2c0c5daf94
SDL: Breaks on windows.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1253 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 20:01:33 +00:00
wowzaman12
4f87c9aaf5
missed a minor change.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1252 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 19:53:35 +00:00
wowzaman12
da022b38f0
fix compiling against latest ffmpeg code.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1251 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 17:58:35 +00:00
wowzaman12
fad4d9faf8
changed the panel to have a black background when a rom isn't loaded. Also fixed compiling dsound driver in the wxwidgets interface via mingw-w64
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1250 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 17:54:45 +00:00
wowzaman12
27b35c2136
forgot the wxwidgets interface icons.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1249 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 17:49:26 +00:00
wowzaman12
25b6799b10
cmakelists changes, wxwidgets interface build fix to follow.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1248 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-27 17:48:42 +00:00
skidau
2ee3f2d0f3
Added VS2013 solution by mickdermack.
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Have to install the Multibyte MFC Library for Visual Studio 2013, because Multibyte strings were deprecated in favor of wchar strings.
https://www.microsoft.com/download/details.aspx?id=40770
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1247 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-26 21:19:37 +00:00
skidau
e55cbb43cc
Added Solar Sensor support from VBA-Wii.
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Requires EEPROM+Sensor save type and Real Time Clock enabled. The solar sensor can be controlled by the left and right motion sensor controls.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1246 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-26 09:08:30 +00:00
skidau
e831c2d6cb
Re-enable the save type auto-detect code instead of enabling all save types.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1245 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-25 11:01:50 +00:00
skidau
b56e1edc45
Added a Auto-start link option
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1244 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-24 13:30:49 +00:00
skidau
a483633c96
Fixed the crash that would occur if a GBA link mode were used with a GB game.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1243 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-23 13:35:01 +00:00
skidau
b03200a15f
Ported AdamN's Game Link (Game Boy link) code from 1030e.
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Seems to work better with a link timeout of 1.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1242 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-23 12:17:26 +00:00
skidau
96786eaa30
Fixed NO_LINK build.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1241 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-23 06:38:51 +00:00
skidau
32bff76eed
Ported AdamN's Wireless Adapter code from 1030e.
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Known Issue :
* Instability with 3-4 players on pokemon games due to another client interfering a client and host communication, causing both clients to think their data never reached the host and repeatedly resending the data again (a few retries before dropping the connection)
TODO :
* Host may need to send the ACK data to the Client who send the data instead of broadcasting to all clients, to prevent other Clients from getting the wrong ACK data and thinking their data never reached the Host.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1240 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-23 03:42:39 +00:00
squall-leonhart
ffd7277f6d
bgklink merged to trunk.
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1239 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-20 14:23:14 +00:00
skidau
9a5e6d107f
Fixed importing GameShark snapshots
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git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1238 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-20 12:02:28 +00:00
squall-leonhart
cfe9ff75cd
bios dialog struck through enable text fixed
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controls disabled however, because we don't have the execution implemented for cgb bios.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1237 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-20 03:39:21 +00:00
squall-leonhart
5085182a01
i had issues applying the xbrz patch and had to revert manually several times, and forgot to add the new files as a result
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so here they are.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1236 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-20 02:58:03 +00:00
skidau
8b0b049230
Preliminary update to the GameCube to GBA link cable emulation. Fixes Zelda Wind Waker's Tingle Tuner connection, Pac-Man Vs, Final Fantasy: Crystal Chronicles multiplayer, and most other Gamecube to GBA link cable games.
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* Added a second socket at port 49420 (0xc10c) which sends clock information
* Handled disconnections from the GBA and GC
* Made the transfers asynchronous
* Blocks the socket before the connection times out
Requires Dolphin 4.0-5899 or later.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1235 a31d4220-a93d-0410-bf67-fe4944624d44
2015-03-20 02:11:12 +00:00