SMALL documentation update
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@ -37,15 +37,27 @@ RAM: ~64MB free
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GFX: ~32MB VRAM, DirectX9 drivers
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===================
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File Dependencies
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===================
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=================
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Required Runtimes
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=================
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"D3DX9_37.DLL" requires an update to DirectX.
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You can use the following tool to update it:
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http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip
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Microsoft Visual C++ 2008 SP1 Redistributable Package (x86):
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http://www.microsoft.com/downloads/details.aspx?FamilyID=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&DisplayLang=en
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In order to use OpenAL sound, the OpenAL runtime has to be downloaded and installed from http://openal.org/downloads.html
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DirectX End-User Runtimes (August 2008):
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http://www.microsoft.com/downloads/details.aspx?FamilyID=c1367bc3-4676-481a-bfaa-5c15d1d7199d&DisplayLang=en
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zlib 1.2.3 + libpng 1.2.29:
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http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008sp1/mfc/zlib123+libpng1229.7z
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Extract it either to C:\Windows\system32 or to the same folder where the VisualBoyAdvance-M executable resides.
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=================
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Optional Runtimes
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=================
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OpenAL Installer for Windows:
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http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
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==============
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@ -97,11 +109,6 @@ Less important:
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- Apply pixel filter to sprites and BG seperately for better image quality
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- Create Visual Studio project using SDL makefile
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- Add device enumeration & buffer count selection for XAudio2
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- Current buffer count: 4
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Performance:
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