Put shared code for linux cross builds and cygwin cross builds into
builder/mingw-cross.sh .
Call wxrc when the build platform is cygwin with files resolved via
`cygpath -m` in case the wxrc is a native binary.
Add -fpermissive to CXX/OBJCXX flags.
Reenable libzvbi support for ffmpeg.
Stop building ffmpeg and related dists by default until we fix game
recording.
Set CMAKE_PREFIX_PATH in cmake args as a FILEPATH type variable.
Support xml catalog made with native libxml2 using cygpath in related
commands, make cygpath a noop on non-cygwin platforms.
Remove gdb and zip from msys2 deps.
Add a cygwin installdeps routine using a copy of cyg-apt that it
fetches.
When creating symlinks in install_dist() fully resolve all symlinks in
path parts for the source file, so that host and target binaries are
correctly linked.
When cp -af fails to preserve permission related data, fall back to cp
-rf.
When installing libs with a cross suffix, make a symlink for the lib
without the cross suffix.
Make sure cygwin runs with CYGWIN=winsymlinks:native .
Add paths to host gettext executables to cmake args, otherwise it tries
to use the target executables and fails on paths.
For the pkgconfig bundled glib, turn off win32 platform for the cygwin
host build.
For gettext, remove --disable-auto-import from link flags.
Compile target freetype on cygwin with cmake and manually install the
pkgconfig .pc file using sed.
Add a relocation type 'aggressive', when a dist is marked with this
type, rewrite all '/usr' prefixes to the build root. By default only
files that exist in the dist are matched and rewritten.
Fix regression in linux build by adding some iconv related flags to the
cmake invocation for doxygen and disabling -Werror for xorg dists.
When relocating scripts, use the actual resolved root path for host or
target.
Build libxslt --without-python so that it doesn't try to pick up the
msys2 python.
Other misc. minor tweaks and cleanups.
cmake reconfigure was failing for the gtk2 case because the pkg-config
cmake code was not being loaded.
Load pkg-config cmake code before any gtk checks.
In SoundSDL, when building on windows add this init code:
```
SDL_setenv("SDL_AUDIODRIVER", "directsound", true);
```
Otherwise there is no sound on windows.
Also update SDL to 2.0.8 from 2.0.7 in build scripts.
The FF_MIN_BUFFER_SIZE macro was renamed to AV_INPUT_BUFFER_MIN_SIZE at
some point, so check for the newer variant first.
The AVFMT_RAWPICTURE macro seems to be gone, but affected code was an
edge-case so compile it out if the macro is not present.
A Linux user (Eleuin) has reported menu lockups with the default OpenAL
(probably thread related) and no lockups with SDL.
A Windows user has reported popping noises with all audio drivers except
SDL (#178).
Change the audio driver default to SDL for the time being until these
issues can be looked into.
under `tools/` add some scripts to invoke the build system to build all
deps for vbam and vbam itself:
- `tools/linux/builder`
This builds a mostly static linux binary with a few dynamic deps for
xorg and wayland. Using gtk3. This will run on just about any dist.
- `tools/osx/builder`
Builds a static mac app targetting 10.7.
- `tools/win/linux-cross-builder`
Builds a static windows binary using the mingw-w64 toolchain.
- `tools/win/msys2-builder`
Builds a static windows binary in the MSYS2 environment, this may be
suffering from a few regressions.
Change some cmake code to support the build system, refactor a few
things in it.
Improve, refactor and clean up `tools/osx/builder` to build a relatively
full-featured ffmpeg as well. This requires lots of other dists. It's
kind of like a mini port system now. Will generalize it shortly to a
sourced library for using with both the mac and the mingw builds. Will
hopefully become a separate repo on github at some point.
Add perl dist support to the builder.
Add an `--env` flag to the builder to print the build environment
variables so that they can be read in with `eval` for debugging
purposes.
Also add the `FFMPEG_STATIC` cmake option to link static ffmpeg
libraries correctly.
Move the codesigning and zipping of the `.app` bundle to the builder
script and out of cmake, as this is something most users don't need.
Add POST_BUILD commands on Mac to codesign the `.app` and make a zip
file from it.
Also add xz/liblzma dist to `tools/osx/builder` because something
apparently wants liblzma.
Add `tools/osx/builder`, a POSIX sh script to build all dependant
libraries as static, targetted to OS X 10.7, and build the project with
them (also targetted to OS X 10.7.)
ffmpeg currently does not link, as recording functionality is currently
non-functional anyway, this will be fixed later.
MISC:
- set WORKING_DIRECTORY and ERROR_QUIET for all git commands, for the
cases when the build directory is not under the git checkout
- #include <cerrno> in ConfigManager.cpp as it uses errno
- change `build*` in `.gitignore` to `build/*` so that files starting
with "build" are not affected
To get the version, find the last tag in git tag of the form "v2.0.0" or
"2.0.0". If this is the last tag and the current commit matches the ref
of this tag, the revision will be empty.
In the case that the current commit is not tagged with a version, to get
the revision, use the short sha unless the current commit is tagged with
something that is not a version string, e.g. "feature-foo", in which
case the revision will be "feature-foo".
If the current commit is tagged as e.g. "v2.0.1-foo" or "2.0.1-foo" then
the version will be "2.0.1" and the revision will be "foo". Tags of this
form are also checked when finding the current version.
This is all done in cmake. If there is no git detected, the version will
be "2.0.0" and the revision will be "unknown".
On SoundSDL destructor and `reset()`, there was a deadlock with Linux
pthreads, it happened sometimes that the reader thread would call
`SDL_SemWait(data_available)` while `deinit()` would destroy the
semaphore and the `SDL_SemWait()` would end up waiting forever on a null
semaphore.
Change the sequencing of deinit() to prevent this from happening, set
`initialized = false` at the beginning of the sequence to prevent
subsequent entries into the reader callback, and add an SDL_Delay(100)
between the final `SDL_SemPost()` and `SDL_UnlockMutex()`s and the
`SDL_DestroySemaphore()` and `SDL_DestroyMutex()`s to allow a running
reader to complete with a valid mutex and semaphores before they are
destroyed and the thread is joined.
Resetting the sound system also sometimes triggers a memory corruption
bug, but that's a separate issue.
We were setting the app icon based on the 256x256 xpm icon in the xrc,
and this triggered a bug where the app-specific icon in Windows volume
settings was huge:
https://stackoverflow.com/questions/17949693/windows-volume-mixer-icon-size-is-too-large/46310786#46310786
Adapt the code from that SO question to use Windows-specific code to
load and scale the icon appropriately using a Vista+ API, and fall back
to the normal Wx icon loading mechanism on XP.
Also generate a nice new `vbam.ico` Windows icon file based on the
`.svg` using the app from:
https://iconverticons.com
Use `git submodule update --remote --recursive` instead of `git
submodule update --init --recursive` so that the latest version of the
repo is always installed.
Run the command from cmake instead of throwing an error if the submodule
is not checked out. Only throw an error if the checkout failed or the
source tree is not a git checkout.
Don't add the `mingw-xaudio` include directory if using MSVC.
Remove the submodule check from src/wx/CMakeLists.txt, having it in the
main CMakeLists.txt is enough.
gcc lto wrapper commands such as `gcc-ar` will segfault with some
versions of gcc 7.x when called via an absolute path, see:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80717
Generalize the mechanism for compiling a small C program on the host
(currently used for bin2c for Wx resources) and use it to wrap the gcc
wrappers in a little executable that prepends their dirname to PATH and
runs them with `execvp()`.
Make LTO default to ON again, except on win32 with gcc < 7, because
those toolchains produce broken binaries with LTO enabled.
Also add `-ffat-lto-objects` to compiler flags for gcc when LTO is
enabled, this will increase the chances that the LTO build will succeed
even if there are issues with the binutils wrappers. Clang does not
support this.
Fix building with wx 2.8 by rewriting some more string related code.
Replace all calls to .c_str() with .mb_str().
Remove some of the .c_str()/.mb_str() calls where the target is already
wxString.
Move the split()/enum_idx() functions from opts.cpp into
str_split()/vec_find() in strutils.h/strutils.cpp for use in other
files.
Replace the C-style string parsing code in a couple of places in
wxvbam.cpp for processing possible command line options by splitting on
'='.
Also replace a couple of places that use pointer arithmetic in
widgets/joyedit.cpp and widgets/keyedit.cpp with wxString methods.
When calling find_package(wxWidgets ...) allow the first call to fail
because the OpenGL library may not be found. A subsequent call without
listing the OpenGL library is done with REQUIRED.
And if the OpenGL library is not found, skip the OpenGL compile test.
When cross-compiling (e.g. with mxe or other mingw packages) skip the wx
ABI compatibility run tests.
When choosing which minhook lib to link to the wx ABI compat run test
program, check for 64 bit but fallback to 32 bit just in case.
When Wx is built with --enable-stl, wxString to wxChar*/char* implicit
conversions and vice-versa no longer work.
Change all wxChar* data members to wxString and change all pointer
arithmetic code (mostly in opts.cpp, cmdevents.cpp and
widgets/joyedit.cpp) to use wxString methods instead.
Also make mostly minor changes in various other files for all of this to
work.
Fix error dialog boxes popping up when the Wx ABI compat tests are run
from cmake.
Wx 3.x is hardcoded to use MessageBox for wxLogFatalError(), even in a
console app, so use the minhook trampoline lib (added to dependencies)
to hook the Win32 API MessageBoxW and MessageBoxA (the second just in
case) so that no error dialogs pop up.
Details here:
https://www.codeproject.com/Articles/44326/MinHook-The-Minimalistic-x-x-API-Hooking-Libra
Include `wx/wxprec.h` (precompiled header first in test programs to
possibly make the tests slightly faster.
For the ABI compat check, set a variable for the test program instead of
listing it twice.
Following some suggestions from @ArtiiP, first check if there are no
issues without an -fabi-version flag, and then instead of incrementing
from 0, decrement from 15 to find the highest working ABI version.
This is very slow if the needed ABI version is 2 for example, but not
much to do about that for the time being.
Start checking the ABI version at -fabi-version=0, which is the default,
and if that succeeds don't set the flag at all.
This will allow the code to work properly if and when Wx removes the ABI
check alltogether.
In 4e665ae I hardcoded -fabi-version=2 for g++ flags, and @ArtiiP
pointed out that this is wrong, because Wx may be compiled with other
ABI versions.
Add cmake check_cxx_source_runs() tests to determine the correct ABI
version flag to use with Wx.
ConfigManager does not use any version info, but is part of libvbamcore,
so removing the `#include` makes rebuilds after git changes much much
faster.
Remove the AutoBuild.h includes from ConfigManager.cpp and SDL.cpp (the
SDL port) because the information in that file does not seem to be used
and it also includes version.h, forcing those files to rebuild
unnecessarily.
Use cmake to generate the version.h from version.h.in which is a cleaned
up version of the old version.h with the git short sha into the build
directory, and include the version.h from there.
Continue to use the GetGitRevisionDescription plugin to make the cmake
configuration state depend on the current sha of HEAD, but throw away
the results (for the time being.)
This makes rebuilds after git changes such as a commit only recompile a
couple of files instead of the whole tree.
`throttle == 0` is supposed to emulate at full speed and drop audio
data, this is different from `throttle == 100` which is emulation
throttled at normal speed, the default setting.
Fix the recently rewritten SoundSDL sound driver to make `throttle == 0`
work, and make some minor changes to clean up the relevant code in the
XAudio2 sound driver.
Rewrite SoundSDL (the SDL sound driver).
Clean up the code and eliminate all deadlocks/hangs/crashes (hopefully.)
Many of the deadlocks were caused by initialize() not de-initializing
properly and causing the audio callback thread to deadlock, fix this.
Also use better logic for the semaphore controls, which will also
hopefully increase audio quality.
Use better logic for the throttle control, with throttle == 0 being the
same as throttle == 100 and implement setThrottle().
Also increase the buffer size to 300ms and the number of samples to
2048, for hopefully less choppiness in audio overall.
The SDL API documentation for the audio callback specifies that the
callback *MUST* write to the buffer and not just return:
https://wiki.libsdl.org/SDL_AudioSpec#Remarks
write silence to the buffer (value taken from the AudioSpec returned
from OpenAudioDevice) when the emulator is paused.
Paint the whole GameArea (containing the emulator graphics panel) black
on size events for both the GameArea and the panel.
This will hopefully fix reports of garbage around the panel when going
full screen with the OpenGL driver on Linux.
Remove F11 as the default key for save state (GS=) in the defkeys array
in opts.cpp and leave it unmapped by default, because it conflicts with
the menu XRC mapping for full screen which is also F11 on non-macOS
platforms.
SDL_PauseAudioDevice seems to be causing thread deadlocks in combination
with Wx threads (e.g. on menu activation or modal dialogs.)
Remove these calls from SoundSDL::pause() and SoundSDL::resume() for the
time being so that deadlocks do not happen.
This effectively allows pausing, but on resume there is no sound for 2-3
seconds until the buffer is filled again.
This will need a proper fix at a later time.
Remove the wxALIGN_CENTRE_VERTICAL flag from items that have the
wxEXPAND flag in the MemViewer.xrc because wx 3.1+ warns about the flags
being incompatible.
- drop unused variables
- unused-but-set-variable
- stray trailing comments
- in viewsupt.cpp replace redundant expression with variable that holds the same value
In StartRFUSocket() in gba/GBALink.cpp move a postincrement out of an
expression to a following statement, because the evaluation order is
undefined.
In GetDevices() in wx/openal.cpp replace an #else with an #endif so that
the function has a default return statement visible to the linter.
In FilterThread::Entry() add a `return 0;` (ExitCode) statement at the
end even though it is probably never reached.
In the TransferToWindow() for the positive double validator widget in
wx/widgets/wxmisc.cpp add a default `return true;`, for the rare case
there is no double value, in which case the string representation would
be displayed (since it is a subclass of wxGenericValidator(wxString&) .)
A couple files that use the std::ceil() math ceiling function were not
including the required header <cmath> and this seemed to have been
causing build errors on some Linux distributions.
Add the necessary #include <cmath> statement to both files.
If _GNU_SOURCE is defined on linux, then strerror_r() is an alternate,
non-POSIX version.
Undefine _GNU_SOURCE when including <string.h> in ConfigManager.cpp to
get the POSIX version of strerror_r(), and initialize the error string
buffer to "unknown error" so that the code does not crash whichever
version of the library function is being used, or strerror_r() fails for
some reason.
By default the SDL port tried to save the battery to a nonexistant
directory in saveDir, because if (saveDir) {...} evaluted to true since
saveDir was a non-NULL pointer but empty.
Change sdlCheckDirectory to return a bool indicating if the directory is
good or not, and if not set screenShotDir, saveDir and batteryDir to
NULL so that code that checks for their existance works correctly.
Following up on 1ba2eef which fixed a crash caused by trying to write to
a NULL FILE* due to fopen() failure: write the error message to stderr
instead of trace.log and show the OS error using strerror_r().
glibc's fclose implementation does not do a NULL check and will crash on "fclose(NULL)". A bunch of Fedora users have been sending in traces for this issue. I've added a log on failure case, likely if the user does not have permission to write to the file.
In d1918c12 I manually sent a SIZE event to the DrawingPanel after
calling Layout() in the setup code in OnIdle().
But the obvious problem is that the ->Connect() calls to set up the
event handlers, including SIZE, are after all the setup code including
the Layout().
Move the ->Connect() calls to the top of the setup code and remove the
manual SIZE event sending. This is a much better solution that for some
reason I didn't notice at the time.
Tested to also fix the problem.
Add the `m32` parameter to ./installdeps to fetch 32 bit multilib
dependencies on Fedora, Arch and Solus linuxes and add a cmake toolchain
file to build with them.
For MSYS2 support both an `m32` and an `m64` to choose deps for 32 bit
or 64 bit mingw targets.
Adjust build instructions from ./installdeps to support both usages.
Other changes:
- use --nogpgcheck --best --allowerasing for dnf invocations for Fedora,
the --nogpgcheck is necessary when Rawhide is confused about which
keys it has, and the latter two are needed for upgrades that remove
unneeded deps etc
- when finding GTK2, first try using pkg-config, and only fall back to
the cmake script when that fails, pkg-config works better for cross
builds
- add cairo to dep lists in ./installdeps for the time being
- for arch, list individual packages from base-devel instead of
base-devel that do not require gcc-libs because of potential conflicts
between gcc and gcc-multilib
Because of how asm subroutines are linked to C/C++ programs,
src/filters/2xSaImmx.asm had an %ifdef __DJGPP__ (the DOS port of gcc)
with the subroutine names prepended with an extra underscore.
In 902a7a7e I removed the %ifdef and just kept the extra underscore for
all symbols, and this worked fine until #98 where some version of Fedora
did not like that and would not link the code.
So adopt the behavior of the other asm filters, which have a NEWSYM
macro that defines the symbol name both with and without the extra
underscore, by listing the symbol twice, both with and without the extra
underscore, this is confirmed to fix the linking issue on that Fedora
build host.
Stop saving and restoring the CMAKE_REQUIRED_* variables for the compile
test, because the subsequent Wx header symbol tests need them set up for
Wx support as well.
Also --param foo=bar needs to be a single string in the list of compiler
flags, or cmake can misinterpret the second part as a library when it is
passed to libraries/link-options.
When determining gcc/clang flags, save resulting C flags as MY_C_FLAGS,
C++ flags as MY_CXX_FLAGS, and linker flags as MY_C_LINKER_FLAGS, then
use them in the Wx OpenGL compile test.
This fixes the test erroneously failing on git mxe on mac.
Also, don't use -fPIC on Win32, set Wx defines separately from the test,
and save all CMAKE_REQUIRED_* variables before the test and restore them
afterwards.
Since we are using sound frequency to control game speed, not quality,
change ConfigManager to default to a frequency of 44100 instead of
22050.
This also fixes trace.log files showing up with "unknown sound quality"
warnings.
Support throttle in all sound drivers: SDL, openal, dsound and xaudio.
Link OpenAL at compile time instead of runtime.
Minor improvement on 891f17d6, which added throttle support to SoundSDL
and made it actually work more often and crash less: check that throttle
is non-zero before scaling the frequency.
For dsound, add the CTRLFREQUENCY capability to buffers and call
SetFrequency on the secondary buffer in setThrottle().
For OpenAL, set AL_PITCH on the source to throttle / 100.0 in
setThrottle() and remove all dynamic library loading stuff.
For xaudio, 441e6c9e allows throttle to work, and is also necessary for
these changes to dsound and openal.
Move the soundSetThrottle() calls after the soundSetSampleRate() calls
in LoadGame(), because the core calls soundInit() again after
soundSetSampleRate() wiping out the throttle value. This allows the
throttle setting to work with xaudio on startup and game loads.
TODO: the throttle config setting only works correctly for the xaudio
driver at the moment, it needs to be implemented for other sound drivers
and eventually moved out of the sound drivers altogether.
Check if link mode is active in GameArea::Pause() and refuse to pause if
it is.
Remove the check for the app not having focus with pauseWhenInactive
enabled in GameArea::OnIdle() as this is now handled in
MainFrame::OnActivate() (which receives focus events) since f10e2e99.
Revert 13f5afa9 which tried to check for link status in
MainFrame::MenuPopped() because it was completely wrong and the link
check is better done in GameArea::Pause().
Trigger OnSize in the drawing panel after setting the geometry and
calling Layout(). I'm not sure what exactly broke but this seems to fix
the issue for the time being.
Also do a bit of very minor refactoring, change some calls to GetSize()
to GetClientSize() and simplify GLDrawingPanel::OnSize(ev&), tested to
work fine in wx 2.8.
Homebrew SFML links itself with @rpath/ instead of the dylib path,
update the mac linking and bundling script to handle that case, also
move it from src/wx/tools/osx to tools/osx now that wx is the primary
port.
This fix is temporary and I will write a better one that takes
DYLD_LIBRARY_PATH and such into account, but will suffice for linking
Homebrew libs for now. The script needs more work in general.
Check that the CMAKE_VERSION is 3.0 or greater when setting the CMP0043
policy to NEW. The Ubuntu 14 cmake which is 2.8.12 throws an unknown
policy error otherwise.
Disable OpenGL support under Wayland because wxGLCanvas segfaults, and
fix an issue with drawn frames not appearing.
If the user has opengl as the render method in their config, it will not
be changed, but at runtime will be set to simple under Wayland.
To fix the issue with frames not being drawn, Call Refresh() to queue a
PaintEv from DrawArea(data) instead of calling DrawArea(device_context)
directly.
Also remove the DrawOSD() call from PaintEv, this was causing the OSD to
sometimes show up twice in one frame, because DrawArea(data) draws the
OSD directly on the frame data.
Add new files wayland.cpp and wayland.h with a bool IsItWayland() global
function. This uses a GDK (part of GTK) call to detect Wayland. This
unfortunately requires linking GTK libs separately.
Add cmake code to detect the version of GTK used by the wx being linked
and link it as well. Add gtk2 and gtk3 dev packages to the code for the
supported linux dists in ./installdeps.
In the MenuPopped method (which received MENU_OPEN, MENU_CLOSE and
MENU_HIGHLIGHT) check that gba_joybus_active is not true before pausing
the emulator, so that if Link mode is on it will not pause.