Fix issues with {sav,load}ing e-Reader `Dot Code`.
If `Dot Code` file is not specified, it tries to continually read it and does not accept input.
In Japanese (very likely other languages as well), the path of `Dot Code` file is garbled
internally due to failing conversion to UTF-8.
Add field for the network port to the start link dialog, default is 5738
as before.
The port is stored in the user's options config.
Add TextCtrl support to UIntValidator for this.
Related: #594.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
We need to use proper documented behaviour when coding the
core, therefore this should be reverted until a proper
solution is done.
This reverts commit ca3b63d64c.
The current code is very messy as far as GFX goes. There are more
elegant ways of tackling this issue, but they are very difficult with
our current code.
The idea behind this issue is that the backgrounds are not switching
properly for the lcd. So we enable the layers accordingly to
`layerSettings & DISPCNT` on every `CPUUpdateRenderBuffers`.
The bits of `layerSettings` enconde each layer and objs.
We actually only need 2 of these, but I can't do much more here
unsupervised.
- Fix#376.
Although a length check is being performed on the imported GSA Codes file, `len` is both a signed int and attacker controlled.
With a specially crafted GSA Codes file, an attacker could specify a value for `len` that overflows the `int` type, rolling over into a negative number. By doing so, the attacker can bypass the conditional mentioned above.
The `fseek` length parameter is of type `size_t` which is an unsigned int, this will result in `len` being interpreted as a large unsigned int, allowing for a stack based buffed overflow in the desc char array.
By making `len` an unsigned integer, it will prevent the overflow. It ensures that the bounds check works as intended.
We protect all code relevant to disabling this property with either
`BKPT_SUPPORT` or `NO_DEBUGGER`. This is mostly debugging options or
prints scattered around the code.
We also adjust cmake to ignore the specific files surround it, but
allowing the rest of the GUI to work.
- Fix#431.
Use `/std:c++latest` for Visual Studio because the XBRZ 1.7 code
requires at least C++17.
Replace the use of `bool++` in `GBALink.cpp` which is now apparently an
error with `bool = !bool` to flip the value.
Use `/W4` to enable a good amount of warnings in Debug mode, and `/W0`
to disable warnings entirely in release modes.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Similar update to GBA which does the following:
- reduces input lag by 1 frame by reading user input at beginning of cpu loop
- audio and video timing update, which sends audio and video at every frame possible
- add missing sound state variable, soundTicks for gb and gba
Make some changes to support out-of-the-box builds on FreeBSD:
- set cmake OpenGL type to `LEGACY`, the new `GLVND` type produces
unusable binaries on FreeBSD
- on FreeBSD add -I/usr/local/include to compiler flags, why this is
necessary I don't know
- look for llvm tools such as `llvm-ar` in `/usr/local/llvm-devel/bin`,
LTO works
- improve the `find_wx_util()` cmake function to handle `wx-config`
scripts named in the form e.g. `wxgtk3u-3.1-config`
- add FreeBSD support to `installdeps`
- make some minor changes to included headers based on macros such as
`__FreeBSD__` to compile on FreeBSD, including adding a `BSD.h` header
with some defines for e.g. `fseeko64`
- move the cmake X11 detection to before the wx compile tests, because
otherwise the extra compile flags for the wx tests make the X11 tests
fail
- make some minor changes to fix wx 2.8 compatibilty again, we don't
actually use 2.8 for FreeBSD but I was testing it
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Use vcpkg to build deps when Visual Studio on Windows is detected, this
only happens on first build, but does take a while because things like
wxWidgets need to be built. Building from the developer command line is
also supported.
I considered making a pre-built tarball available, but the resulting
files are just too big for this to be practical.
Make the necessary cmake code changes for this to work and to use the
vcpkg packages, which work just like on linux or have other cmake glue
code available.
To do this, we make vcpkg a submodule, use git to checkout all
submodules, then just build and use the `vcpkg.exe`. Then we set the
CMAKE_TOOLCHAIN_FILE to the vcpkg toolchain and also include it
directly, why this is necessary I don't know, without it it doesn't work
in the IDE but does on the command line.
All of this requires no vcpkg integration with either the user or the
project. A user-wide `ENV{VCPKG_ROOT}` is also supported.
Fix the dynamic arrays in the GBA core, MSVC follows the C++ standard on
this and gcc does not.
TODO: add the necessary gcc flags to make this an error in cmake.
Use `wxArrayString` instead of `std::vector<wxString>` in
`src/wx/strutils.cpp` which is used in options parsing. This was
necessary because of a bizarre linker error with wxWidgets when using
Visual Studio:
https://trac.wxwidgets.org/ticket/10884#comment:46
In `src/wx/panel.cpp` make sure the unimplemented D3D renderer code does
not get compiled if it's actually `OFF`.
Also fix the new spacer code for the drawing panel to not combine
`wxEXPAND` with `wxALIGN_CENTER`, which is an error on wxWidgets 3.1.2,
which is what vcpkg uses. The drawing panel seems to be automatically
stretched to the max size automatically anyway.
TODO: if all of this works, we'll need an Appveyor set up for visual
studio.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Conditionally compile out the code for the feature implemented in
16dd5d40 (which is the throttle and frame skip configuration for the
speedup button) for libretro, and use the old behavior of skipping 9
frames.
Affects GBA.cpp and GB.cpp .
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
Add Speedup / Turbo configuration panel which allows setting the
throttle or number of frames to skip for when the speed key is pressed
or turbo is enabled (which just presses the speed key.)
Throttle and frame-skip are mutually exclusive, throttle must be 0 (no
throttle) when number of frames to skip is non-zero. The dialog controls
handle this.
This is implemented in the core in GBA.cpp, GB.cpp and ConfigManager.
Two new options are added both in ConfigManager and in the wx options,
speedup_throttle and speedup_frame_skip, the defaults are:
```
speedup_throttle = 0 (no throttle)
speedup_frame_skip = 9
```
this was the original behavior.
Add support for unsigned ints to wx/opts.cpp for these and for throttle,
this requires a new validator wxUIntValidator to use them in spin
controls.
Clean up appearance of the throttle spin control in the General dialog.
Maximum throttle and speedup_throttle is 600, values much over 500 will
not behave differently from 0 on modern hardware.
Maximum frame skip is 30 at the moment.
Signed-off-by: Rafael Kitover <rkitover@gmail.com>
1. EEPROM: move eepromInUse and eepromSize from EepromReset() to eepromInit()
to avoid re-initializing during a reset (makes item below redundant)
2. Remove gbaSaveType variable - this is now redundant due to change above
which probably was added for this reason since games using eeprom fails with
gamepak error after a reset.
3. Add labels to identify cpuSaveTypes
4. libretro: remove workaround for eeprom reset issue (#1), do not apply
custom gbPalettes if not running in GB, change vram size to 0x18000 in
memory map
The latest version of gdb from devkitpro expects slightly
different response to some of the remote queries. For instance
when sending back the current thread id there should be no
space or dash between 'm' and the thread id. Additionally a
handful of other common remote gdb query params were
added to better support current versions of gdb
https://github.com/llvm-mirror/lldb/blob/master/docs/lldb-gdb-remote.txt
The qHostInfo command is listed as a high priority to implement for gdb
stubs that lldb can connect to. Adding support for this command allows
lldb to properly connect with it's `gdb-remote 55555` command and
correctly determine the target and allow debugging.
When doing a remote memory read the debugger can ask for any size.
The buffer being allocated however was only 1024 bytes long and the
code in remoteMemoryRead also attempts to write a zero byte at the
end of the array. This code will now take the count of bytes the debugger
is trying to read and allocates a buffer that is count * 2 + 1 large. This is large
enough to hold the $02x formatted hex byte for each byte as well as the zero
byte written at the end.
If the packet passed into remotePutPacket was 1024 bytes or
larger then the buffer array would not be large enough to hold
the $, checksum and zero byte written. This now allocates a buffer
of size count + 5 to accommodate these extra characters.
For the most part, save types should now be identified during rom loading and then allow libretro to correctly use flash or eeprom save types and save size.
Implement the recommendations described in issue #255 by @zzazzdzz:
- Check bounds when reading ELF program header sections.
- Skip reading ELF section headers if the string table pointer is NULL.
- Increase the buffer size for dissassembled instructions in the
dissassembly view and pass the buffer size to the disArm() and
disThumb() functions so that rudimentary bounds checking can be done.
Also add the constants WORK_RAM_SIZE and ROM_SIZE to reduce incidence of
magic numbers and make the code a bit cleaner.
Compile out the min/max functions in GBALink.cpp when compiling with
clang, clang does not like them because of some sort of changes in the
preprocessor.
Run the mac builder script with homebrew bash, system bash does not work
and dash no longer works.
TODO: fix dash compat