Small documentation update
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@ -111,6 +111,9 @@ Performance:
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- Make use of 64 bit CPUs
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- Make use of 64 bit CPUs
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- Have a look at the liboil optimization library
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- http://liboil.freedesktop.org/wiki/
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====================
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====================
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Currently Known Bugs
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Currently Known Bugs
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@ -125,16 +128,12 @@ Known Bugs:
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- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
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- OpenGL: Various context handling issues with OGL mode. The emulator should restart whenever is
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enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
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enabled, thus eliminating these issues when switching graphics APIs. I don't why this didnt happen
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in the first place, when it should. (Mudlord)
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in the first place, when it should. (Mudlord)
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- Audio core: assertation error occurs when disabling GB sound
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- Audio core: assertation error occurs when disabling sound in GB mode
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- I think its best we mute sound instead, since some games rely on audio for timing.
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- I think its best we mute sound instead, since some games rely on audio for timing.
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Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
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Plus, blargg's GB_Snd_Emu is extremely optimized stuff. (Mudlord)
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- Wrong bit depth image is displayed for 2 frames when switching from/to HQ3x/4x ASM
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- This is caused by the 16bit hack which does not re-process the emulated image.
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- This is caused by the 16bit hack which does not re-process the emulated image.
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It results in the display devices treating the image at pix with the wrong bit depth.
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It results in the display devices treating the image at pix with the wrong bit depth.
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- Opening the OpenAL configuration dialog while using XAudio2 results in a crash.
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- This issue seems to be related to OpenAL and nothing can be done about it.
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- Caused by: OALConfig.cpp: line 41: "ALFunction.alcGetString( NULL, ALC_DEVICE_SPECIFIER );"
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- Does not happen with DirectSound for some reason.
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=================
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=================
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Credits
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Credits
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