Small documentation update

This commit is contained in:
spacy51 2008-03-11 16:06:12 +00:00
parent 426306e1d6
commit b44e62506e
1 changed files with 4 additions and 5 deletions

View File

@ -111,6 +111,9 @@ Performance:
- Make use of 64 bit CPUs
- Have a look at the liboil optimization library
- http://liboil.freedesktop.org/wiki/
====================
Currently Known Bugs
@ -125,16 +128,12 @@ Known Bugs:
- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
in the first place, when it should. (Mudlord)
- Audio core: assertation error occurs when disabling GB sound
- Audio core: assertation error occurs when disabling sound in GB mode
- I think its best we mute sound instead, since some games rely on audio for timing.
Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
- This is caused by the 16bit hack which does not re-process the emulated image.
It results in the display devices treating the image at pix with the wrong bit depth.
- Opening the OpenAL configuration dialog while using XAudio2 results in a crash.
- This issue seems to be related to OpenAL and nothing can be done about it.
- Caused by: OALConfig.cpp: line 41: "ALFunction.alcGetString( NULL, ALC_DEVICE_SPECIFIER );"
- Does not happen with DirectSound for some reason.
=================
Credits