SMALL documentation update

This commit is contained in:
spacy51 2008-08-14 16:55:17 +00:00
parent 82b4889980
commit e8edf63a3f
1 changed files with 19 additions and 12 deletions

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@ -37,15 +37,27 @@ RAM: ~64MB free
GFX: ~32MB VRAM, DirectX9 drivers GFX: ~32MB VRAM, DirectX9 drivers
=================== =================
File Dependencies Required Runtimes
=================== =================
"D3DX9_37.DLL" requires an update to DirectX. Microsoft Visual C++ 2008 SP1 Redistributable Package (x86):
You can use the following tool to update it: http://www.microsoft.com/downloads/details.aspx?FamilyID=a5c84275-3b97-4ab7-a40d-3802b2af5fc2&DisplayLang=en
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/Directx_9c_webupdater.zip
In order to use OpenAL sound, the OpenAL runtime has to be downloaded and installed from http://openal.org/downloads.html DirectX End-User Runtimes (August 2008):
http://www.microsoft.com/downloads/details.aspx?FamilyID=c1367bc3-4676-481a-bfaa-5c15d1d7199d&DisplayLang=en
zlib 1.2.3 + libpng 1.2.29:
http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008sp1/mfc/zlib123+libpng1229.7z
Extract it either to C:\Windows\system32 or to the same folder where the VisualBoyAdvance-M executable resides.
=================
Optional Runtimes
=================
OpenAL Installer for Windows:
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
============== ==============
@ -97,11 +109,6 @@ Less important:
- Apply pixel filter to sprites and BG seperately for better image quality - Apply pixel filter to sprites and BG seperately for better image quality
- Create Visual Studio project using SDL makefile
- Add device enumeration & buffer count selection for XAudio2
- Current buffer count: 4
Performance: Performance: