Properly accepts various input filter sizes
Hq3x code modified to rearrange output for RGB instead of BGR
New code to draw text directly in OpenGL instead of using
GDI.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@58 a31d4220-a93d-0410-bf67-fe4944624d44
Moved GBA filters to SRC directory
Removed unneeded sound interpolation class file
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@31 a31d4220-a93d-0410-bf67-fe4944624d44
sound rates in response to GBA timer adjustments instead
of recalculating on every sample.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@18 a31d4220-a93d-0410-bf67-fe4944624d44
Added new code to disable backbuffer locking to enable proper Vsync
Enabled triple buffering for Direct3D
Removed some unneeded binary VS.NET files
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@13 a31d4220-a93d-0410-bf67-fe4944624d44
warning count.
Fix DirectDraw initializer to check for 1024x768 and 1280x1024, they were grayed out. Default resolutions set to 60hz and DirectDraw now obeys fsFrequency setting.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@5 a31d4220-a93d-0410-bf67-fe4944624d44
AccelEditor and UniVideoModeDlg had some trivial scope problems that strangely compile in release mode but don't in debug mode.
Network code was crashing in Link.cpp. Added check for null linkmem pointer to allow the code to run but need to investigate why linkmem is not initialized.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@4 a31d4220-a93d-0410-bf67-fe4944624d44