REMOVED old Qt files from trunk. See branches/qt for Qt front-end.

This commit is contained in:
spacy51 2008-10-16 08:49:15 +00:00
parent 6d1984a81d
commit b74c1f4706
41 changed files with 1 additions and 3281 deletions

View File

@ -39,7 +39,7 @@ They are built with the static C runtime (this is what the releases use).
# Visual C++ 2008 project files # # Visual C++ 2008 project files #
################################# #################################
Using Microsoft Visual C++ 2008, you can build the Win32/MFC and the Win32/Qt build. Using Microsoft Visual C++ 2008, you can build the Windows/MFC version.
Refer to the instructions below for further assistance: Refer to the instructions below for further assistance:
===Win32/MFC=== ===Win32/MFC===
@ -57,26 +57,3 @@ If you want to enable OpenAL sound output, install the OpenAL SDK. If you do not
Some pixel filters come with assembler code, which compatible to the NASM syntax. Some pixel filters come with assembler code, which compatible to the NASM syntax.
Extract NASM somewhere and add it to your compiler's executable file paths. Extract NASM somewhere and add it to your compiler's executable file paths.
All .asm files will be handled with the "nasm.rules" build rules file which comes with this project file. All .asm files will be handled with the "nasm.rules" build rules file which comes with this project file.
===Win32/Qt===
The MS Visual C++ 2008 Express-compatible project file can be found in trunk/project/vc2008_qt.
It uses the qmake file in trunk/project/qmake, so you always have to add files to the VC++ project file AND the qmake file!
IMPORTANT: The Qt-sources have to be compiled with the Microsoft compiler first, in order to use it,
because the default binary distribution was compiled with mingw and will not work with the MS Compiler.
Continue by reading "How to compile Qt from source with Visual C++ 2008".
The release build will automatically be compressed with UPX, make sure to download it and point MSVC++ to it.
######################################################
# How to compile Qt from source with Visual C++ 2008 #
######################################################
- Download the latest Qt source code archive from http://trolltech.com/developer/downloads/qt/windows
- You want "qt-win-opensource-src-x.x.x.zip", not "qt-win-opensource-x.x.x-mingw.exe"
- This how-to was witten when Qt 4.4.1 was the current version.
- Extract the archive somewhere.
- Start a Visual Studio build command promt and cd to the extracted files.
- You can find it in the start menu in "Microsoft Visual Studio 2008\Visual Studio Tools\Visual Studio 2008 Command Prompt".
- Type & run "configure -release -fast -no-qt3support -platform win32-msvc2008"
- When configure finished, simply run "nmake" and get yourself a coffee or ten.
- When nmake finished and you've become a coffee addict, add the created lib files to your Visual Studio paths, do the same for the include paths.

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@ -1,463 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS><TS version="1.1" language="de_DE">
<context>
<name>@default</name>
<message>
<location filename="../src/qt/MainWnd.cpp" line="96"/>
<source>About VBA-M</source>
<translation type="obsolete">Über VBA-M</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="97"/>
<source>This program is licensed under terms of the GNU General Public License.</source>
<translation type="obsolete">Dieses Programm ist unter den Bedingungen der GNU General Public License lizenziert.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="111"/>
<source>OpenGL version 2.1 is present.</source>
<translation type="obsolete">OpenGL Version 2.1 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="114"/>
<source>OpenGL version 2.0 is present.</source>
<translation type="obsolete">OpenGL Version 2.0 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="117"/>
<source>OpenGL version 1.5 is present.</source>
<translation type="obsolete">OpenGL Version 1.5 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="120"/>
<source>OpenGL version 1.4 is present.</source>
<translation type="obsolete">OpenGL Version 1.4 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="123"/>
<source>OpenGL version 1.3 is present.</source>
<translation type="obsolete">OpenGL Version 1.3 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="126"/>
<source>OpenGL version 1.2 is present.</source>
<translation type="obsolete">OpenGL Version 1.2 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="129"/>
<source>OpenGL version 1.1 is present.</source>
<translation type="obsolete">OpenGL Version 1.1 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="135"/>
<source>OpenGL is NOT available!</source>
<translation type="obsolete">OpenGL ist NICHT verfügbar!</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="138"/>
<source>About OpenGL</source>
<translation type="obsolete">Über OpenGL</translation>
</message>
</context>
<context>
<name>ConfigDialog</name>
<message>
<location filename="../src/qt/configdialog.cpp" line="26"/>
<source>Close</source>
<translation>Schließen</translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="62"/>
<source>Options</source>
<translation>Optionen</translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="70"/>
<source>Video</source>
<translation>Grafik</translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="76"/>
<source>Sound</source>
<translation>Sound</translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="82"/>
<source>Input</source>
<translation>Eingabe</translation>
</message>
</context>
<context>
<name>InputOptionsPage</name>
<message>
<location filename="../src/qt/MainOptions.cpp" line="49"/>
<source>Input Keys</source>
<translation>Tastenzuweisung</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="51"/>
<source>Start:</source>
<translation>Start:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="54"/>
<source>Select:</source>
<translation>Select:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="57"/>
<source>Up:</source>
<translation>Hoch:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="60"/>
<source>Down:</source>
<translation>Runter:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="63"/>
<source>Left:</source>
<translation>Links:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="66"/>
<source>Right:</source>
<translation>Rechts:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="69"/>
<source>A:</source>
<translation>A:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="72"/>
<source>B:</source>
<translation>B:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="75"/>
<source>L:</source>
<translation>L:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="78"/>
<source>R:</source>
<translation>R:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="81"/>
<source>Gameshark:</source>
<translation>Gameshark:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="84"/>
<source>Speed Up:</source>
<translation>Beschleunigen:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="87"/>
<source>Screenshot:</source>
<translation>Screenshot:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="90"/>
<source>Multiple key assignments</source>
<translation>Mehrfachzuweisungen</translation>
</message>
</context>
<context>
<name>MainWnd</name>
<message>
<location filename="../src/qt/MainWnd.cpp" line="98"/>
<source>&amp;File</source>
<translation type="obsolete">&amp;Datei</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="103"/>
<source>&amp;Settings</source>
<translation type="obsolete">&amp;Einstellungen</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="109"/>
<source>&amp;Tools</source>
<translation type="obsolete">&amp;Werkzeuge</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="116"/>
<source>&amp;Help</source>
<translation type="obsolete">&amp;Hilfe</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="119"/>
<source>About &amp;OpenGL...</source>
<translation type="obsolete">Über &amp;OpenGL...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="118"/>
<source>About &amp;VBA-M...</source>
<translation type="obsolete">Über &amp;VBA-M...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="120"/>
<source>About &amp;Qt...</source>
<translation type="obsolete">Über &amp;Qt...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="314"/>
<source>This program is licensed under terms of the GNU General Public License.</source>
<translation>Dieses Programm ist unter den Bedingungen der GNU General Public License lizenziert.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="353"/>
<source>OpenGL version 2.1 is present.</source>
<translation>OpenGL Version 2.1 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="356"/>
<source>OpenGL version 2.0 is present.</source>
<translation>OpenGL Version 2.0 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="359"/>
<source>OpenGL version 1.5 is present.</source>
<translation>OpenGL Version 1.5 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="362"/>
<source>OpenGL version 1.4 is present.</source>
<translation>OpenGL Version 1.4 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="365"/>
<source>OpenGL version 1.3 is present.</source>
<translation>OpenGL Version 1.3 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="368"/>
<source>OpenGL version 1.2 is present.</source>
<translation>OpenGL Version 1.2 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="371"/>
<source>OpenGL version 1.1 is present.</source>
<translation>OpenGL Version 1.1 ist verfügbar.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="377"/>
<source>OpenGL is NOT available!</source>
<translation>OpenGL ist NICHT verfügbar!</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="316"/>
<source>About VBA-M</source>
<translation>Über VBA-M</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="380"/>
<source>About OpenGL</source>
<translation>Über OpenGL</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="72"/>
<source>Select translation...</source>
<translation type="obsolete">Übersetzung auswählen...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="102"/>
<source>Select translation</source>
<translation type="obsolete">Übersetzung auswählen</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="104"/>
<source>Translation files (*.qm)</source>
<translation type="obsolete">Übersetzungsdateien (*.qm)</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="256"/>
<source>.qm</source>
<translation></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="158"/>
<source>Exit</source>
<translation>Beenden</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="164"/>
<source>Select language...</source>
<translation>Sprache auswählen...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="235"/>
<source>Select language</source>
<translation>Sprache auswählen</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="237"/>
<source>Language files (*.qm)</source>
<translation>Sprachdateien (*.qm)</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="332"/>
<source>Error!</source>
<translation>Fehler!</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="247"/>
<source>Language file can not be loaded!</source>
<translation>Sprachdatei kann nicht geladen werden!</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="124"/>
<source>Enable translation</source>
<translation>Übersetzung aktivieren</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="280"/>
<source>
No language file loaded.</source>
<translation type="obsolete">
Deutsche Übersetzung von spacy.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="192"/>
<source>Cheats</source>
<translation></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="171"/>
<source>Show cheats sidebar</source>
<translation>Cheats-Seitenleiste anzeigen</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="156"/>
<source>File</source>
<translation>Datei</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="157"/>
<source>Open ROM</source>
<translation>ROM laden</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="162"/>
<source>Settings</source>
<translation>Einstellungen</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="163"/>
<source>Main options...</source>
<translation>Optionen...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="169"/>
<source>Tools</source>
<translation>Werkzeuge</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="176"/>
<source>Help</source>
<translation>Hilfe</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="178"/>
<source>About VBA-M...</source>
<translation>Über VBA-M...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="179"/>
<source>About OpenGL...</source>
<translation>Über OpenGL...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="180"/>
<source>About Qt...</source>
<translation>Über Qt...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="294"/>
<source>Enter ROM loader code here.</source>
<translation type="obsolete">Funktionalität noch nicht vorhanden.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="307"/>
<source>Version</source>
<translation>Version</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="309"/>
<source>Compile date:</source>
<translation>Bau-Datum:</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="312"/>
<source>No language file loaded.</source>
<translation>Deutsche Übersetzung von spacy.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="324"/>
<source>Select ROM</source>
<translation>Bitte ROM auswählen</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="319"/>
<source>Game Boy Advance ROMs (*.gba);;All Files (*.*)</source>
<translation type="obsolete">Game Boy Advance ROMs (*.gba);;Alle Dateien (*.*)</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="332"/>
<source>Can not load ROM!</source>
<translation>ROM kann nicht geladen werden!</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="326"/>
<source>All ROMs (*.dmg *.sgb *.cgb *.agb *.gb *.gbc *.gba *.bin *.zip *.gz *.rar *.7z *.jma);;Game Boy ROMs (*.dmg *.gb);;Super Game Boy ROMs (*.sgb);;Game Boy Color ROMs (*.cgb *.gbc);;Game Boy Advance ROMs (*.agb *.gba);;Compressed ROMs (*.zip *.gz *.rar *.7z *.jma);;All Files (*.* *)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>VideoOptionsPage</name>
<message>
<location filename="../src/qt/MainOptions.cpp" line="24"/>
<source>Renderer Selection</source>
<translation>Auswahl der Schnittstelle</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="25"/>
<source>Renderer:</source>
<translation>Schnittstelle:</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="27"/>
<source>OGL</source>
<translation type="obsolete">OpenGL</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="28"/>
<source>D3D</source>
<translation type="obsolete">Direct3D</translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="29"/>
<source>QPainter</source>
<translation type="obsolete">QPainter (Qt)</translation>
</message>
</context>
<context>
<name>sidewidget_cheats</name>
<message>
<location filename="../src/qt/sidewidget_cheats.ui" line="27"/>
<source>Enable</source>
<translation>Aktivieren</translation>
</message>
<message>
<location filename="../src/qt/sidewidget_cheats.ui" line="34"/>
<source>Search...</source>
<translation>Suchen...</translation>
</message>
<message>
<location filename="../src/qt/sidewidget_cheats.ui" line="19"/>
<source>Cheats</source>
<translation></translation>
</message>
</context>
</TS>

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@ -1,27 +0,0 @@
How to create a new translation for the Qt build:
For Windows:
- Add "TRANSLATIONS += path/to/language.ts" to vba-m.pro
- Execute the "update.cmd" script to create .ts files
- Edit & translate the .ts file with the "Qt Linguist" tool
- Execute the "release.cmd" script to compile it to a .qm file
- The .qm file can now be loaded & used by the application
For Linux:
- Add "TRANSLATIONS += path/to/language.ts" to vba-m.pro
- Type lrelease vba-m.pro
- Edit & translate the .ts file with the "Qt Linguist" tool
- In Qt Linguist, go to File -> release as. This will compile it into a .qm file
- The .qm file can now be loaded & used by the application

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@ -1,2 +0,0 @@
cd ..\project\qmake
lrelease vba-m.pro

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@ -1,378 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS><TS version="1.1" language="es">
<context>
<name>ConfigDialog</name>
<message>
<location filename="../src/qt/configdialog.cpp" line="26"/>
<source>Close</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="62"/>
<source>Options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="70"/>
<source>Video</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="76"/>
<source>Sound</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/configdialog.cpp" line="82"/>
<source>Input</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>InputOptionsPage</name>
<message>
<location filename="../src/qt/MainOptions.cpp" line="49"/>
<source>Input Keys</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="51"/>
<source>Start:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="54"/>
<source>Select:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="57"/>
<source>Up:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="60"/>
<source>Down:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="63"/>
<source>Left:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="66"/>
<source>Right:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="69"/>
<source>A:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="72"/>
<source>B:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="75"/>
<source>L:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="78"/>
<source>R:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="81"/>
<source>Gameshark:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="84"/>
<source>Speed Up:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="87"/>
<source>Screenshot:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="90"/>
<source>Multiple key assignments</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MainWnd</name>
<message>
<location filename="../src/qt/MainWnd.cpp" line="38"/>
<source>VBA-M</source>
<translation type="obsolete">VBA-M</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="93"/>
<source>&amp;File</source>
<translation type="obsolete">&amp;Archivo</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="158"/>
<source>Exit</source>
<translation>Salir</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="98"/>
<source>&amp;Settings</source>
<translation type="obsolete">&amp;Ajustes</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="72"/>
<source>Select translation...</source>
<translation type="obsolete">Seleccione traducción...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="104"/>
<source>&amp;Tools</source>
<translation type="obsolete">&amp;Herramientas</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="108"/>
<source>&amp;Help</source>
<translation type="obsolete">&amp;Ayuda</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="110"/>
<source>About &amp;VBA-M...</source>
<translation type="obsolete">Sobre &amp;VBA-M...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="111"/>
<source>About &amp;OpenGL...</source>
<translation type="obsolete">Sobre &amp;OpenGL...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="112"/>
<source>About &amp;Qt...</source>
<translation type="obsolete">Sobre &amp;Qt...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="102"/>
<source>Select translation</source>
<translation type="obsolete">Seleccione traducción</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="104"/>
<source>Translation files (*.qm)</source>
<translation type="obsolete">Archivos de traducción (*.qm)</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="256"/>
<source>.qm</source>
<translation>.qm</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="316"/>
<source>About VBA-M</source>
<translation>Sobre VBA-M</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="314"/>
<source>This program is licensed under terms of the GNU General Public License.</source>
<translation>Este programa se licencia bajo los términos de la Licencia Pública General GNU.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="353"/>
<source>OpenGL version 2.1 is present.</source>
<translation>OpenGL versión 2.1 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="356"/>
<source>OpenGL version 2.0 is present.</source>
<translation>OpenGL versión 2.0 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="359"/>
<source>OpenGL version 1.5 is present.</source>
<translation>OpenGL versión 1.5 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="362"/>
<source>OpenGL version 1.4 is present.</source>
<translation>OpenGL versión 1.4 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="365"/>
<source>OpenGL version 1.3 is present.</source>
<translation>OpenGL versión 1.3 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="368"/>
<source>OpenGL version 1.2 is present.</source>
<translation>OpenGL versión 1.2 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="371"/>
<source>OpenGL version 1.1 is present.</source>
<translation>OpenGL versión 1.1 está presente.</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="377"/>
<source>OpenGL is NOT available!</source>
<translation>¡OpenGL no está disponible!</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="380"/>
<source>About OpenGL</source>
<translation>Sobre OpenGL</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="164"/>
<source>Select language...</source>
<translation>Seleccione traducción...</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="235"/>
<source>Select language</source>
<translation>Seleccione traducción</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="237"/>
<source>Language files (*.qm)</source>
<translation>Archivos de traducción (*.qm)</translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="332"/>
<source>Error!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="247"/>
<source>Language file can not be loaded!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="124"/>
<source>Enable translation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="192"/>
<source>Cheats</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="156"/>
<source>File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="157"/>
<source>Open ROM</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="162"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="163"/>
<source>Main options...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="169"/>
<source>Tools</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="171"/>
<source>Show cheats sidebar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="176"/>
<source>Help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="178"/>
<source>About VBA-M...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="179"/>
<source>About OpenGL...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="180"/>
<source>About Qt...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="307"/>
<source>Version</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="309"/>
<source>Compile date:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="312"/>
<source>No language file loaded.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="324"/>
<source>Select ROM</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="326"/>
<source>All ROMs (*.dmg *.sgb *.cgb *.agb *.gb *.gbc *.gba *.bin *.zip *.gz *.rar *.7z *.jma);;Game Boy ROMs (*.dmg *.gb);;Super Game Boy ROMs (*.sgb);;Game Boy Color ROMs (*.cgb *.gbc);;Game Boy Advance ROMs (*.agb *.gba);;Compressed ROMs (*.zip *.gz *.rar *.7z *.jma);;All Files (*.* *)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainWnd.cpp" line="332"/>
<source>Can not load ROM!</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>VideoOptionsPage</name>
<message>
<location filename="../src/qt/MainOptions.cpp" line="24"/>
<source>Renderer Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/MainOptions.cpp" line="25"/>
<source>Renderer:</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>sidewidget_cheats</name>
<message>
<location filename="../src/qt/sidewidget_cheats.ui" line="27"/>
<source>Enable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/sidewidget_cheats.ui" line="34"/>
<source>Search...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../src/qt/sidewidget_cheats.ui" line="19"/>
<source>Cheats</source>
<translation type="unfinished"></translation>
</message>
</context>
</TS>

View File

@ -1,2 +0,0 @@
cd ..\project\qmake
lupdate vba-m.pro

View File

@ -1,176 +0,0 @@
TEMPLATE = app
CONFIG += qt release
QT += opengl
TARGET = VisualBoyAdvance
DEFINES += BKPT_SUPPORT NO_PNG
# Directory Locations
M_DIR_QT = ../../src/qt/
M_DIR_LANG = ../../lang/
M_DIR_SHARED = ../../src/
M_DIR_GBAPU = ../../src/dmg/gb_apu/
M_DIR_AGB = ../../src/agb/
M_DIR_DMG = ../../src/dmg/
M_DIR_DEP = ../../../dependencies/msvc/
# OSs
!win32 {
DEFINES += C_CORE
}
# Tweaks
win32-msvc2008 {
DEFINES += _CRT_SECURE_NO_WARNINGS
DEFINES += NO_PNG
INCLUDEPATH += $${M_DIR_DEP}
}
# Resource Files
RESOURCES += $${M_DIR_QT}vba-m.qrc
win32 {
RC_FILE = $${M_DIR_QT}vba-m.rc
}
# Language Files
TRANSLATIONS += $${M_DIR_LANG}german.ts
TRANSLATIONS += $${M_DIR_LANG}spanish.ts
# Qt GUI Files
PRECOMPILED_HEADER = $${M_DIR_QT}precompile.h
HEADERS += $${M_DIR_QT}version.h
HEADERS += $${M_DIR_QT}main.h
SOURCES += $${M_DIR_QT}main.cpp
HEADERS += $${M_DIR_QT}MainWnd.h
SOURCES += $${M_DIR_QT}MainWnd.cpp
FORMS += $${M_DIR_QT}sidewidget_cheats.ui
HEADERS += $${M_DIR_QT}sidewidget_cheats.h
SOURCES += $${M_DIR_QT}sidewidget_cheats.cpp
HEADERS += $${M_DIR_QT}MainOptions.h
SOURCES += $${M_DIR_QT}MainOptions.cpp
HEADERS += $${M_DIR_QT}configdialog.h
SOURCES += $${M_DIR_QT}configdialog.cpp
HEADERS += $${M_DIR_QT}emu.h
SOURCES += $${M_DIR_QT}emu.cpp
HEADERS += $${M_DIR_QT}EmuManager.h
SOURCES += $${M_DIR_QT}EmuManager.cpp
HEADERS += $${M_DIR_QT}GraphicsOutput.h
SOURCES += $${M_DIR_QT}GraphicsOutput.cpp
# Shared Core Files
HEADERS += $${M_DIR_SHARED}System.h
HEADERS += $${M_DIR_SHARED}Globals.h
SOURCES += $${M_DIR_SHARED}Globals.cpp
#HEADERS += $${M_DIR_SHARED}armdis.h
#SOURCES += $${M_DIR_SHARED}armdis.cpp
HEADERS += $${M_DIR_SHARED}bios.h
SOURCES += $${M_DIR_SHARED}bios.cpp
HEADERS += $${M_DIR_SHARED}Cheats.h
SOURCES += $${M_DIR_SHARED}Cheats.cpp
#HEADERS += $${M_DIR_SHARED}CheatSearch.h
#SOURCES += $${M_DIR_SHARED}CheatSearch.cpp
HEADERS += $${M_DIR_SHARED}EEprom.h
SOURCES += $${M_DIR_SHARED}EEprom.cpp
HEADERS += $${M_DIR_SHARED}Flash.h
SOURCES += $${M_DIR_SHARED}Flash.cpp
HEADERS += $${M_DIR_SHARED}Sram.h
SOURCES += $${M_DIR_SHARED}Sram.cpp
HEADERS += $${M_DIR_SHARED}elf.h
SOURCES += $${M_DIR_SHARED}elf.cpp
HEADERS += $${M_DIR_SHARED}RTC.h
SOURCES += $${M_DIR_SHARED}RTC.cpp
HEADERS += $${M_DIR_SHARED}Sound.h
SOURCES += $${M_DIR_SHARED}Sound.cpp
HEADERS += $${M_DIR_SHARED}memgzio.h
SOURCES += $${M_DIR_SHARED}memgzio.c
HEADERS += $${M_DIR_SHARED}fex.h
SOURCES += $${M_DIR_SHARED}fex_mini.cpp
HEADERS += $${M_DIR_SHARED}Util.h
SOURCES += $${M_DIR_SHARED}Util.cpp
SOURCES += $${M_DIR_SHARED}Mode0.cpp
SOURCES += $${M_DIR_SHARED}Mode1.cpp
SOURCES += $${M_DIR_SHARED}Mode2.cpp
SOURCES += $${M_DIR_SHARED}Mode3.cpp
SOURCES += $${M_DIR_SHARED}Mode4.cpp
SOURCES += $${M_DIR_SHARED}Mode5.cpp
#HEADERS += $${M_DIR_SHARED}NLS.h
#HEADERS += $${M_DIR_SHARED}Port.h
#SOURCES += $${M_DIR_SHARED}remote.cpp
# GB APU
HEADERS += $${M_DIR_GBAPU}blargg_common.h
HEADERS += $${M_DIR_GBAPU}blargg_config.h
HEADERS += $${M_DIR_GBAPU}blargg_source.h
HEADERS += $${M_DIR_GBAPU}Blip_Buffer.h
SOURCES += $${M_DIR_GBAPU}Blip_Buffer.cpp
HEADERS += $${M_DIR_GBAPU}Effects_Buffer.h
SOURCES += $${M_DIR_GBAPU}Effects_Buffer.cpp
HEADERS += $${M_DIR_GBAPU}Gb_Apu.h
SOURCES += $${M_DIR_GBAPU}Gb_Apu.cpp
SOURCES += $${M_DIR_GBAPU}Gb_Apu_State.cpp
HEADERS += $${M_DIR_GBAPU}Gb_Oscs.h
SOURCES += $${M_DIR_GBAPU}Gb_Oscs.cpp
HEADERS += $${M_DIR_GBAPU}Multi_Buffer.h
SOURCES += $${M_DIR_GBAPU}Multi_Buffer.cpp
# GBA Core Files
HEADERS += $${M_DIR_AGB}agbprint.h
SOURCES += $${M_DIR_AGB}agbprint.cpp
HEADERS += $${M_DIR_AGB}GBA.h
SOURCES += $${M_DIR_AGB}GBA.cpp
#HEADERS += $${M_DIR_AGB}gbafilter.h
#SOURCES += $${M_DIR_AGB}gbafilter.cpp
HEADERS += $${M_DIR_AGB}GBAGfx.h
SOURCES += $${M_DIR_AGB}GBAGfx.cpp
#HEADERS += $${M_DIR_AGB}GBALink.h
#SOURCES += $${M_DIR_AGB}GBALink.cpp
SOURCES += $${M_DIR_AGB}GBA-arm.cpp
SOURCES += $${M_DIR_AGB}GBA-thumb.cpp
HEADERS += $${M_DIR_AGB}GBAcpu.h
HEADERS += $${M_DIR_AGB}GBAinline.h

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vba-m", "vba-m.vcproj", "{714B3EF3-5D43-421F-A97E-447540E7C137}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
debug|Win32 = debug|Win32
release|Win32 = release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{714B3EF3-5D43-421F-A97E-447540E7C137}.debug|Win32.ActiveCfg = debug|Win32
{714B3EF3-5D43-421F-A97E-447540E7C137}.debug|Win32.Build.0 = debug|Win32
{714B3EF3-5D43-421F-A97E-447540E7C137}.release|Win32.ActiveCfg = release|Win32
{714B3EF3-5D43-421F-A97E-447540E7C137}.release|Win32.Build.0 = release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,437 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="vba-m"
ProjectGUID="{714B3EF3-5D43-421F-A97E-447540E7C137}"
RootNamespace="vba-m"
Keyword="MakeFileProj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="debug|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="qmake -makefile -win32 &quot;CONFIG+=debug&quot; ..\qmake\vba-m.pro&#x0D;&#x0A;nmake debug"
ReBuildCommandLine=""
CleanCommandLine="nmake distclean&#x0D;&#x0A;rmdir /S /Q debug&#x0D;&#x0A;rmdir /S /Q release"
Output="$(OutDir)\VisualBoyAdvance.exe"
PreprocessorDefinitions="WIN32;_DEBUG"
IncludeSearchPath="&quot;$(ProjectDir)&quot;"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="release|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="qmake -makefile -win32 ..\qmake\vba-m.pro&#x0D;&#x0A;nmake release&#x0D;&#x0A;upx --best &quot;$(TargetPath)&quot;"
ReBuildCommandLine=""
CleanCommandLine="nmake distclean&#x0D;&#x0A;rmdir /S /Q debug&#x0D;&#x0A;rmdir /S /Q release"
Output="$(OutDir)\VisualBoyAdvance.exe"
PreprocessorDefinitions="WIN32;NDEBUG"
IncludeSearchPath="&quot;$(ProjectDir)&quot;"
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="GUI"
Filter="cpp;h"
>
<Filter
Name="main"
>
<File
RelativePath="..\..\src\qt\main.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\main.h"
>
</File>
</Filter>
<Filter
Name="MainWnd"
>
<File
RelativePath="..\..\src\qt\MainWnd.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\MainWnd.h"
>
</File>
</Filter>
<Filter
Name="side widgets"
>
<Filter
Name="cheats"
>
<File
RelativePath="..\..\src\qt\sidewidget_cheats.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\sidewidget_cheats.h"
>
</File>
<File
RelativePath="..\..\src\qt\sidewidget_cheats.ui"
>
</File>
</Filter>
</Filter>
<Filter
Name="Config Dialog"
>
<File
RelativePath="..\..\src\qt\configdialog.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\configdialog.h"
>
</File>
<Filter
Name="Pages"
>
<File
RelativePath="..\..\src\qt\MainOptions.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\MainOptions.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="IO"
>
<File
RelativePath="..\..\src\qt\GraphicsOutput.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\GraphicsOutput.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Build"
Filter="pro"
>
<File
RelativePath="..\qmake\vba-m.pro"
>
</File>
<File
RelativePath="..\..\src\qt\vba-m.qrc"
FileType="13"
>
</File>
<File
RelativePath="..\..\src\qt\vba-m.rc"
>
</File>
</Filter>
<Filter
Name="Other"
>
<File
RelativePath="..\..\src\qt\precompile.h"
>
</File>
<File
RelativePath="..\..\src\qt\version.h"
>
</File>
<Filter
Name="EmuManager"
>
<File
RelativePath="..\..\src\qt\emu.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\emu.h"
>
</File>
<File
RelativePath="..\..\src\qt\EmuManager.cpp"
>
</File>
<File
RelativePath="..\..\src\qt\EmuManager.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Core"
>
<Filter
Name="Shared"
>
<File
RelativePath="..\..\src\bios.cpp"
>
</File>
<File
RelativePath="..\..\src\bios.h"
>
</File>
<File
RelativePath="..\..\src\Cheats.cpp"
>
</File>
<File
RelativePath="..\..\src\Cheats.h"
>
</File>
<File
RelativePath="..\..\src\EEprom.cpp"
>
</File>
<File
RelativePath="..\..\src\EEprom.h"
>
</File>
<File
RelativePath="..\..\src\elf.cpp"
>
</File>
<File
RelativePath="..\..\src\elf.h"
>
</File>
<File
RelativePath="..\..\src\fex.h"
>
</File>
<File
RelativePath="..\..\src\fex_mini.cpp"
>
</File>
<File
RelativePath="..\..\src\Flash.cpp"
>
</File>
<File
RelativePath="..\..\src\Flash.h"
>
</File>
<File
RelativePath="..\..\src\Globals.cpp"
>
</File>
<File
RelativePath="..\..\src\Globals.h"
>
</File>
<File
RelativePath="..\..\src\memgzio.c"
>
</File>
<File
RelativePath="..\..\src\memgzio.h"
>
</File>
<File
RelativePath="..\..\src\Mode0.cpp"
>
</File>
<File
RelativePath="..\..\src\Mode1.cpp"
>
</File>
<File
RelativePath="..\..\src\Mode2.cpp"
>
</File>
<File
RelativePath="..\..\src\Mode3.cpp"
>
</File>
<File
RelativePath="..\..\src\Mode4.cpp"
>
</File>
<File
RelativePath="..\..\src\Mode5.cpp"
>
</File>
<File
RelativePath="..\..\src\RTC.cpp"
>
</File>
<File
RelativePath="..\..\src\RTC.h"
>
</File>
<File
RelativePath="..\..\src\Sound.cpp"
>
</File>
<File
RelativePath="..\..\src\Sound.h"
>
</File>
<File
RelativePath="..\..\src\Sram.cpp"
>
</File>
<File
RelativePath="..\..\src\Sram.h"
>
</File>
<File
RelativePath="..\..\src\System.h"
>
</File>
<File
RelativePath="..\..\src\Util.cpp"
>
</File>
<File
RelativePath="..\..\src\Util.h"
>
</File>
</Filter>
<Filter
Name="GBA"
>
<File
RelativePath="..\..\src\agb\agbprint.cpp"
>
</File>
<File
RelativePath="..\..\src\agb\agbprint.h"
>
</File>
<File
RelativePath="..\..\src\agb\GBA-arm.cpp"
>
</File>
<File
RelativePath="..\..\src\agb\GBA-thumb.cpp"
>
</File>
<File
RelativePath="..\..\src\agb\GBA.cpp"
>
</File>
<File
RelativePath="..\..\src\agb\GBA.h"
>
</File>
<File
RelativePath="..\..\src\agb\GBAcpu.h"
>
</File>
<File
RelativePath="..\..\src\agb\GBAGfx.cpp"
>
</File>
<File
RelativePath="..\..\src\agb\GBAGfx.h"
>
</File>
<File
RelativePath="..\..\src\agb\GBAinline.h"
>
</File>
</Filter>
<Filter
Name="APU"
>
<File
RelativePath="..\..\src\dmg\gb_apu\blargg_common.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\blargg_config.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\blargg_source.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Blip_Buffer.cpp"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Blip_Buffer.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Effects_Buffer.cpp"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Effects_Buffer.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Gb_Apu.cpp"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Gb_Apu.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Gb_Apu_State.cpp"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Gb_Oscs.cpp"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Gb_Oscs.h"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Multi_Buffer.cpp"
>
</File>
<File
RelativePath="..\..\src\dmg\gb_apu\Multi_Buffer.h"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,85 +0,0 @@
// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "EmuManager.h"
EmuManager::EmuManager()
: romBuffer( 0 )
{
}
EmuManager::~EmuManager()
{
if( romBuffer != 0 ) {
free( romBuffer );
romBuffer = 0;
}
}
void EmuManager::setROM( QString &file )
{
romPath = file;
}
QString &EmuManager::getROM()
{
return romPath;
}
bool EmuManager::loadROM()
{
// validate ROM
if( romPath.isEmpty() ) return false;
QFile file( romPath );
if( !file.exists() ) return false;
qint64 size = file.size();
if( ( size == 0 ) || ( size > 0x2000000 /* 32MB */ ) ) return false;
// TODO: add further validation
// read ROM into memory
if( !file.open( QIODevice::ReadOnly ) ) return false;
if( romBuffer != 0 ) {
// resize the buffer
unsigned char *temp;
temp = (unsigned char *)realloc( romBuffer, size );
if( temp == 0 ) {
free( romBuffer );
return false;
} else {
romBuffer = temp;
}
} else {
// create the buffer
romBuffer = (unsigned char *)malloc( size );
if( romBuffer == 0 ) return false;
}
if( -1 == file.read( (char *)romBuffer, size ) ) return false;
return true;
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef EMUMANAGER_H
#define EMUMANAGER_H
#include "precompile.h"
#include "emu.h"
// class to abstract emulation control
class EmuManager
{
public:
EmuManager();
~EmuManager();
void setROM( QString &file );
QString &getROM();
bool loadROM();
private:
QString romPath;
unsigned char *romBuffer;
};
#endif // #ifndef EMUMANAGER_H

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "GraphicsOutput.h"
GraphicsOutput::GraphicsOutput( QWidget *parent)
: QGLWidget( parent ),
m_api( NONE )
{
}
GraphicsOutput::~GraphicsOutput()
{
}
bool GraphicsOutput::setAPI( GraphicsOutput::DISPLAY_API api )
{
if( ( api == OPENGL ) && ( !QGLFormat::hasOpenGL() ) ) {
return false;
}
m_api = api;
return true;
}
GraphicsOutput::DISPLAY_API GraphicsOutput::getAPI()
{
return m_api;
}
void GraphicsOutput::render()
{
repaint(); // immediately calls paintEvent()
}
void GraphicsOutput::paintEvent( QPaintEvent * )
{
if( m_api == NONE ) return;
QPainter painter;
painter.begin( this );
painter.setRenderHint( QPainter::Antialiasing ); // enable AA if supported by OpenGL device
painter.setRenderHint( QPainter::TextAntialiasing );
painter.setRenderHint( QPainter::HighQualityAntialiasing );
painter.fillRect( rect(), QBrush( QColor( 0xFF, 0x00, 0x00 ), Qt::SolidPattern ) );
painter.setPen( QColor( 0x00, 0x00, 0xFF ) );
painter.drawEllipse( rect() );
static unsigned int counter = 0;
static QTime firstTime = QTime::currentTime();
int tDiff = firstTime.secsTo( QTime::currentTime() );
int fps = 0;
if( tDiff != 0 ) {
fps = counter / tDiff;
}
painter.setPen( QColor( 0x00, 0xFF, 0x00 ) );
painter.setFont( QFont( "Arial", 14, QFont::Bold ) );
painter.drawText( rect(), Qt::AlignCenter, "Frame Number " + QString::number( counter++ ) +
"\nFPS: " + QString::number( fps ) );
painter.end();
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef GRAPHICSOUTPUT_H
#define GRAPHICSOUTPUT_H
#include "precompile.h"
// this class uses a QGLWidget with QPainter, which uses OpenGL acceleration if supported
class GraphicsOutput : public QGLWidget
{
Q_OBJECT
public:
GraphicsOutput( QWidget *parent );
~GraphicsOutput();
enum DISPLAY_API
{
NONE,
QPAINTER,
OPENGL
};
bool setAPI( DISPLAY_API api );
DISPLAY_API getAPI();
public slots:
void render();
protected:
void paintEvent( QPaintEvent *event );
private:
DISPLAY_API m_api;
};
#endif // #ifndef GRAPHICSOUTPUT_H

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@ -1,312 +0,0 @@
// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "MainOptions.h"
VideoOptionsPage::VideoOptionsPage(QWidget *parent)
: QWidget(parent)
{
QGroupBox *RenderGroup = new QGroupBox(tr("Renderer Options"));
QLabel *RenderLabel = new QLabel(tr("Renderer:"));
QComboBox *RenderCombo = new QComboBox;
RenderCombo->addItem("OpenGL");
RenderCombo->addItem("QPainter");
QLabel *ResLabel = new QLabel(tr("Resolution:"));
QComboBox *ResCombo = new QComboBox;
ResCombo->addItem("320x200");
ResCombo->addItem("320x240");
ResCombo->addItem("400x300");
ResCombo->addItem("512x384");
ResCombo->addItem("640x480");
ResCombo->addItem("800x600");
ResCombo->addItem("1024x768");
ResCombo->addItem("1280x1024");
QLabel *SWFilterLabel = new QLabel(tr("Software Filter:"));
QComboBox *SWFilterCombo = new QComboBox;
SWFilterCombo->addItem("2xSai");
SWFilterCombo->addItem("HQ2X");
SWFilterCombo->addItem("HQ3X");
SWFilterCombo->addItem("HQ4X");
SWFilterCombo->addItem("Super Eagle");
SWFilterCombo->addItem("SuperScale");
SWFilterCombo->addItem("Bilinear Plus");
QLabel *HWFilterLabel = new QLabel(tr("Hardware Filter:"));
QComboBox *HWFilterCombo = new QComboBox;
HWFilterCombo->addItem("Nearest");
HWFilterCombo->addItem("Bilinear");
QHBoxLayout *RenderLayout = new QHBoxLayout;
RenderLayout->addWidget(RenderLabel);
RenderLayout->addWidget(RenderCombo);
QHBoxLayout *ResLayout = new QHBoxLayout;
ResLayout->addWidget(ResLabel);
ResLayout->addWidget(ResCombo);
QHBoxLayout *SWFilterLayout = new QHBoxLayout;
SWFilterLayout->addWidget(SWFilterLabel);
SWFilterLayout->addWidget(SWFilterCombo);
QHBoxLayout *HWFilterLayout = new QHBoxLayout;
HWFilterLayout->addWidget(HWFilterLabel);
HWFilterLayout->addWidget(HWFilterCombo);
QCheckBox *TripleBufCheckBox = new QCheckBox(tr("Triple Buffering"));
QCheckBox *VerticalSyncCheckBox = new QCheckBox(tr("Vertical Sync"));
QCheckBox *DisableStatCheckBox = new QCheckBox(tr("Disable status messages"));
QGridLayout *CheckLayout = new QGridLayout;
CheckLayout->addWidget(TripleBufCheckBox, 3, 2);
CheckLayout->addWidget(VerticalSyncCheckBox, 4, 2);
CheckLayout->addWidget(DisableStatCheckBox, 5, 2);
QVBoxLayout *configLayout = new QVBoxLayout;
configLayout->addLayout(RenderLayout);
configLayout->addLayout(ResLayout);
configLayout->addLayout(HWFilterLayout);
configLayout->addLayout(SWFilterLayout);
configLayout->addLayout(CheckLayout);
RenderGroup->setLayout(configLayout);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(RenderGroup);
mainLayout->addStretch(1);
setLayout(mainLayout);
}
InputOptionsPage::InputOptionsPage(QWidget *parent)
: QWidget(parent)
{
QGroupBox *InputGroup = new QGroupBox(tr("Input Keys"));
QLabel *StartLabel = new QLabel(tr("Start:"));
QLineEdit *StartEdit = new QLineEdit;
QLabel *SelectLabel = new QLabel(tr("Select:"));
QLineEdit *SelectEdit = new QLineEdit;
QLabel *UpLabel = new QLabel(tr("Up:"));
QLineEdit *UpEdit = new QLineEdit;
QLabel *DownLabel = new QLabel(tr("Down:"));
QLineEdit *DownEdit = new QLineEdit;
QLabel *LeftLabel = new QLabel(tr("Left:"));
QLineEdit *LeftEdit = new QLineEdit;
QLabel *RightLabel = new QLabel(tr("Right:"));
QLineEdit *RightEdit = new QLineEdit;
QLabel *ALabel = new QLabel(tr("A:"));
QLineEdit *AEdit = new QLineEdit;
QLabel *BLabel = new QLabel(tr("B:"));
QLineEdit *BEdit = new QLineEdit;
QLabel *LLabel = new QLabel(tr("L:"));
QLineEdit *LEdit = new QLineEdit;
QLabel *RLabel = new QLabel(tr("R:"));
QLineEdit *REdit = new QLineEdit;
QLabel *GSLabel = new QLabel(tr("Gameshark:"));
QLineEdit *GSEdit = new QLineEdit;
QLabel *SpeedUpLabel = new QLabel(tr("Speed Up:"));
QLineEdit *SpeedUpEdit = new QLineEdit;
QLabel *ScreenshotLabel = new QLabel(tr("Screenshot:"));
QLineEdit *ScreenshotEdit = new QLineEdit;
QCheckBox *MultipleAssignCheckBox = new QCheckBox(tr("Multiple key assignments"));
QGridLayout *InputLayout = new QGridLayout;
InputLayout->addWidget(StartLabel, 0, 0);
InputLayout->addWidget(StartEdit, 0, 1);
InputLayout->addWidget(SelectLabel, 1, 0);
InputLayout->addWidget(SelectEdit, 1, 1);
InputLayout->addWidget(UpLabel, 2, 0);
InputLayout->addWidget(UpEdit, 2, 1);
InputLayout->addWidget(DownLabel, 3, 0);
InputLayout->addWidget(DownEdit, 3, 1);
InputLayout->addWidget(LeftLabel, 4, 0);
InputLayout->addWidget(LeftEdit, 4, 1);
InputLayout->addWidget(RightLabel, 5, 0);
InputLayout->addWidget(RightEdit, 5, 1);
InputLayout->addWidget(ALabel, 6, 0);
InputLayout->addWidget(AEdit, 6, 1);
InputLayout->addWidget(BLabel, 7, 0);
InputLayout->addWidget(BEdit, 7, 1);
InputLayout->addWidget(LLabel, 8, 0);
InputLayout->addWidget(LEdit, 8, 1);
InputLayout->addWidget(RLabel, 9, 0);
InputLayout->addWidget(REdit, 9, 1);
InputLayout->addWidget(GSLabel, 0, 2);
InputLayout->addWidget(GSEdit, 0, 3);
InputLayout->addWidget(SpeedUpLabel, 1, 2);
InputLayout->addWidget(SpeedUpEdit, 1, 3);
InputLayout->addWidget(ScreenshotLabel, 2, 2);
InputLayout->addWidget(ScreenshotEdit, 2, 3);
InputLayout->addWidget(MultipleAssignCheckBox, 3, 2);
InputGroup->setLayout(InputLayout);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(InputGroup);
mainLayout->addSpacing(12);
mainLayout->addStretch(1);
setLayout(mainLayout);
}
SoundOptionsPage::SoundOptionsPage(QWidget *parent)
: QWidget(parent)
{
QGroupBox *SoundGroup = new QGroupBox(tr("Sound Options"));
QLabel *APILabel = new QLabel(tr("Sound API:"));
QComboBox *APICombo = new QComboBox;
APICombo->addItem("DirectSound");
APICombo->addItem("OpenAL");
APICombo->addItem("XAudio2");
APICombo->addItem("OSS");
QLabel *SRLabel = new QLabel(tr("Sample Rate:"));
QComboBox *SRCombo = new QComboBox;
SRCombo->addItem("11025 Hz");
SRCombo->addItem("22050 Hz");
SRCombo->addItem("44100 Hz");
SRCombo->addItem("48000 Hz");
QHBoxLayout *APILayout = new QHBoxLayout;
APILayout->addWidget(APILabel);
APILayout->addWidget(APICombo);
QHBoxLayout *SRLayout = new QHBoxLayout;
SRLayout->addWidget(SRLabel);
SRLayout->addWidget(SRCombo);
QCheckBox *SoundSyncCheckBox = new QCheckBox(tr("Sync game to audio"));
QCheckBox *MuteAudioCheckBox = new QCheckBox(tr("Mute audio"));
QCheckBox *InterpolateCheckBox = new QCheckBox(tr("Interpolate audio"));
QCheckBox *EchoCheckBox = new QCheckBox(tr("GB audio echo"));
QGridLayout *CheckLayout = new QGridLayout;
CheckLayout->addWidget(SoundSyncCheckBox, 3, 2);
CheckLayout->addWidget(MuteAudioCheckBox, 4, 2);
CheckLayout->addWidget(InterpolateCheckBox, 5, 2);
CheckLayout->addWidget(EchoCheckBox, 6, 2);
QVBoxLayout *configLayout = new QVBoxLayout;
configLayout->addLayout(APILayout);
configLayout->addLayout(SRLayout);
configLayout->addLayout(CheckLayout);
SoundGroup->setLayout(configLayout);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(SoundGroup);
mainLayout->addStretch(1);
setLayout(mainLayout);
}
DirecOptionsPage::DirecOptionsPage(QWidget *parent)
: QWidget(parent)
{
QGroupBox *DirectoryGroup = new QGroupBox(tr("Directory Options"));
QLabel *GBAROMLabel = new QLabel(tr("GBA ROMs:"));
QLineEdit *GBAROMEdit = new QLineEdit;
QPushButton *GBAROMButton = new QPushButton(tr("&..."));
QLabel *GBCROMLabel = new QLabel(tr("GBC ROMs:"));
QLineEdit *GBCROMEdit = new QLineEdit;
QPushButton *GBCROMButton = new QPushButton(tr("&..."));
QLabel *GBROMLabel = new QLabel(tr("GB ROMs:"));
QLineEdit *GBROMEdit = new QLineEdit;
QPushButton *GBROMButton = new QPushButton(tr("&..."));
QLabel *NativeSaveLabel = new QLabel(tr("Native Saves:"));
QLineEdit *NativeSaveEdit = new QLineEdit;
QPushButton *NativeSaveButton = new QPushButton(tr("&..."));
QLabel *SaveStateLabel = new QLabel(tr("Savestates:"));
QLineEdit *SaveStateEdit = new QLineEdit;
QPushButton *SaveStateButton = new QPushButton(tr("&..."));
QLabel *ScreenshotLabel = new QLabel(tr("Screenshots:"));
QLineEdit *ScreenshotEdit = new QLineEdit;
QPushButton *ScreenshotButton = new QPushButton(tr("&..."));
QLabel *GBMonoBIOSLabel = new QLabel(tr("GB Mono BIOS:"));
QLineEdit *GBMonoBIOSEdit = new QLineEdit;
QPushButton *GBMonoBIOSButton = new QPushButton(tr("&..."));
QLabel *GBABIOSLabel = new QLabel(tr("GBA BIOS:"));
QLineEdit *GBABIOSEdit = new QLineEdit;
QPushButton *GBABIOSButton = new QPushButton(tr("&..."));
QGridLayout *DirectoryLayout = new QGridLayout;
DirectoryLayout->addWidget(GBAROMLabel, 0, 0);
DirectoryLayout->addWidget(GBAROMEdit, 0, 1);
DirectoryLayout->addWidget(GBAROMButton, 0, 2);
DirectoryLayout->addWidget(GBCROMLabel, 1, 0);
DirectoryLayout->addWidget(GBCROMEdit, 1, 1);
DirectoryLayout->addWidget(GBCROMButton, 1, 2);
DirectoryLayout->addWidget(GBROMLabel, 2, 0);
DirectoryLayout->addWidget(GBROMEdit, 2, 1);
DirectoryLayout->addWidget(GBROMButton, 2, 2);
DirectoryLayout->addWidget(NativeSaveLabel, 3, 0);
DirectoryLayout->addWidget(NativeSaveEdit, 3, 1);
DirectoryLayout->addWidget(NativeSaveButton, 3, 2);
DirectoryLayout->addWidget(SaveStateLabel, 4, 0);
DirectoryLayout->addWidget(SaveStateEdit, 4, 1);
DirectoryLayout->addWidget(SaveStateButton, 4, 2);
DirectoryLayout->addWidget(ScreenshotLabel, 5, 0);
DirectoryLayout->addWidget(ScreenshotEdit, 5, 1);
DirectoryLayout->addWidget(ScreenshotButton, 5, 2);
DirectoryLayout->addWidget(GBMonoBIOSLabel, 6, 0);
DirectoryLayout->addWidget(GBMonoBIOSEdit, 6, 1);
DirectoryLayout->addWidget(GBMonoBIOSButton, 6, 2);
DirectoryLayout->addWidget(GBABIOSLabel, 7, 0);
DirectoryLayout->addWidget(GBABIOSEdit, 7, 1);
DirectoryLayout->addWidget(GBABIOSButton, 7, 2);
DirectoryGroup->setLayout(DirectoryLayout);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(DirectoryGroup);
mainLayout->addStretch(1);
setLayout(mainLayout);
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef MAINOPTIONS_H
#define MAINOPTIONS_H
#include "precompile.h"
class VideoOptionsPage : public QWidget
{
Q_OBJECT
public:
VideoOptionsPage(QWidget *parent = 0);
};
class InputOptionsPage : public QWidget
{
Q_OBJECT
public:
InputOptionsPage(QWidget *parent = 0);
};
class SoundOptionsPage : public QWidget
{
Q_OBJECT
public:
SoundOptionsPage(QWidget *parent = 0);
};
class DirecOptionsPage : public QWidget
{
Q_OBJECT
public:
DirecOptionsPage(QWidget *parent = 0);
};
#endif

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "MainWnd.h"
#include "version.h"
#include "configdialog.h"
#include "sidewidget_cheats.h"
MainWnd::MainWnd( QTranslator **trans, QSettings *settings, QWidget *parent )
: QMainWindow( parent ),
translator( trans ),
settings( settings ),
fileMenu( 0 ),
settingsMenu( 0 ),
enableTranslationAct( 0 ),
toolsMenu( 0 ),
helpMenu( 0 ),
dockWidget_cheats( 0 ),
emuManager( 0 ),
graphicsOutput( 0 )
{
createDisplay();
setMinimumSize( 320, 240 );
setWindowTitle( "VBA-M" );
createDockWidgets();
createActions();
createMenus();
loadSettings();
emuManager = new EmuManager();
}
MainWnd::~MainWnd()
{
if( emuManager != 0 ) {
delete emuManager;
emuManager = 0;
}
if( graphicsOutput != 0 ) {
delete graphicsOutput;
graphicsOutput = 0;
}
}
void MainWnd::loadSettings()
{
QVariant v;
v = settings->value( "MainWnd/geometry");
if( v.isValid() ) {
restoreGeometry( v.toByteArray() );
}
v = settings->value( "MainWnd/state" );
if( v.isValid() ) {
restoreState( v.toByteArray() );
}
v = settings->value( "App/language_file" );
if( v.isValid() ) {
languageFile = v.toString();
if( loadTranslation() ) {
// only enable language if it loaded correctly
v = settings->value( "App/language_enable" );
enableTranslation( v.toBool() );
}
}
}
void MainWnd::saveSettings()
{
QVariant v;
v = saveGeometry();
settings->setValue( "MainWnd/geometry", v );
// state of toolbars and dock widgets
// all memorizable widgets need an objectName!
v = saveState();
settings->setValue( "MainWnd/state", v );
v = enableTranslationAct->isChecked();
settings->setValue( "App/language_enable", v );
}
void MainWnd::createActions()
{
bool enabled, checked;
if( enableTranslationAct != 0 ) {
enabled = enableTranslationAct->isEnabled(); // memorize state
checked = enableTranslationAct->isChecked();
delete enableTranslationAct;
enableTranslationAct = 0;
} else {
enabled = false;
checked = false;
}
enableTranslationAct = new QAction( tr( "Enable translation" ), this );
enableTranslationAct->setEnabled( enabled );
enableTranslationAct->setCheckable( true );
enableTranslationAct->setChecked( checked );
connect( enableTranslationAct, SIGNAL( toggled( bool ) ), this, SLOT( enableTranslation( bool ) ) );
}
void MainWnd::createMenus()
{
if( fileMenu ) {
delete fileMenu;
fileMenu = 0;
}
if( settingsMenu ) {
delete settingsMenu;
settingsMenu = 0;
}
if( toolsMenu ) {
delete toolsMenu;
toolsMenu = 0;
}
if( helpMenu ) {
delete helpMenu;
helpMenu = 0;
}
// File menu
fileMenu = menuBar()->addMenu( tr( "File" ) );
fileMenu->addAction( QIcon( ":/resources/open.png" ), tr( "Open ROM" ), this, SLOT( showOpenROM() ) );
fileMenu->addAction( QIcon( ":/resources/exit.png" ), tr( "Exit" ), this, SLOT( close() ) );
// Settings menu
settingsMenu = menuBar()->addMenu( tr( "Settings" ) );
settingsMenu->addAction( QIcon( ":/resources/settings.png" ), tr( "Main options..." ), this, SLOT( showMainOptions() ) );
settingsMenu->addAction( QIcon( ":/resources/locale.png" ), tr( "Select language..." ), this, SLOT( selectLanguage() ) );
settingsMenu->addAction( enableTranslationAct );
// Tools menu
toolsMenu = menuBar()->addMenu( tr( "Tools" ) );
QAction *toggleCheats = dockWidget_cheats->toggleViewAction();
toggleCheats->setText( tr( "Show cheats sidebar" ) );
toolsMenu->addAction( toggleCheats ) ;
// Help menu
helpMenu = menuBar()->addMenu( tr( "Help" ) );
helpMenu->addAction( QIcon( ":/resources/vba-m.png" ), tr( "About VBA-M..." ), this, SLOT( showAbout() ) );
helpMenu->addAction( QIcon( ":/resources/gl.png" ), tr( "About OpenGL..." ), this, SLOT( showAboutOpenGL() ) );
helpMenu->addAction( QIcon( ":/resources/qt_logo.png" ), tr( "About Qt..." ), qApp, SLOT( aboutQt() ) );
}
void MainWnd::createDockWidgets()
{
if( dockWidget_cheats != 0 ) {
delete dockWidget_cheats;
dockWidget_cheats = 0;
}
// Cheat Widget
dockWidget_cheats = new QDockWidget( tr( "Cheats" ), this );
dockWidget_cheats->setObjectName( "dockWidget_cheats" ); // necessary for MainWnd::saveState
SideWidget_Cheats *sw_cheats = new SideWidget_Cheats( dockWidget_cheats );
dockWidget_cheats->setAllowedAreas( Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea );
dockWidget_cheats->setWidget( sw_cheats );
addDockWidget( Qt::LeftDockWidgetArea, dockWidget_cheats );
dockWidget_cheats->hide();
}
bool MainWnd::createDisplay()
{
if( graphicsOutput != 0 ) {
delete graphicsOutput;
graphicsOutput = 0;
}
graphicsOutput = new GraphicsOutput( this );
if( !graphicsOutput->setAPI( GraphicsOutput::QPAINTER ) ) return false;
setCentralWidget( graphicsOutput );
QTimer *timer = new QTimer( this );
connect( timer, SIGNAL( timeout() ), graphicsOutput, SLOT( render() ) );
timer->start( 15 ); // set to 0 for idle time processing
// 1000 / 60 = 60 fps, but only results to 40 fps in reality.
// possible workaround: call timer more often and return or wait if too early
return true;
}
void MainWnd::closeEvent( QCloseEvent * )
{
saveSettings();
}
bool MainWnd::selectLanguage()
{
QString file = QFileDialog::getOpenFileName(
this,
tr( "Select language" ),
"lang",
tr( "Language files (*.qm)" ) );
if( file.isNull() ) return false;
languageFile = file;
bool ret = loadTranslation();
ret &= enableTranslation( true );
if( ret == false ) {
QMessageBox::critical( this, tr( "Error!" ), tr( "Language file can not be loaded!" ) );
}
return ret;
}
bool MainWnd::loadTranslation()
{
settings->setValue( "App/language_file", languageFile );
if( !languageFile.endsWith( tr( ".qm" ), Qt::CaseInsensitive ) ) return false;
QString file = languageFile;
// remove current translation
enableTranslation( false );
if( *translator != 0 ) {
delete *translator;
*translator = 0;
}
file.chop( 3 ); // remove file extension ".qm"
// load new translation
*translator = new QTranslator();
bool ret = (*translator)->load( file );
enableTranslationAct->setEnabled( ret );
return ret;
}
bool MainWnd::enableTranslation( bool enable )
{
if( enable ) {
if( *translator != 0 ) {
qApp->installTranslator( *translator );
enableTranslationAct->setChecked( true );
} else {
return false;
}
} else {
if( *translator != 0 ) {
qApp->removeTranslator( *translator );
} else {
return false;
}
}
// apply translation
// the user might have to restart the application to apply changes completely
QByteArray windowState = saveState();
createDockWidgets();
createActions();
createMenus();
restoreState( windowState );
return true;
}
void MainWnd::showAbout()
{
QString info( "VisualBoyAdvance-M\n" );
info += tr( "Version" ) + " " + VERSION_STR + "\n";
info += tr( "Compile date:" ) + " " + __DATE__ + "\n";
// translators may use this string to give informations about the language file
info += "\n" + tr ( "No language file loaded." ) + "\n";
info += "\n" + tr ( "This program is licensed under terms of the GNU General Public License." );
QMessageBox::about( this, tr( "About VBA-M" ), info );
}
void MainWnd::showOpenROM()
{
QString file = QFileDialog::getOpenFileName(
this,
tr( "Select ROM" ),
"",
tr( "All ROMs (*.dmg *.sgb *.cgb *.agb *.gb *.gbc *.gba *.bin *.zip *.gz *.7z *.jma);;Game Boy ROMs (*.dmg *.gb);;Super Game Boy ROMs (*.sgb);;Game Boy Color ROMs (*.cgb *.gbc);;Game Boy Advance ROMs (*.agb *.gba);;Compressed ROMs (*.zip *.gz *.7z *.jma);;All Files (*.* *)" ) );
if( file.isNull() ) return;
emuManager->setROM( file );
if( !emuManager->loadROM() ) {
QMessageBox::critical( this, tr( "Error!" ), tr( "Can not load ROM!" ) );
return;
}
// TODO: start emulation
}
void MainWnd::showMainOptions()
{
ConfigDialog dialog;
dialog.exec();
}
void MainWnd::showAboutOpenGL()
{
QString info;
if( QGLFormat::hasOpenGL() ) {
QGLFormat::OpenGLVersionFlags flags = QGLFormat::openGLVersionFlags();
if( flags & QGLFormat::OpenGL_Version_2_1 ) {
info = tr( "OpenGL version 2.1 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_2_0 ) {
info = tr( "OpenGL version 2.0 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_1_5 ) {
info = tr( "OpenGL version 1.5 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_1_4 ) {
info = tr( "OpenGL version 1.4 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_1_3 ) {
info = tr( "OpenGL version 1.3 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_1_2 ) {
info = tr( "OpenGL version 1.2 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_1_1 ) {
info = tr( "OpenGL version 1.1 is present." );
} else
if( flags & QGLFormat::OpenGL_Version_None ) {
info = tr( "OpenGL is NOT available!" );
}
} else {
info = tr( "OpenGL is NOT available!" );
}
QMessageBox *test = new QMessageBox( QMessageBox::NoIcon, tr( "About OpenGL" ), info, QMessageBox::NoButton, this );
test->setWindowIcon( QIcon( ":/resources/gl.png" ) );
test->show();
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef MAINWND_H
#define MAINWND_H
#include "precompile.h"
#include "EmuManager.h"
#include "GraphicsOutput.h"
class MainWnd : public QMainWindow
{
Q_OBJECT
public:
MainWnd( QTranslator **trans, QSettings *settings, QWidget *parent = 0 );
~MainWnd();
public slots:
void closeEvent( QCloseEvent * );
private:
void loadSettings();
void saveSettings();
bool loadTranslation();
void createActions();
void createMenus();
void createDockWidgets();
bool createDisplay();
QTranslator **translator;
QString languageFile;
QSettings *settings;
QMenu *fileMenu;
QMenu *settingsMenu;
QAction *enableTranslationAct;
QMenu *toolsMenu;
QMenu *helpMenu;
QDockWidget *dockWidget_cheats;
EmuManager *emuManager;
GraphicsOutput *graphicsOutput;
private slots:
bool selectLanguage();
bool enableTranslation( bool enable );
void showAbout();
void showAboutOpenGL();
void showOpenROM();
void showMainOptions();
};
#endif // #ifndef MAINWND_H

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "configdialog.h"
#include "MainOptions.h"
ConfigDialog::ConfigDialog()
{
// close button
QPushButton *closeButton = new QPushButton( tr( "Close" ) );
closeButton->setMaximumSize( closeButton->sizeHint() );
connect( closeButton, SIGNAL( clicked() ), this, SLOT( close() ) );
// settings
pagesWidget = new QStackedWidget;
pagesWidget->addWidget( new VideoOptionsPage( pagesWidget ) );
pagesWidget->addWidget( new SoundOptionsPage( pagesWidget ) );
pagesWidget->addWidget( new InputOptionsPage( pagesWidget ) );
pagesWidget->addWidget( new DirecOptionsPage( pagesWidget ) );
// item box
contentsWidget = new QListWidget;
contentsWidget->setViewMode( QListView::IconMode );
contentsWidget->setIconSize( QSize( 64, 64 ) );
contentsWidget->setUniformItemSizes( true ); // enable optimizations
contentsWidget->setMovement( QListView::Static );
contentsWidget->setResizeMode( QListView::Adjust );
contentsWidget->setFlow( QListView::TopToBottom );
contentsWidget->setSpacing( 8 );
createIcons();
contentsWidget->setCurrentRow( 0 );
// set optimal width
int width = contentsWidget->sizeHintForColumn( 0 ) + 16; // not 100% accurate yet!
contentsWidget->setMinimumWidth( width );
contentsWidget->setMaximumWidth( width );
// set up layout
QVBoxLayout *verticalLayout = new QVBoxLayout;
verticalLayout->addWidget( pagesWidget );
verticalLayout->addWidget( closeButton, 0, Qt::AlignRight );
QHBoxLayout *horizontalLayout = new QHBoxLayout( this );
horizontalLayout->addWidget( contentsWidget );
horizontalLayout->addLayout( verticalLayout );
setWindowTitle(tr("Options"));
setWindowIcon( QIcon( ":/resources/settings.png" ) );
}
void ConfigDialog::createIcons()
{
QListWidgetItem *VideoButton = new QListWidgetItem(contentsWidget); // automatically inserts item into parent
VideoButton->setIcon(QIcon(":/resources/video.png"));
VideoButton->setText(tr("Video"));
VideoButton->setTextAlignment(Qt::AlignHCenter);
VideoButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *SoundButton = new QListWidgetItem(contentsWidget);
SoundButton->setIcon(QIcon(":/resources/sound.png"));
SoundButton->setText(tr("Sound"));
SoundButton->setTextAlignment(Qt::AlignHCenter);
SoundButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *InputButton = new QListWidgetItem(contentsWidget);
InputButton->setIcon(QIcon(":/resources/input.png"));
InputButton->setText(tr("Input"));
InputButton->setTextAlignment(Qt::AlignHCenter);
InputButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *DirecButton = new QListWidgetItem(contentsWidget);
DirecButton->setIcon(QIcon(":/resources/folder-orange.png"));
DirecButton->setText(tr("Directory"));
DirecButton->setTextAlignment(Qt::AlignHCenter);
DirecButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
connect(contentsWidget,
SIGNAL(currentItemChanged(QListWidgetItem *, QListWidgetItem *)),
this, SLOT(changePage(QListWidgetItem *, QListWidgetItem*)));
}
void ConfigDialog::changePage(QListWidgetItem *current, QListWidgetItem *previous)
{
if (!current)
current = previous;
pagesWidget->setCurrentIndex(contentsWidget->row(current));
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CONFIGDIALOG_H
#define CONFIGDIALOG_H
#include "precompile.h"
class ConfigDialog : public QDialog
{
Q_OBJECT
public:
ConfigDialog();
public slots:
void changePage( QListWidgetItem *current, QListWidgetItem *previous );
private:
void createIcons();
QListWidget *contentsWidget;
QStackedWidget *pagesWidget;
};
#endif

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// This file adds all the code required by System.h
#include "emu.h"
int emulating = 0;
int systemFrameSkip = 0;
int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
u32 systemColorMap32[0x10000];
u16 systemColorMap16[0x10000];
int systemRedShift = 0;
int systemBlueShift = 0;
int systemGreenShift = 0;
int systemColorDepth = 32;
int systemDebug = 0;
int systemVerbose = 0;
void (*dbgSignal)( int sig, int number ) = debuggerSignal;
void (*dbgOutput)( const char *s, u32 addr ) = debuggerOutput;
bool systemReadJoypads()
{
// TODO: implement
return false;
}
u32 systemReadJoypad( int which )
{
// TODO: implement
return 0;
}
void systemUpdateMotionSensor()
{
// TODO: implement
}
int systemGetSensorX()
{
// TODO: implement
return 0;
}
int systemGetSensorY()
{
// TODO: implement
return 0;
}
u32 systemGetClock()
{
// TODO: implement
return 0;
}
void systemMessage( int number, const char *defaultMsg, ... )
{
// TODO: implement
}
void systemScreenCapture( int captureNumber )
{
// TODO: implement
}
void systemDrawScreen()
{
// TODO: implement
}
void systemShowSpeed( int speed )
{
// TODO: implement
}
void system10Frames( int rate )
{
// TODO: implement
}
void systemFrame()
{
// TODO: implement
}
bool systemPauseOnFrame()
{
// TODO: implement
return false;
}
void debuggerOutput( const char *s, u32 addr )
{
// TODO: implement
}
void debuggerSignal( int sig,int number )
{
// TODO: implement
}
void winlog( const char *msg, ... )
{
// TODO: implement
}
void systemWriteDataToSoundBuffer()
{
// TODO: implement
}
void systemSoundShutdown()
{
// TODO: implement
}
void systemSoundPause()
{
// TODO: implement
}
void systemSoundResume()
{
// TODO: implement
}
void systemSoundReset()
{
// TODO: implement
}
bool systemSoundInit()
{
// TODO: implement
return false;
}
bool systemCanChangeSoundQuality()
{
// TODO: implement
return false;
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef EMU_H
#define EMU_H
#include "../System.h"
// Global Variables
extern int emulating;
extern int systemFrameSkip;
extern int systemSaveUpdateCounter;
extern u32 systemColorMap32[0x10000];
extern u16 systemColorMap16[0x10000];
extern int systemRedShift;
extern int systemBlueShift;
extern int systemGreenShift;
extern int systemColorDepth;
extern int systemDebug;
extern int systemVerbose;
// Global Functions
bool systemReadJoypads();
u32 systemReadJoypad( int which );
void systemUpdateMotionSensor();
int systemGetSensorX();
int systemGetSensorY();
u32 systemGetClock();
void systemMessage( int number, const char *defaultMsg, ... );
void winlog( const char *msg, ... );
void debuggerSignal( int sig,int number );
void debuggerOutput( const char *s, u32 addr );
bool systemPauseOnFrame();
void systemScreenCapture( int captureNumber );
void systemDrawScreen();
void systemShowSpeed( int speed );
void system10Frames( int rate );
void systemFrame();
void systemWriteDataToSoundBuffer();
void systemSoundShutdown();
void systemSoundPause();
void systemSoundResume();
void systemSoundReset();
bool systemSoundInit();
bool systemCanChangeSoundQuality();
#endif // #ifndef EMU_H

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "main.h"
#include "MainWnd.h"
int main( int argc, char *argv[] )
{
QApplication theApp( argc, argv );
// create/open ini file for settings
QSettings settings( "vba-m.ini", QSettings::IniFormat, &theApp );
QTranslator *translator = 0;
MainWnd *mainWnd = new MainWnd( &translator, &settings, 0 );
mainWnd->show();
return theApp.exec();
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef MAIN_H
#define MAIN_H
#include "precompile.h"
#endif // #ifndef MAIN_H

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef PRECOMPILE_H
#define PRECOMPILE_H
#if defined __cplusplus
// Add C++ includes here
#include <QtGui/QtGui>
#include <QtOpenGL/QtOpenGL>
#include <malloc.h>
#endif
#endif // #ifndef PRECOMPILE_H

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "sidewidget_cheats.h"
SideWidget_Cheats::SideWidget_Cheats( QWidget *parent )
: QWidget( parent )
{
ui.setupUi( this );
}

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef SIDEWIDGET_CHEAT_H
#define SIDEWIDGET_CHEAT_H
#include "precompile.h"
#include "ui_sidewidget_cheats.h"
class SideWidget_Cheats : public QWidget
{
Q_OBJECT
public:
SideWidget_Cheats( QWidget *parent = 0 );
private:
Ui::sidewidget_cheats ui;
};
#endif // #ifndef SIDEWIDGET_CHEAT_H

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<ui version="4.0" >
<class>sidewidget_cheats</class>
<widget class="QWidget" name="sidewidget_cheats" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>160</width>
<height>320</height>
</rect>
</property>
<property name="minimumSize" >
<size>
<width>160</width>
<height>0</height>
</size>
</property>
<property name="windowTitle" >
<string>Cheats</string>
</property>
<layout class="QVBoxLayout" >
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QCheckBox" name="enableCheatsCheckbox" >
<property name="text" >
<string>Enable</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="searchForCheatsButton" >
<property name="text" >
<string>Search...</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QListWidget" name="cheatListWidget" />
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>resources/video.png</file>
<file>resources/input.png</file>
<file>resources/sound.png</file>
<file>resources/folder-orange.png</file>
<file>resources/exit.png</file>
<file>resources/locale.png</file>
<file>resources/settings.png</file>
<file>resources/open.png</file>
<file>resources/qt_logo.png</file>
<file>resources/gl.png</file>
<file>resources/vba-m.png</file>
</qresource>
</RCC>

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#include "version.h"
IDI_ICON1 ICON DISCARDABLE "../../src/win32/res/VBA.ico"
#include <WinVer.h>
1 VERSIONINFO /* Must have 1 as ID */
FILEVERSION VERSION
PRODUCTVERSION VERSION
FILEFLAGSMASK 0x0L /* None set */
FILEFLAGS 0x0L
FILEOS VOS_NT
FILETYPE VFT_APP
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0" /* U.S. English & Unicode */
BEGIN
VALUE "Comments", "Qt build"
VALUE "CompanyName", "VBA-M development team"
VALUE "FileDescription", "A Nintendo Handheld Console Emulator"
VALUE "FileVersion", VERSION_STR
VALUE "InternalName", "vba-m"
VALUE "LegalCopyright", "Copyright (C) 2008 VBA-M development team"
VALUE "OriginalFilename", "VisualBoyAdvance.exe"
VALUE "ProductName", "VisualBoyAdvance-M"
VALUE "ProductVersion", VERSION_STR
END
END
END

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// VBA-M, A Nintendo Handheld Console Emulator
// Copyright (C) 2008 VBA-M development team
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef VERSION_H
#define VERSION_H
// Windows VERSIONINFO compatible
#define VERSION 0,0,0,0
#define VERSION_STR "SVN"
#endif