enable SSE optimisations in VCProj, intrinsics update nasm and revert shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the emulator, we can look at correcting the warnings in a less broken manner later. git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@955 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<ProjectConfiguration Include="Debug|Win32">
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@ -146,7 +146,7 @@
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/D_SECURE_SCL=0
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/D_SECURE_SCL=0
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/Zc:forScope-
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/Zc:forScope-
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/MP %(AdditionalOptions)</AdditionalOptions>
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/MP %(AdditionalOptions)</AdditionalOptions>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -154,7 +154,7 @@
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;GBA_LOGGING;OEMRESOURCE;MMX;ASM;FINAL_VERSION;BKPT_SUPPORT;_CRT_SECURE_NO_DEPRECATE;HAS_FILE_EXTRACTOR;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Fast</FloatingPointModel>
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<PrecompiledHeader>
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<PrecompiledHeader>
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</PrecompiledHeader>
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</PrecompiledHeader>
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@ -162,6 +162,8 @@
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>
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<DebugInformationFormat>
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</DebugInformationFormat>
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</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -18,7 +18,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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#include "blargg_source.h"
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#if GB_APU_CUSTOM_STATE
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#if GB_APU_CUSTOM_STATE
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#define REFLECT( x, y ) (save ? (io->y) = (x) : (x) = !!(io->y) )
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#define REFLECT( x, y ) (save ? (io->y) = (x) : (x) = (io->y) )
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#else
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#else
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#define REFLECT( x, y ) (save ? set_val( io->y, x ) : (void) ((x) = get_val( io->y )))
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#define REFLECT( x, y ) (save ? set_val( io->y, x ) : (void) ((x) = get_val( io->y )))
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@ -116,3 +116,4 @@ blargg_err_t Gb_Apu::load_state( gb_apu_state_t const& in )
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return 0;
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return 0;
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}
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}
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