Added a command line project based on SDL.
Added getopt from MinGW.
Added SDL 1.2.15 to the dependencies.
Rearranged the OutDir and IntDir to Binary and Build folders.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1345 a31d4220-a93d-0410-bf67-fe4944624d44
This allows breakpoints, memory views and watches to be controlled from the GDB interface. The VBA-SDL-H2 commands can be entered via the GDB monitor (type "help" into the monitor for a list of commands). Made minor changes to the GDB interface so that the GDB port does not need to be entered every session. A "Break on Load" option has been added allowing GDB to be connected before the ROM starts executing.
VBA-SDL-H2 credits: Labmaster, kenobi, DevZ, richq, JPAN, Griever
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1284 a31d4220-a93d-0410-bf67-fe4944624d44
One thing it does, is correct any raw files scanned, if they are correctable. (usually, uncorrectable raw files come up with a read error.) There is also bin support included as well. (Note, if you open a valid dotcode bin, it will encode it to raw, and save the freshly encoded raw file if it has been set in the menu. If the dotcode save file has not been set, the bin will still load.)
Currently, part of the GBA emulation breaks the E-Reader scan code. The reader always returns a Region Error.
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1255 a31d4220-a93d-0410-bf67-fe4944624d44