From b44e62506eecb3c7c7f7ff2c582c4ac7f093fcf3 Mon Sep 17 00:00:00 2001 From: spacy51 Date: Tue, 11 Mar 2008 16:06:12 +0000 Subject: [PATCH] Small documentation update --- doc/ReadMe.txt | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/doc/ReadMe.txt b/doc/ReadMe.txt index 43432343..10078e8e 100644 --- a/doc/ReadMe.txt +++ b/doc/ReadMe.txt @@ -111,6 +111,9 @@ Performance: - Make use of 64 bit CPUs +- Have a look at the liboil optimization library + - http://liboil.freedesktop.org/wiki/ + ==================== Currently Known Bugs @@ -125,16 +128,12 @@ Known Bugs: - OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen in the first place, when it should. (Mudlord) -- Audio core: assertation error occurs when disabling GB sound +- Audio core: assertation error occurs when disabling sound in GB mode - I think its best we mute sound instead, since some games rely on audio for timing. Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord) - Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM - This is caused by the 16bit hack which does not re-process the emulated image. It results in the display devices treating the image at pix with the wrong bit depth. -- Opening the OpenAL configuration dialog while using XAudio2 results in a crash. - - This issue seems to be related to OpenAL and nothing can be done about it. - - Caused by: OALConfig.cpp: line 41: "ALFunction.alcGetString( NULL, ALC_DEVICE_SPECIFIER );" - - Does not happen with DirectSound for some reason. ================= Credits