Split off the MFC code into its own project.

Added a command line project based on SDL.
Added getopt from MinGW.
Added SDL 1.2.15 to the dependencies.
Rearranged the OutDir and IntDir to Binary and Build folders.


git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1345 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
skidau 2015-04-15 13:13:07 +00:00
parent fa3267284a
commit 70e05ef56b
22 changed files with 3192 additions and 2350 deletions

View File

@ -1,395 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="File_Extractor"
ProjectGUID="{7AEC599C-7C82-4F00-AA60-411E0A359CB0}"
RootNamespace="File_Extractor"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)_temp"
ConfigurationType="4"
CharacterSet="0"
BuildLogFile="$(IntDir)\$(ProjectName)_BuildLog.htm"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\..\dependencies\zlib&quot;;&quot;$(ProjectDir)&quot;"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(ProjectDir)$(PlatformName)\$(ConfigurationName)_temp"
ConfigurationType="4"
CharacterSet="0"
WholeProgramOptimization="1"
BuildLogFile="$(IntDir)\$(ProjectName)_BuildLog.htm"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectDir)..\..\dependencies\zlib&quot;;&quot;$(ProjectDir)&quot;"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="0"
ProgramDataBaseFileName="$(IntDir)\$(ProjectName).pdb"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="7z"
>
<File
RelativePath=".\7z_C\7zAlloc.c"
>
</File>
<File
RelativePath=".\7z_C\7zAlloc.h"
>
</File>
<File
RelativePath=".\7z_C\7zBuf.c"
>
</File>
<File
RelativePath=".\7z_C\7zBuf.h"
>
</File>
<File
RelativePath=".\7z_C\7zC.txt"
>
</File>
<File
RelativePath=".\7z_C\7zCrc.c"
>
</File>
<File
RelativePath=".\7z_C\7zCrc.h"
>
</File>
<File
RelativePath=".\7z_C\7zDecode.c"
>
</File>
<File
RelativePath=".\7z_C\7zDecode.h"
>
</File>
<File
RelativePath=".\7z_C\7zExtract.c"
>
</File>
<File
RelativePath=".\7z_C\7zExtract.h"
>
</File>
<File
RelativePath=".\7z_C\7zHeader.c"
>
</File>
<File
RelativePath=".\7z_C\7zHeader.h"
>
</File>
<File
RelativePath=".\7z_C\7zIn.c"
>
</File>
<File
RelativePath=".\7z_C\7zIn.h"
>
</File>
<File
RelativePath=".\7z_C\7zItem.c"
>
</File>
<File
RelativePath=".\7z_C\7zItem.h"
>
</File>
<File
RelativePath=".\7z_C\7zStream.c"
>
</File>
<File
RelativePath=".\7z_C\Bcj2.c"
>
</File>
<File
RelativePath=".\7z_C\Bcj2.h"
>
</File>
<File
RelativePath=".\7z_C\Bra.h"
>
</File>
<File
RelativePath=".\7z_C\Bra86.c"
>
</File>
<File
RelativePath=".\7z_C\CpuArch.h"
>
</File>
<File
RelativePath=".\7z_C\lzma.txt"
>
</File>
<File
RelativePath=".\7z_C\LzmaDec.c"
>
</File>
<File
RelativePath=".\7z_C\LzmaDec.h"
>
</File>
<File
RelativePath=".\7z_C\readme.txt"
>
</File>
<File
RelativePath=".\7z_C\Types.h"
>
</File>
</Filter>
<Filter
Name="fex"
>
<File
RelativePath=".\fex\Binary_Extractor.cpp"
>
</File>
<File
RelativePath=".\fex\Binary_Extractor.h"
>
</File>
<File
RelativePath=".\fex\blargg_common.cpp"
>
</File>
<File
RelativePath=".\fex\blargg_common.h"
>
</File>
<File
RelativePath=".\fex\blargg_config.h"
>
</File>
<File
RelativePath=".\fex\blargg_endian.h"
>
</File>
<File
RelativePath=".\fex\blargg_errors.cpp"
>
</File>
<File
RelativePath=".\fex\blargg_errors.h"
>
</File>
<File
RelativePath=".\fex\blargg_source.h"
>
</File>
<File
RelativePath=".\fex\Data_Reader.cpp"
>
</File>
<File
RelativePath=".\fex\Data_Reader.h"
>
</File>
<File
RelativePath=".\fex\fex.cpp"
>
</File>
<File
RelativePath=".\fex\fex.h"
>
</File>
<File
RelativePath=".\fex\File_Extractor.cpp"
>
</File>
<File
RelativePath=".\fex\File_Extractor.h"
>
</File>
<File
RelativePath=".\fex\Gzip_Extractor.cpp"
>
</File>
<File
RelativePath=".\fex\Gzip_Extractor.h"
>
</File>
<File
RelativePath=".\fex\Gzip_Reader.cpp"
>
</File>
<File
RelativePath=".\fex\Gzip_Reader.h"
>
</File>
<File
RelativePath=".\fex\Rar_Extractor.cpp"
>
</File>
<File
RelativePath=".\fex\Rar_Extractor.h"
>
</File>
<File
RelativePath=".\fex\Zip7_Extractor.cpp"
>
</File>
<File
RelativePath=".\fex\Zip7_Extractor.h"
>
</File>
<File
RelativePath=".\fex\Zip_Extractor.cpp"
>
</File>
<File
RelativePath=".\fex\Zip_Extractor.h"
>
</File>
<File
RelativePath=".\fex\Zlib_Inflater.cpp"
>
</File>
<File
RelativePath=".\fex\Zlib_Inflater.h"
>
</File>
</Filter>
<File
RelativePath=".\changes.txt"
>
</File>
<File
RelativePath=".\fex.txt"
>
</File>
<File
RelativePath=".\internals.txt"
>
</File>
<File
RelativePath=".\license.txt"
>
</File>
<File
RelativePath=".\readme.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -42,6 +42,14 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\$(ProjectFileName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\$(ProjectFileName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<ClCompile>

View File

@ -44,6 +44,14 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\$(ProjectFileName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir>$(ProjectDir)$(Platform)\$(Configuration)\$(ProjectFileName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<ClCompile>

View File

@ -0,0 +1,587 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M</ProjectName>
<ProjectGuid>{B16AEF99-BFAB-4F85-BFE0-732524926C60}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="nasm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_OAL;WIN32;_WINDOWS;_DEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalDependencies>nafxcwd.lib;libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>nafxcwd.lib;libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<ProfileGuidedDatabase>$(IntDir)$(TargetName).pgd</ProfileGuidedDatabase>
</Link>
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
<ProjectReference />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_OAL;WIN32;_WINDOWS;NDEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile />
<Link>
<AdditionalDependencies>nafxcw.lib;libcmt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<Version>
</Version>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AssemblyDebug>
</AssemblyDebug>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<IgnoreSpecificDefaultLibraries>nafxcw.lib;libcmt.lib;</IgnoreSpecificDefaultLibraries>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<ProfileGuidedDatabase>$(IntDir)$(TargetName).pgd</ProfileGuidedDatabase>
</Link>
<NASM>
<Optimization>1</Optimization>
</NASM>
<BuildLog />
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
<ProjectReference>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\LinkOptions.h" />
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\win32\rpi.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\filters\xBRZ\config.h" />
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h" />
<ClInclude Include="..\..\src\win32\Display.h" />
<ClInclude Include="..\..\src\win32\glfont.h" />
<ClInclude Include="..\..\src\win32\gzglfont.h" />
<ClInclude Include="..\..\src\win32\Input.h" />
<ClInclude Include="..\..\src\common\SoundDriver.h" />
<ClInclude Include="..\..\src\win32\stdafx.h" />
<ClInclude Include="..\..\src\win32\targetver.h" />
<ClInclude Include="..\..\src\win32\VBA.h" />
<ClInclude Include="..\..\src\win32\AboutDialog.h" />
<ClInclude Include="..\..\src\win32\AccelEditor.h" />
<ClInclude Include="..\..\src\win32\AcceleratorManager.h" />
<ClInclude Include="..\..\src\win32\Associate.h" />
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h" />
<ClInclude Include="..\..\src\win32\AVIWrite.h" />
<ClInclude Include="..\..\src\win32\BIOSDialog.h" />
<ClInclude Include="..\..\src\win32\BitmapControl.h" />
<ClInclude Include="..\..\src\win32\CmdAccelOb.h" />
<ClInclude Include="..\..\src\win32\ColorButton.h" />
<ClInclude Include="..\..\src\win32\ColorControl.h" />
<ClInclude Include="..\..\src\win32\Directories.h" />
<ClInclude Include="..\..\src\win32\Disassemble.h" />
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h" />
<ClInclude Include="..\..\src\win32\FileDlg.h" />
<ClInclude Include="..\..\src\win32\FullscreenSettings.h" />
<ClInclude Include="..\..\src\win32\GBACheats.h" />
<ClInclude Include="..\..\src\win32\GDBConnection.h" />
<ClInclude Include="..\..\src\win32\GSACodeSelect.h" />
<ClInclude Include="..\..\src\win32\Hyperlink.h" />
<ClInclude Include="..\..\src\win32\IOViewer.h" />
<ClInclude Include="..\..\src\win32\IOViewerRegs.h" />
<ClInclude Include="..\..\src\win32\IUpdate.h" />
<ClInclude Include="..\..\src\win32\Joypad.h" />
<ClInclude Include="..\..\src\win32\KeyboardEdit.h" />
<ClInclude Include="..\..\src\win32\LangSelect.h" />
<ClInclude Include="..\..\src\win32\Logging.h" />
<ClInclude Include="..\..\src\win32\MainWnd.h" />
<ClInclude Include="..\..\src\win32\MapView.h" />
<ClInclude Include="..\..\src\win32\MaxScale.h" />
<ClInclude Include="..\..\src\win32\MemoryViewer.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\OALConfig.h" />
<ClInclude Include="..\..\src\win32\OamView.h" />
<ClInclude Include="..\..\src\win32\PaletteView.h" />
<ClInclude Include="..\..\src\win32\PaletteViewControl.h" />
<ClInclude Include="..\..\src\win32\Reg.h" />
<ClInclude Include="..\..\src\win32\ResizeDlg.h" />
<ClInclude Include="..\..\src\win32\RewindInterval.h" />
<ClInclude Include="..\..\src\win32\RomInfo.h" />
<ClInclude Include="..\..\src\win32\SelectPlugin.h" />
<ClInclude Include="..\..\src\win32\StringTokenizer.h" />
<ClInclude Include="..\..\src\win32\Throttle.h" />
<ClInclude Include="..\..\src\win32\TileView.h" />
<ClInclude Include="..\..\src\win32\WavWriter.h" />
<ClInclude Include="..\..\src\win32\WinHelper.h" />
<ClInclude Include="..\..\src\win32\WinResUtil.h" />
<ClInclude Include="..\..\src\win32\XAudio2_Config.h" />
<ClInclude Include="..\..\src\win32\ZoomControl.h" />
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h" />
<ClInclude Include="..\..\src\win32\GBColorDlg.h" />
<ClInclude Include="..\..\src\win32\GBDisassemble.h" />
<ClInclude Include="..\..\src\win32\GBMapView.h" />
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\GBOamView.h" />
<ClInclude Include="..\..\src\win32\GBPaletteView.h" />
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h" />
<ClInclude Include="..\..\src\win32\GBTileView.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\win32\LinkOptions.cpp" />
<ClCompile Include="..\..\src\win32\rpi.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp" />
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\win32\Direct3D.cpp" />
<ClCompile Include="..\..\src\win32\DirectInput.cpp" />
<ClCompile Include="..\..\src\win32\DirectSound.cpp" />
<ClCompile Include="..\..\src\win32\glfont.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenGL.cpp" />
<ClCompile Include="..\..\src\win32\XAudio2.cpp" />
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp" />
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VBA2010.vcxproj">
<Project>{6d4c5ec8-933f-4c05-a1bf-498e658576df}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="nasm.targets" />
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -0,0 +1,556 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\xBRZ">
<UniqueIdentifier>{5ab58341-15e1-499c-9fee-7695e1a98161}</UniqueIdentifier>
</Filter>
<Filter Include="IO">
<UniqueIdentifier>{6ed60031-33a3-41aa-88e4-dc543b658179}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
<Filter Include="MFC">
<UniqueIdentifier>{ddc4ba22-6aa2-4862-9c26-25d43a7ccdb7}</UniqueIdentifier>
</Filter>
<Filter Include="MFC\GB">
<UniqueIdentifier>{6a6d7a7e-ba3c-4ae8-86ed-189be12fb532}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\rpi.h">
<Filter>Pixel Filter</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Display.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\glfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\gzglfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Input.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\SoundDriver.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\stdafx.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\targetver.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\VBA.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AboutDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AccelEditor.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AcceleratorManager.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Associate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AVIWrite.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BIOSDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BitmapControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\CmdAccelOb.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorButton.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Directories.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Disassemble.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FileDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FullscreenSettings.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBACheats.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GDBConnection.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GSACodeSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Hyperlink.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewerRegs.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IUpdate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Joypad.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\KeyboardEdit.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LangSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Logging.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MainWnd.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MapView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MaxScale.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OALConfig.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OamView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteViewControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Reg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ResizeDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RewindInterval.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RomInfo.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\SelectPlugin.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\StringTokenizer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Throttle.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\TileView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WavWriter.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinHelper.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinResUtil.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\XAudio2_Config.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ZoomControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBColorDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBDisassemble.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMapView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBOamView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPaletteView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBTileView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LinkOptions.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Main</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\rpi.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Direct3D.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectInput.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectSound.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\glfont.c">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenGL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -0,0 +1,253 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M-SDL</ProjectName>
<ProjectGuid>{E269FC02-8378-49CB-91F2-A092ACDD0123}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="nasm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\sdl\include;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<SubSystem>Console</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalDependencies>libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProfileGuidedDatabase>$(IntDir)$(TargetName).pgd</ProfileGuidedDatabase>
</Link>
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\sdl\include;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_OAL;WIN32;_WINDOWS;NDEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AssemblyDebug>
</AssemblyDebug>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<NASM>
<Optimization>1</Optimization>
</NASM>
<BuildLog />
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\filters\xBRZ\config.h" />
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\dependencies\msvc\getopt.c" />
<ClCompile Include="..\..\src\common\SoundSDL.cpp" />
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\sdl\filters.cpp" />
<ClCompile Include="..\..\src\sdl\inputSDL.cpp" />
<ClCompile Include="..\..\src\sdl\SDL.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp" />
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\sdl\text.cpp" />
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\dependencies\sdl\vs2010\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\dependencies\sdl\vs2010\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
<ProjectReference Include="VBA2010.vcxproj">
<Project>{6d4c5ec8-933f-4c05-a1bf-498e658576df}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="nasm.targets" />
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\xBRZ">
<UniqueIdentifier>{5ab58341-15e1-499c-9fee-7695e1a98161}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Main</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\SoundSDL.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\inputSDL.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\filters.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\text.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dependencies\msvc\getopt.c">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\SDL.cpp">
<Filter>Main</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -2,7 +2,7 @@ Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{8B814174-883E-43D0-969E-3A17D8EDE080}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M", "VBA2010.vcxproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VBA-M", "VBA2010.vcxproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\dependencies\zlib\project\vs2010\zlib.vcxproj", "{3E03C179-8251-46E4-81F4-466F114BAC63}"
EndProject
@ -12,6 +12,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\..\..\dependen
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "File_Extractor", "..\..\fex\File_Extractor2010.vcxproj", "{7AEC599C-7C82-4F00-AA60-411E0A359CB0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "..\..\..\dependencies\sdl\vs2010\SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "..\..\..\dependencies\sdl\vs2010\SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M", "VBA-M-MFC.vcxproj", "{B16AEF99-BFAB-4F85-BFE0-732524926C60}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M-SDL", "VBA-M-SDL.vcxproj", "{E269FC02-8378-49CB-91F2-A092ACDD0123}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -38,6 +46,22 @@ Global
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.Build.0 = Debug|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.ActiveCfg = Release|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Debug|Win32.ActiveCfg = Debug|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Debug|Win32.Build.0 = Debug|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Release|Win32.ActiveCfg = Release|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Release|Win32.Build.0 = Release|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Debug|Win32.ActiveCfg = Debug|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Debug|Win32.Build.0 = Debug|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Release|Win32.ActiveCfg = Release|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -47,5 +71,7 @@ Global
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{0008960E-E0DD-41A6-8265-00B31DDB4C21} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{7AEC599C-7C82-4F00-AA60-411E0A359CB0} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {8B814174-883E-43D0-969E-3A17D8EDE080}
EndGlobalSection
EndGlobal

View File

@ -11,7 +11,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M</ProjectName>
<ProjectName>VBA-M</ProjectName>
<ProjectGuid>{6D4C5EC8-933F-4C05-A1BF-498E658576DF}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
@ -19,8 +19,11 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="nasm.props" />
@ -47,10 +50,10 @@
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)_temp\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)_temp\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
@ -147,7 +150,6 @@
</BuildLog>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\gb\gb.h" />
<ClInclude Include="..\..\src\gb\gbCheats.h" />
<ClInclude Include="..\..\src\gb\gbCodes.h" />
@ -166,12 +168,12 @@
<ClInclude Include="..\..\src\apu\Gb_Oscs.h" />
<ClInclude Include="..\..\src\apu\Multi_Buffer.h" />
<ClInclude Include="..\..\src\gba\agbprint.h" />
<ClInclude Include="..\..\src\gba\ereader.h" />
<ClInclude Include="..\..\src\gba\BreakpointStructures.h" />
<ClInclude Include="..\..\src\gba\bios.h" />
<ClInclude Include="..\..\src\gba\BreakpointStructures.h" />
<ClInclude Include="..\..\src\gba\debugger-expr-yacc.hpp" />
<ClInclude Include="..\..\src\gba\EEprom.h" />
<ClInclude Include="..\..\src\gba\elf.h" />
<ClInclude Include="..\..\src\gba\ereader.h" />
<ClInclude Include="..\..\src\gba\Flash.h" />
<ClInclude Include="..\..\src\gba\gba.h" />
<ClInclude Include="..\..\src\gba\GBAcpu.h" />
@ -181,13 +183,6 @@
<ClInclude Include="..\..\src\gba\RTC.h" />
<ClInclude Include="..\..\src\gba\Sound.h" />
<ClInclude Include="..\..\src\gba\Sram.h" />
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\rpi.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\filters\xBRZ\config.h" />
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h" />
<ClInclude Include="..\..\src\gba\armdis.h" />
<ClInclude Include="..\..\src\gba\Cheats.h" />
<ClInclude Include="..\..\src\gba\CheatSearch.h" />
@ -197,87 +192,13 @@
<ClInclude Include="..\..\src\common\Port.h" />
<ClInclude Include="..\..\src\Util.h" />
<ClInclude Include="..\..\src\version.h" />
<ClInclude Include="..\..\src\win32\Display.h" />
<ClInclude Include="..\..\src\win32\glfont.h" />
<ClInclude Include="..\..\src\win32\gzglfont.h" />
<ClInclude Include="..\..\src\win32\Input.h" />
<ClInclude Include="..\..\src\common\SoundDriver.h" />
<ClInclude Include="..\..\src\gba\gbalink.h" />
<ClInclude Include="..\..\src\gba\GBASockClient.h" />
<ClInclude Include="..\..\src\win32\LinkOptions.h" />
<ClInclude Include="..\..\src\win32\stdafx.h" />
<ClInclude Include="..\..\src\win32\targetver.h" />
<ClInclude Include="..\..\src\win32\VBA.h" />
<ClInclude Include="..\..\src\win32\AboutDialog.h" />
<ClInclude Include="..\..\src\win32\AccelEditor.h" />
<ClInclude Include="..\..\src\win32\AcceleratorManager.h" />
<ClInclude Include="..\..\src\win32\Associate.h" />
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h" />
<ClInclude Include="..\..\src\win32\AVIWrite.h" />
<ClInclude Include="..\..\src\win32\BIOSDialog.h" />
<ClInclude Include="..\..\src\win32\BitmapControl.h" />
<ClInclude Include="..\..\src\win32\CmdAccelOb.h" />
<ClInclude Include="..\..\src\win32\ColorButton.h" />
<ClInclude Include="..\..\src\win32\ColorControl.h" />
<ClInclude Include="..\..\src\win32\Directories.h" />
<ClInclude Include="..\..\src\win32\Disassemble.h" />
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h" />
<ClInclude Include="..\..\src\win32\FileDlg.h" />
<ClInclude Include="..\..\src\win32\FullscreenSettings.h" />
<ClInclude Include="..\..\src\win32\GBACheats.h" />
<ClInclude Include="..\..\src\win32\GDBConnection.h" />
<ClInclude Include="..\..\src\win32\GSACodeSelect.h" />
<ClInclude Include="..\..\src\win32\Hyperlink.h" />
<ClInclude Include="..\..\src\win32\IOViewer.h" />
<ClInclude Include="..\..\src\win32\IOViewerRegs.h" />
<ClInclude Include="..\..\src\win32\IUpdate.h" />
<ClInclude Include="..\..\src\win32\Joypad.h" />
<ClInclude Include="..\..\src\win32\KeyboardEdit.h" />
<ClInclude Include="..\..\src\win32\LangSelect.h" />
<ClInclude Include="..\..\src\win32\Logging.h" />
<ClInclude Include="..\..\src\win32\MainWnd.h" />
<ClInclude Include="..\..\src\win32\MapView.h" />
<ClInclude Include="..\..\src\win32\MaxScale.h" />
<ClInclude Include="..\..\src\win32\MemoryViewer.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\OALConfig.h" />
<ClInclude Include="..\..\src\win32\OamView.h" />
<ClInclude Include="..\..\src\win32\PaletteView.h" />
<ClInclude Include="..\..\src\win32\PaletteViewControl.h" />
<ClInclude Include="..\..\src\win32\Reg.h" />
<ClInclude Include="..\..\src\win32\ResizeDlg.h" />
<ClInclude Include="..\..\src\win32\RewindInterval.h" />
<ClInclude Include="..\..\src\win32\RomInfo.h" />
<ClInclude Include="..\..\src\win32\SelectPlugin.h" />
<ClInclude Include="..\..\src\win32\StringTokenizer.h" />
<ClInclude Include="..\..\src\win32\Throttle.h" />
<ClInclude Include="..\..\src\win32\TileView.h" />
<ClInclude Include="..\..\src\win32\WavWriter.h" />
<ClInclude Include="..\..\src\win32\WinHelper.h" />
<ClInclude Include="..\..\src\win32\WinResUtil.h" />
<ClInclude Include="..\..\src\win32\XAudio2_Config.h" />
<ClInclude Include="..\..\src\win32\ZoomControl.h" />
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h" />
<ClInclude Include="..\..\src\win32\GBColorDlg.h" />
<ClInclude Include="..\..\src\win32\GBDisassemble.h" />
<ClInclude Include="..\..\src\win32\GBMapView.h" />
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\GBOamView.h" />
<ClInclude Include="..\..\src\win32\GBPaletteView.h" />
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h" />
<ClInclude Include="..\..\src\win32\GBTileView.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\doc\DevInfo.txt" />
<None Include="..\..\doc\License.txt" />
<None Include="..\..\doc\ReadMe.MFC.txt" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp" />
@ -320,343 +241,16 @@
<ClCompile Include="..\..\src\gba\RTC.cpp" />
<ClCompile Include="..\..\src\gba\Sound.cpp" />
<ClCompile Include="..\..\src\gba\Sram.cpp" />
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\win32\rpi.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp" />
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\gba\armdis.cpp" />
<ClCompile Include="..\..\src\gba\Cheats.cpp" />
<ClCompile Include="..\..\src\gba\CheatSearch.cpp" />
<ClCompile Include="..\..\src\common\memgzio.c" />
<ClCompile Include="..\..\src\common\Patch.cpp" />
<ClCompile Include="..\..\src\Util.cpp" />
<ClCompile Include="..\..\src\win32\Direct3D.cpp" />
<ClCompile Include="..\..\src\win32\DirectInput.cpp" />
<ClCompile Include="..\..\src\win32\DirectSound.cpp" />
<ClCompile Include="..\..\src\win32\glfont.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenGL.cpp" />
<ClCompile Include="..\..\src\win32\XAudio2.cpp" />
<ClCompile Include="..\..\src\gba\gbalink.cpp" />
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp" />
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp" />
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\dependencies\libpng\project\vs2010\libpng.vcxproj">

View File

@ -1,10 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{f0c26c7f-e258-4a13-9c2d-a22ab5905334}</UniqueIdentifier>
</Filter>
@ -20,41 +16,14 @@
<Filter Include="Core\GBA">
<UniqueIdentifier>{d6df8b89-50c6-42d7-ab82-20ed668b2db2}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\xBRZ">
<UniqueIdentifier>{5ab58341-15e1-499c-9fee-7695e1a98161}</UniqueIdentifier>
</Filter>
<Filter Include="Functionality">
<UniqueIdentifier>{b9123fa0-e9e8-444a-a69c-82a2d3bee747}</UniqueIdentifier>
</Filter>
<Filter Include="IO">
<UniqueIdentifier>{6ed60031-33a3-41aa-88e4-dc543b658179}</UniqueIdentifier>
</Filter>
<Filter Include="Linking">
<UniqueIdentifier>{ba70870a-3810-4e40-b6ab-49e438da80f9}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
<Filter Include="MFC">
<UniqueIdentifier>{ddc4ba22-6aa2-4862-9c26-25d43a7ccdb7}</UniqueIdentifier>
</Filter>
<Filter Include="MFC\GB">
<UniqueIdentifier>{6a6d7a7e-ba3c-4ae8-86ed-189be12fb532}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gb.h">
<Filter>Core\GB</Filter>
</ClInclude>
@ -109,9 +78,6 @@
<ClInclude Include="..\..\src\gba\agbprint.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\ereader.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\bios.h">
<Filter>Core\GBA</Filter>
</ClInclude>
@ -127,6 +93,9 @@
<ClInclude Include="..\..\src\gba\elf.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\ereader.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\Flash.h">
<Filter>Core\GBA</Filter>
</ClInclude>
@ -154,21 +123,6 @@
<ClInclude Include="..\..\src\gba\Sram.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\rpi.h">
<Filter>Pixel Filter</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\armdis.h">
<Filter>Functionality</Filter>
</ClInclude>
@ -196,230 +150,14 @@
<ClInclude Include="..\..\src\version.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Display.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\glfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\gzglfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Input.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\SoundDriver.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\gbalink.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\GBASockClient.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LinkOptions.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\stdafx.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\targetver.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\VBA.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AboutDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AccelEditor.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AcceleratorManager.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Associate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AVIWrite.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BIOSDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BitmapControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\CmdAccelOb.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorButton.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Directories.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Disassemble.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FileDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FullscreenSettings.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBACheats.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GDBConnection.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GSACodeSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Hyperlink.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewerRegs.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IUpdate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Joypad.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\KeyboardEdit.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LangSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Logging.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MainWnd.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MapView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MaxScale.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OALConfig.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OamView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteViewControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Reg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ResizeDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RewindInterval.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RomInfo.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\SelectPlugin.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\StringTokenizer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Throttle.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\TileView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WavWriter.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinHelper.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinResUtil.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\XAudio2_Config.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ZoomControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBColorDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBDisassemble.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMapView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBOamView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPaletteView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBTileView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\doc\DevInfo.txt">
<Filter>Documentation</Filter>
</None>
@ -429,14 +167,6 @@
<None Include="..\..\doc\ReadMe.MFC.txt">
<Filter>Documentation</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp">
@ -559,42 +289,6 @@
<ClCompile Include="..\..\src\gba\Sram.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\rpi.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\armdis.cpp">
<Filter>Functionality</Filter>
</ClCompile>
@ -613,250 +307,11 @@
<ClCompile Include="..\..\src\Util.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Direct3D.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectInput.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectSound.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\glfont.c">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenGL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gbalink.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -0,0 +1,594 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M</ProjectName>
<ProjectGuid>{B16AEF99-BFAB-4F85-BFE0-732524926C60}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="nasm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_OAL;WIN32;_WINDOWS;_DEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalDependencies>nafxcwd.lib;libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>nafxcwd.lib;libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<ProfileGuidedDatabase>$(IntDir)$(TargetName).pgd</ProfileGuidedDatabase>
</Link>
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
<ProjectReference />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_OAL;WIN32;_WINDOWS;NDEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<ResourceCompile />
<Link>
<AdditionalDependencies>nafxcw.lib;libcmt.lib;%(AdditionalDependencies)</AdditionalDependencies>
<Version>
</Version>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AssemblyDebug>
</AssemblyDebug>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<IgnoreSpecificDefaultLibraries>nafxcw.lib;libcmt.lib;</IgnoreSpecificDefaultLibraries>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<ProfileGuidedDatabase>$(IntDir)$(TargetName).pgd</ProfileGuidedDatabase>
</Link>
<NASM>
<Optimization>1</Optimization>
</NASM>
<BuildLog />
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
<ProjectReference>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\LinkOptions.h" />
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\win32\rpi.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\filters\xBRZ\config.h" />
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h" />
<ClInclude Include="..\..\src\win32\Display.h" />
<ClInclude Include="..\..\src\win32\glfont.h" />
<ClInclude Include="..\..\src\win32\gzglfont.h" />
<ClInclude Include="..\..\src\win32\Input.h" />
<ClInclude Include="..\..\src\common\SoundDriver.h" />
<ClInclude Include="..\..\src\win32\stdafx.h" />
<ClInclude Include="..\..\src\win32\targetver.h" />
<ClInclude Include="..\..\src\win32\VBA.h" />
<ClInclude Include="..\..\src\win32\AboutDialog.h" />
<ClInclude Include="..\..\src\win32\AccelEditor.h" />
<ClInclude Include="..\..\src\win32\AcceleratorManager.h" />
<ClInclude Include="..\..\src\win32\Associate.h" />
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h" />
<ClInclude Include="..\..\src\win32\AVIWrite.h" />
<ClInclude Include="..\..\src\win32\BIOSDialog.h" />
<ClInclude Include="..\..\src\win32\BitmapControl.h" />
<ClInclude Include="..\..\src\win32\CmdAccelOb.h" />
<ClInclude Include="..\..\src\win32\ColorButton.h" />
<ClInclude Include="..\..\src\win32\ColorControl.h" />
<ClInclude Include="..\..\src\win32\Directories.h" />
<ClInclude Include="..\..\src\win32\Disassemble.h" />
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h" />
<ClInclude Include="..\..\src\win32\FileDlg.h" />
<ClInclude Include="..\..\src\win32\FullscreenSettings.h" />
<ClInclude Include="..\..\src\win32\GBACheats.h" />
<ClInclude Include="..\..\src\win32\GDBConnection.h" />
<ClInclude Include="..\..\src\win32\GSACodeSelect.h" />
<ClInclude Include="..\..\src\win32\Hyperlink.h" />
<ClInclude Include="..\..\src\win32\IOViewer.h" />
<ClInclude Include="..\..\src\win32\IOViewerRegs.h" />
<ClInclude Include="..\..\src\win32\IUpdate.h" />
<ClInclude Include="..\..\src\win32\Joypad.h" />
<ClInclude Include="..\..\src\win32\KeyboardEdit.h" />
<ClInclude Include="..\..\src\win32\LangSelect.h" />
<ClInclude Include="..\..\src\win32\Logging.h" />
<ClInclude Include="..\..\src\win32\MainWnd.h" />
<ClInclude Include="..\..\src\win32\MapView.h" />
<ClInclude Include="..\..\src\win32\MaxScale.h" />
<ClInclude Include="..\..\src\win32\MemoryViewer.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\OALConfig.h" />
<ClInclude Include="..\..\src\win32\OamView.h" />
<ClInclude Include="..\..\src\win32\PaletteView.h" />
<ClInclude Include="..\..\src\win32\PaletteViewControl.h" />
<ClInclude Include="..\..\src\win32\Reg.h" />
<ClInclude Include="..\..\src\win32\ResizeDlg.h" />
<ClInclude Include="..\..\src\win32\RewindInterval.h" />
<ClInclude Include="..\..\src\win32\RomInfo.h" />
<ClInclude Include="..\..\src\win32\SelectPlugin.h" />
<ClInclude Include="..\..\src\win32\StringTokenizer.h" />
<ClInclude Include="..\..\src\win32\Throttle.h" />
<ClInclude Include="..\..\src\win32\TileView.h" />
<ClInclude Include="..\..\src\win32\WavWriter.h" />
<ClInclude Include="..\..\src\win32\WinHelper.h" />
<ClInclude Include="..\..\src\win32\WinResUtil.h" />
<ClInclude Include="..\..\src\win32\XAudio2_Config.h" />
<ClInclude Include="..\..\src\win32\ZoomControl.h" />
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h" />
<ClInclude Include="..\..\src\win32\GBColorDlg.h" />
<ClInclude Include="..\..\src\win32\GBDisassemble.h" />
<ClInclude Include="..\..\src\win32\GBMapView.h" />
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\GBOamView.h" />
<ClInclude Include="..\..\src\win32\GBPaletteView.h" />
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h" />
<ClInclude Include="..\..\src\win32\GBTileView.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\win32\LinkOptions.cpp" />
<ClCompile Include="..\..\src\win32\rpi.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp" />
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\win32\Direct3D.cpp" />
<ClCompile Include="..\..\src\win32\DirectInput.cpp" />
<ClCompile Include="..\..\src\win32\DirectSound.cpp" />
<ClCompile Include="..\..\src\win32\glfont.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenGL.cpp" />
<ClCompile Include="..\..\src\win32\XAudio2.cpp" />
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp" />
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="VBA2013.vcxproj">
<Project>{6d4c5ec8-933f-4c05-a1bf-498e658576df}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="nasm.targets" />
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -0,0 +1,556 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\xBRZ">
<UniqueIdentifier>{5ab58341-15e1-499c-9fee-7695e1a98161}</UniqueIdentifier>
</Filter>
<Filter Include="IO">
<UniqueIdentifier>{6ed60031-33a3-41aa-88e4-dc543b658179}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
<Filter Include="MFC">
<UniqueIdentifier>{ddc4ba22-6aa2-4862-9c26-25d43a7ccdb7}</UniqueIdentifier>
</Filter>
<Filter Include="MFC\GB">
<UniqueIdentifier>{6a6d7a7e-ba3c-4ae8-86ed-189be12fb532}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\rpi.h">
<Filter>Pixel Filter</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Display.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\glfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\gzglfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Input.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\SoundDriver.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\stdafx.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\targetver.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\VBA.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AboutDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AccelEditor.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AcceleratorManager.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Associate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AVIWrite.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BIOSDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BitmapControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\CmdAccelOb.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorButton.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Directories.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Disassemble.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FileDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FullscreenSettings.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBACheats.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GDBConnection.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GSACodeSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Hyperlink.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewerRegs.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IUpdate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Joypad.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\KeyboardEdit.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LangSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Logging.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MainWnd.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MapView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MaxScale.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OALConfig.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OamView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteViewControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Reg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ResizeDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RewindInterval.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RomInfo.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\SelectPlugin.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\StringTokenizer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Throttle.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\TileView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WavWriter.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinHelper.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinResUtil.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\XAudio2_Config.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ZoomControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBColorDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBDisassemble.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMapView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBOamView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPaletteView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBTileView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LinkOptions.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Main</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\rpi.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Direct3D.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectInput.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectSound.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\glfont.c">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenGL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -0,0 +1,260 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M-SDL</ProjectName>
<ProjectGuid>{E269FC02-8378-49CB-91F2-A092ACDD0123}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="nasm.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="per_user_settings.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Binary\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\sdl\include;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;DEV_VERSION;BKPT_SUPPORT;GBA_LOGGING;MMX;ASM;_CRT_SECURE_NO_WARNINGS;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<SmallerTypeCheck>false</SmallerTypeCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<SubSystem>Console</SubSystem>
<OptimizeReferences>false</OptimizeReferences>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
<AdditionalDependencies>libcmtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProfileGuidedDatabase>$(IntDir)$(TargetName).pgd</ProfileGuidedDatabase>
</Link>
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog />
<PreBuildEvent>
<Command>"..\..\..\dependencies\SubWCRev\SubWCRev.bat"</Command>
</PreBuildEvent>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>false</MkTypLibCompatible>
</Midl>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..\..\src;..\..\fex;..\..\..\dependencies\sdl\include;..\..\..\dependencies\libpng;..\..\..\dependencies\msvc;..\..\..\dependencies\SFML\include;..\..\..\dependencies\SubWCRev;..\..\..\dependencies\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NO_OAL;WIN32;_WINDOWS;NDEBUG;SFML_SYSTEM_EXPORTS;SFML_NETWORK_EXPORTS;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>
</PrecompiledHeader>
<IntrinsicFunctions>true</IntrinsicFunctions>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<ResourceCompile />
<Link>
<Version>
</Version>
<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AssemblyDebug>
</AssemblyDebug>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<NASM>
<Optimization>1</Optimization>
</NASM>
<BuildLog />
<BuildLog>
<Path>$(IntDir)$(ProjectName)_BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\filters\xBRZ\config.h" />
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\dependencies\msvc\getopt.c" />
<ClCompile Include="..\..\src\common\SoundSDL.cpp" />
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\sdl\filters.cpp" />
<ClCompile Include="..\..\src\sdl\inputSDL.cpp" />
<ClCompile Include="..\..\src\sdl\SDL.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp" />
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\sdl\text.cpp" />
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\dependencies\sdl\vs2013\SDLmain\SDLmain.vcxproj">
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\dependencies\sdl\vs2013\SDL\SDL.vcxproj">
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
</ProjectReference>
<ProjectReference Include="VBA2013.vcxproj">
<Project>{6d4c5ec8-933f-4c05-a1bf-498e658576df}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="nasm.targets" />
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="" />
</VisualStudio>
</ProjectExtensions>
</Project>

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\xBRZ">
<UniqueIdentifier>{5ab58341-15e1-499c-9fee-7695e1a98161}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Main</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\common\SoundSDL.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\inputSDL.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\filters.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\text.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\..\dependencies\msvc\getopt.c">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\sdl\SDL.cpp">
<Filter>Main</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -4,7 +4,7 @@ VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "dependencies", "dependencies", "{8B814174-883E-43D0-969E-3A17D8EDE080}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M", "VBA2013.vcxproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VBA-M", "VBA2013.vcxproj", "{6D4C5EC8-933F-4C05-A1BF-498E658576DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\dependencies\zlib\project\vs2013\zlib.vcxproj", "{3E03C179-8251-46E4-81F4-466F114BAC63}"
EndProject
@ -14,6 +14,22 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "..\..\..\dependen
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "File_Extractor", "..\..\fex\File_Extractor2013.vcxproj", "{7AEC599C-7C82-4F00-AA60-411E0A359CB0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M-SDL", "VBA-M-SDL.vcxproj", "{E269FC02-8378-49CB-91F2-A092ACDD0123}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{6D4C5EC8-933F-4C05-A1BF-498E658576DF} = {6D4C5EC8-933F-4C05-A1BF-498E658576DF}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VisualBoyAdvance-M", "VBA-M-MFC.vcxproj", "{B16AEF99-BFAB-4F85-BFE0-732524926C60}"
ProjectSection(ProjectDependencies) = postProject
{6D4C5EC8-933F-4C05-A1BF-498E658576DF} = {6D4C5EC8-933F-4C05-A1BF-498E658576DF}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "..\..\..\dependencies\sdl\vs2013\SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "..\..\..\dependencies\sdl\vs2013\SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -40,6 +56,22 @@ Global
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Debug|Win32.Build.0 = Debug|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.ActiveCfg = Release|Win32
{7AEC599C-7C82-4F00-AA60-411E0A359CB0}.Release|Win32.Build.0 = Release|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Debug|Win32.ActiveCfg = Debug|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Debug|Win32.Build.0 = Debug|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Release|Win32.ActiveCfg = Release|Win32
{E269FC02-8378-49CB-91F2-A092ACDD0123}.Release|Win32.Build.0 = Release|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Debug|Win32.ActiveCfg = Debug|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Debug|Win32.Build.0 = Debug|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Release|Win32.ActiveCfg = Release|Win32
{B16AEF99-BFAB-4F85-BFE0-732524926C60}.Release|Win32.Build.0 = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -49,5 +81,7 @@ Global
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{0008960E-E0DD-41A6-8265-00B31DDB4C21} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{7AEC599C-7C82-4F00-AA60-411E0A359CB0} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {8B814174-883E-43D0-969E-3A17D8EDE080}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {8B814174-883E-43D0-969E-3A17D8EDE080}
EndGlobalSection
EndGlobal

View File

@ -11,7 +11,7 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>VisualBoyAdvance-M</ProjectName>
<ProjectName>VBA-M</ProjectName>
<ProjectGuid>{6D4C5EC8-933F-4C05-A1BF-498E658576DF}</ProjectGuid>
<RootNamespace>VBA</RootNamespace>
<Keyword>MFCProj</Keyword>
@ -20,13 +20,15 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Static</UseOfMfc>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PlatformToolset>v120</PlatformToolset>
<UseOfMfc>Static</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@ -54,10 +56,10 @@
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\include;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%programfiles%\OpenAL 1.1 SDK\libs\Win32;$(DXSDK_DIR)\lib\x86;$(LibraryPath)</LibraryPath>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)_temp\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)_temp\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)$(Platform)\$(Configuration)\Build\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog />
@ -154,7 +156,6 @@
</BuildLog>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h" />
<ClInclude Include="..\..\src\gb\gb.h" />
<ClInclude Include="..\..\src\gb\gbCheats.h" />
<ClInclude Include="..\..\src\gb\gbCodes.h" />
@ -188,13 +189,6 @@
<ClInclude Include="..\..\src\gba\RTC.h" />
<ClInclude Include="..\..\src\gba\Sound.h" />
<ClInclude Include="..\..\src\gba\Sram.h" />
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\win32\rpi.h" />
<ClInclude Include="..\..\src\filters\hq2x.h" />
<ClInclude Include="..\..\src\filters\interp.h" />
<ClInclude Include="..\..\src\filters\lq2x.h" />
<ClInclude Include="..\..\src\filters\xBRZ\config.h" />
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h" />
<ClInclude Include="..\..\src\gba\armdis.h" />
<ClInclude Include="..\..\src\gba\Cheats.h" />
<ClInclude Include="..\..\src\gba\CheatSearch.h" />
@ -204,87 +198,13 @@
<ClInclude Include="..\..\src\common\Port.h" />
<ClInclude Include="..\..\src\Util.h" />
<ClInclude Include="..\..\src\version.h" />
<ClInclude Include="..\..\src\win32\Display.h" />
<ClInclude Include="..\..\src\win32\glfont.h" />
<ClInclude Include="..\..\src\win32\gzglfont.h" />
<ClInclude Include="..\..\src\win32\Input.h" />
<ClInclude Include="..\..\src\common\SoundDriver.h" />
<ClInclude Include="..\..\src\gba\gbalink.h" />
<ClInclude Include="..\..\src\gba\GBASockClient.h" />
<ClInclude Include="..\..\src\win32\LinkOptions.h" />
<ClInclude Include="..\..\src\win32\stdafx.h" />
<ClInclude Include="..\..\src\win32\targetver.h" />
<ClInclude Include="..\..\src\win32\VBA.h" />
<ClInclude Include="..\..\src\win32\AboutDialog.h" />
<ClInclude Include="..\..\src\win32\AccelEditor.h" />
<ClInclude Include="..\..\src\win32\AcceleratorManager.h" />
<ClInclude Include="..\..\src\win32\Associate.h" />
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h" />
<ClInclude Include="..\..\src\win32\AVIWrite.h" />
<ClInclude Include="..\..\src\win32\BIOSDialog.h" />
<ClInclude Include="..\..\src\win32\BitmapControl.h" />
<ClInclude Include="..\..\src\win32\CmdAccelOb.h" />
<ClInclude Include="..\..\src\win32\ColorButton.h" />
<ClInclude Include="..\..\src\win32\ColorControl.h" />
<ClInclude Include="..\..\src\win32\Directories.h" />
<ClInclude Include="..\..\src\win32\Disassemble.h" />
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h" />
<ClInclude Include="..\..\src\win32\FileDlg.h" />
<ClInclude Include="..\..\src\win32\FullscreenSettings.h" />
<ClInclude Include="..\..\src\win32\GBACheats.h" />
<ClInclude Include="..\..\src\win32\GDBConnection.h" />
<ClInclude Include="..\..\src\win32\GSACodeSelect.h" />
<ClInclude Include="..\..\src\win32\Hyperlink.h" />
<ClInclude Include="..\..\src\win32\IOViewer.h" />
<ClInclude Include="..\..\src\win32\IOViewerRegs.h" />
<ClInclude Include="..\..\src\win32\IUpdate.h" />
<ClInclude Include="..\..\src\win32\Joypad.h" />
<ClInclude Include="..\..\src\win32\KeyboardEdit.h" />
<ClInclude Include="..\..\src\win32\LangSelect.h" />
<ClInclude Include="..\..\src\win32\Logging.h" />
<ClInclude Include="..\..\src\win32\MainWnd.h" />
<ClInclude Include="..\..\src\win32\MapView.h" />
<ClInclude Include="..\..\src\win32\MaxScale.h" />
<ClInclude Include="..\..\src\win32\MemoryViewer.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h" />
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\OALConfig.h" />
<ClInclude Include="..\..\src\win32\OamView.h" />
<ClInclude Include="..\..\src\win32\PaletteView.h" />
<ClInclude Include="..\..\src\win32\PaletteViewControl.h" />
<ClInclude Include="..\..\src\win32\Reg.h" />
<ClInclude Include="..\..\src\win32\ResizeDlg.h" />
<ClInclude Include="..\..\src\win32\RewindInterval.h" />
<ClInclude Include="..\..\src\win32\RomInfo.h" />
<ClInclude Include="..\..\src\win32\SelectPlugin.h" />
<ClInclude Include="..\..\src\win32\StringTokenizer.h" />
<ClInclude Include="..\..\src\win32\Throttle.h" />
<ClInclude Include="..\..\src\win32\TileView.h" />
<ClInclude Include="..\..\src\win32\WavWriter.h" />
<ClInclude Include="..\..\src\win32\WinHelper.h" />
<ClInclude Include="..\..\src\win32\WinResUtil.h" />
<ClInclude Include="..\..\src\win32\XAudio2_Config.h" />
<ClInclude Include="..\..\src\win32\ZoomControl.h" />
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h" />
<ClInclude Include="..\..\src\win32\GBColorDlg.h" />
<ClInclude Include="..\..\src\win32\GBDisassemble.h" />
<ClInclude Include="..\..\src\win32\GBMapView.h" />
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h" />
<ClInclude Include="..\..\src\win32\GBOamView.h" />
<ClInclude Include="..\..\src\win32\GBPaletteView.h" />
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h" />
<ClInclude Include="..\..\src\win32\GBTileView.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico" />
<None Include="..\..\src\win32\res\VBA.rc2" />
<None Include="..\..\doc\DevInfo.txt" />
<None Include="..\..\doc\License.txt" />
<None Include="..\..\doc\ReadMe.MFC.txt" />
<None Include="..\..\src\filters\hq\asm\macros.mac" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp" />
@ -327,343 +247,16 @@
<ClCompile Include="..\..\src\gba\RTC.cpp" />
<ClCompile Include="..\..\src\gba\Sound.cpp" />
<ClCompile Include="..\..\src\gba\Sram.cpp" />
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp" />
<ClCompile Include="..\..\src\filters\bilinear.cpp" />
<ClCompile Include="..\..\src\filters\interframe.cpp" />
<ClCompile Include="..\..\src\filters\pixel.cpp" />
<ClCompile Include="..\..\src\win32\rpi.cpp" />
<ClCompile Include="..\..\src\filters\scanline.cpp" />
<ClCompile Include="..\..\src\filters\simpleFilter.cpp" />
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp" />
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp" />
<ClCompile Include="..\..\src\filters\hq2x.cpp" />
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp" />
<ClCompile Include="..\..\src\gba\armdis.cpp" />
<ClCompile Include="..\..\src\gba\Cheats.cpp" />
<ClCompile Include="..\..\src\gba\CheatSearch.cpp" />
<ClCompile Include="..\..\src\common\memgzio.c" />
<ClCompile Include="..\..\src\common\Patch.cpp" />
<ClCompile Include="..\..\src\Util.cpp" />
<ClCompile Include="..\..\src\win32\Direct3D.cpp" />
<ClCompile Include="..\..\src\win32\DirectInput.cpp" />
<ClCompile Include="..\..\src\win32\DirectSound.cpp" />
<ClCompile Include="..\..\src\win32\glfont.c">
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenAL.cpp" />
<ClCompile Include="..\..\src\win32\OpenGL.cpp" />
<ClCompile Include="..\..\src\win32\XAudio2.cpp" />
<ClCompile Include="..\..\src\gba\gbalink.cpp" />
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp" />
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp" />
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">__DJGPP__</PreprocessorDefinitions>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">__DJGPP__</PreprocessorDefinitions>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DisableOrphanLabelsWarning>
<GenerateDebugInfo Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateDebugInfo>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</Optimization>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../src/filters/hq/asm/</IncludePath>
<DisableOrphanLabelsWarning Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DisableOrphanLabelsWarning>
</NASM>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\dependencies\libpng\project\vs2013\libpng.vcxproj">

View File

@ -1,10 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{f0c26c7f-e258-4a13-9c2d-a22ab5905334}</UniqueIdentifier>
</Filter>
@ -20,41 +16,14 @@
<Filter Include="Core\GBA">
<UniqueIdentifier>{d6df8b89-50c6-42d7-ab82-20ed668b2db2}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter">
<UniqueIdentifier>{6a743a87-48d3-4e7a-ab79-7fb51e1ce173}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ">
<UniqueIdentifier>{b20dd5ab-a733-4ee9-a294-13ce221a09ba}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\HQ\3x_4x_asm">
<UniqueIdentifier>{443f5282-9e21-46cb-b187-746986699f99}</UniqueIdentifier>
</Filter>
<Filter Include="Pixel Filter\xBRZ">
<UniqueIdentifier>{5ab58341-15e1-499c-9fee-7695e1a98161}</UniqueIdentifier>
</Filter>
<Filter Include="Functionality">
<UniqueIdentifier>{b9123fa0-e9e8-444a-a69c-82a2d3bee747}</UniqueIdentifier>
</Filter>
<Filter Include="IO">
<UniqueIdentifier>{6ed60031-33a3-41aa-88e4-dc543b658179}</UniqueIdentifier>
</Filter>
<Filter Include="Linking">
<UniqueIdentifier>{ba70870a-3810-4e40-b6ab-49e438da80f9}</UniqueIdentifier>
</Filter>
<Filter Include="Main">
<UniqueIdentifier>{8b031169-88b8-4924-a1ee-ff59ff441b42}</UniqueIdentifier>
</Filter>
<Filter Include="MFC">
<UniqueIdentifier>{ddc4ba22-6aa2-4862-9c26-25d43a7ccdb7}</UniqueIdentifier>
</Filter>
<Filter Include="MFC\GB">
<UniqueIdentifier>{6a6d7a7e-ba3c-4ae8-86ed-189be12fb532}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\win32\resource.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gb\gb.h">
<Filter>Core\GB</Filter>
</ClInclude>
@ -154,21 +123,6 @@
<ClInclude Include="..\..\src\gba\Sram.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\System.h">
<Filter>Core\GBA</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\rpi.h">
<Filter>Pixel Filter</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\hq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\interp.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\lq2x.h">
<Filter>Pixel Filter\HQ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\armdis.h">
<Filter>Functionality</Filter>
</ClInclude>
@ -196,230 +150,14 @@
<ClInclude Include="..\..\src\version.h">
<Filter>Functionality</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Display.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\glfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\gzglfont.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Input.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\common\SoundDriver.h">
<Filter>IO</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\gbalink.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\gba\GBASockClient.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LinkOptions.h">
<Filter>Linking</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\stdafx.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\targetver.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\VBA.h">
<Filter>Main</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AboutDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AccelEditor.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AcceleratorManager.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Associate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AudioCoreSettingsDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\AVIWrite.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BIOSDialog.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\BitmapControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\CmdAccelOb.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorButton.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ColorControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Directories.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Disassemble.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ExportGSASnapshot.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FileDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\FullscreenSettings.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBACheats.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GDBConnection.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GSACodeSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Hyperlink.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IOViewerRegs.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\IUpdate.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Joypad.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\KeyboardEdit.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\LangSelect.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Logging.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MainWnd.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MapView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MaxScale.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerAddressSize.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\MemoryViewerDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OALConfig.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\OamView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\PaletteViewControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Reg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ResizeDlg.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RewindInterval.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\RomInfo.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\SelectPlugin.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\StringTokenizer.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\Throttle.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\TileView.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WavWriter.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinHelper.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\WinResUtil.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\XAudio2_Config.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\ZoomControl.h">
<Filter>MFC</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBCheatsDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBColorDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBDisassemble.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMapView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBMemoryViewerDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBOamView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPaletteView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBPrinterDlg.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\win32\GBTileView.h">
<Filter>MFC\GB</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\xbrz.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
<ClInclude Include="..\..\src\filters\xBRZ\config.h">
<Filter>Pixel Filter\xBRZ</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\win32\res\VBA.ico">
<Filter>Resource</Filter>
</None>
<None Include="..\..\src\win32\res\VBA.rc2">
<Filter>Resource</Filter>
</None>
<None Include="..\..\doc\DevInfo.txt">
<Filter>Documentation</Filter>
</None>
@ -429,14 +167,6 @@
<None Include="..\..\doc\ReadMe.MFC.txt">
<Filter>Documentation</Filter>
</None>
<None Include="..\..\src\filters\hq\asm\macros.mac">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\win32\VBA.rc">
<Filter>Resource</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\gb\gb.cpp">
@ -559,42 +289,6 @@
<ClCompile Include="..\..\src\gba\Sram.cpp">
<Filter>Core\GBA</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\2xSaI.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\admame.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\bilinear.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\interframe.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\pixel.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\rpi.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\scanline.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\simpleFilter.cpp">
<Filter>Pixel Filter</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq2x.cpp">
<Filter>Pixel Filter\HQ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\hq\asm\hq3x32.cpp">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xBRZ\xbrz.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\filters\xbrzfilter.cpp">
<Filter>Pixel Filter\xBRZ</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\armdis.cpp">
<Filter>Functionality</Filter>
</ClCompile>
@ -613,250 +307,11 @@
<ClCompile Include="..\..\src\Util.cpp">
<Filter>Functionality</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Direct3D.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectInput.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\DirectSound.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\glfont.c">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LoadOAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenAL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OpenGL.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2.cpp">
<Filter>IO</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\gbalink.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\gba\GBASockClient.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LinkOptions.cpp">
<Filter>Linking</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\stdafx.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\VBA.cpp">
<Filter>Main</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AboutDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AccelEditor.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AcceleratorManager.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Associate.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AudioCoreSettingsDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\AVIWrite.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BIOSDialog.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\BitmapControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\CmdAccelOb.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorButton.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ColorControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Commands.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Directories.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Disassemble.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ExportGSASnapshot.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FileDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\FullscreenSettings.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GameOverrides.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBACheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GDBConnection.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GSACodeSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Hyperlink.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\IOViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Joypad.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\KeyboardEdit.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\LangSelect.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Logging.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWnd.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndCheats.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndFile.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndHelp.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndOptions.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MainWndTools.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MapView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MaxScale.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerAddressSize.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\MemoryViewerDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OALConfig.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\OamView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\PaletteViewControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Reg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ResizeDlg.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RewindInterval.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\RomInfo.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\SelectPlugin.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\StringTokenizer.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\Throttle.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\TileView.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WavWriter.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\WinResUtil.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\XAudio2_Config.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\ZoomControl.cpp">
<Filter>MFC</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBCheatsDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBColorDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBDisassemble.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMapView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBMemoryViewerDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBOamView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPaletteView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBPrinterDlg.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
<ClCompile Include="..\..\src\win32\GBTileView.cpp">
<Filter>MFC\GB</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<NASM Include="..\..\src\filters\2xSaImmx.asm">
<Filter>Pixel Filter</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq3x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_16.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
<NASM Include="..\..\src\filters\hq\asm\hq4x_32.asm">
<Filter>Pixel Filter\HQ\3x_4x_asm</Filter>
</NASM>
</ItemGroup>
</Project>

View File

@ -5,6 +5,8 @@
#include <zlib.h>
#endif
#define winlog log
class SoundDriver;
struct EmulatedSystem {
@ -78,11 +80,6 @@ extern void Sm60FPS_Init();
extern bool Sm60FPS_CanSkipFrame();
extern void Sm60FPS_Sleep();
extern void DbgMsg(const char *msg, ...);
#ifdef SDL
#define winlog log
#else
extern void winlog(const char *,...);
#endif
extern void (*dbgOutput)(const char *s, u32 addr);
extern void (*dbgSignal)(int sig,int number);
extern u16 systemColorMap16[0x10000];

View File

@ -45,7 +45,7 @@ void utilReadDataMem(const uint8_t *& data, variable_desc *);
gzFile utilGzOpen(const char *file, const char *mode);
gzFile utilMemGzOpen(char *memory, int available, const char *mode);
int utilGzWrite(gzFile file, const voidp buffer, unsigned int len);
int utilGzRead(gzFile file, void buffer, unsigned int len);
int utilGzRead(gzFile file, voidp buffer, unsigned int len);
int utilGzClose(gzFile file);
z_off_t utilGzSeek(gzFile file, z_off_t offset, int whence);
long utilGzMemTell(gzFile file);

View File

@ -16,6 +16,12 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//OpenGL library
#if (defined _MSC_VER)
#pragma comment( lib, "OpenGL32" )
#include <windows.h>
#endif
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
@ -34,6 +40,7 @@
#include <time.h>
#include "../AutoBuild.h"
#include "../svnrev.h"
#include <SDL.h>
@ -61,6 +68,7 @@
#else // _WIN32
# include <direct.h>
# define GETCWD _getcwd
# define snprintf sprintf
#endif // _WIN32
#ifndef __GNUC__
@ -1250,7 +1258,7 @@ void change_rewind(int howmuch)
rewindCounter = 0;
{
char rewindMsgBuffer[50];
snprintf(rewindMsgBuffer, 50, "Rewind to %1d [%d]", rewindPos+1, rewindSerials[rewindPos]);
sprintf(rewindMsgBuffer, "Rewind to %1d [%d]", rewindPos+1, rewindSerials[rewindPos]);
rewindMsgBuffer[49] = 0;
systemConsoleMessage(rewindMsgBuffer);
}
@ -1854,7 +1862,7 @@ void handleRewinds()
)
) {
char rewMsgBuf[100];
snprintf(rewMsgBuf, 100, "Remembered rewind %1d (of %1d), serial %d.", curSavePos+1, rewindCount, rewindSerial);
sprintf(rewMsgBuf, "Remembered rewind %1d (of %1d), serial %d.", curSavePos+1, rewindCount, rewindSerial);
rewMsgBuf[99] = 0;
systemConsoleMessage(rewMsgBuf);
rewindSerials[curSavePos] = rewindSerial;
@ -1873,7 +1881,7 @@ void handleRewinds()
int main(int argc, char **argv)
{
fprintf(stdout, "VBA-M version %s [SDL]\n", VERSION);
fprintf(stdout, "VBA-M version %s [SDL]\n", SVN_REV_STR);
arg0 = argv[0];
@ -2719,7 +2727,7 @@ int systemGetSensorZ()
u8 systemGetSensorDarkness()
{
//return sensorDarkness;
return 0;
}
SoundDriver * systemSoundInit()
@ -2750,4 +2758,4 @@ void log(const char *defaultMsg, ...)
va_start(valist, defaultMsg);
vfprintf(out, defaultMsg, valist);
va_end(valist);
}
}

View File

@ -16,6 +16,10 @@
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#if (defined _MSC_VER)
#define C_CORE
#endif
#include "filters.h"
//

View File

@ -898,23 +898,6 @@ void VBA::updateMenuBar()
m_pMainWnd->SetMenu(&m_menu);
}
void winlog(const char *msg, ...)
{
CString buffer;
va_list valist;
va_start(valist, msg);
buffer.FormatV(msg, valist);
if(theApp.winout == NULL) {
theApp.winout = fopen("vba-trace.log","w");
}
fputs(buffer, theApp.winout);
va_end(valist);
}
void log(const char *msg, ...)
{
CString buffer;