Direct3D renderer:

Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
spacy51 2008-01-05 01:13:27 +00:00
parent 3c3fdf4a83
commit 7206d4c467
2 changed files with 74 additions and 28 deletions

View File

@ -1,8 +1,7 @@
Known Bugs:
- Direct3D: image is 1x1 pixel larger than it should be
- Linking: Doesnt work quite right yet.
- OpenGL: Fragment shaders do not work quite as well as original test build (Mudlord)
- Audio core: assertation error occurs when disabling GB sound
- x64: Needs optimizations (x64 native code, whatever)
- Wrong bit depth image is displayed for some frames when switching from/to Hq3x/4x ASM (most probably causes by 16bit to 32bit hack)
- Wrong bit depth image is displayed for some frames when switching from/to Hq3x/4x ASM (most probably caused by 16bit to 32bit hack)

View File

@ -38,6 +38,9 @@
#include "../gb/gbGlobals.h"
// Direct3D
#ifdef _DEBUG
#define D3D_DEBUG_INFO
#endif
#define DIRECT3D_VERSION 0x0900
#include <d3d9.h> // main include file
#include <D3dx9core.h> // required for font rendering
@ -71,11 +74,12 @@ private:
LPDIRECT3DTEXTURE9 emulatedImage[2];
unsigned char mbCurrentTexture; // current texture for motion blur
bool mbTextureEmpty;
int width;
int height;
unsigned int width, height;
unsigned int textureSize;
RECT destRect;
bool failed;
ID3DXFont *pFont;
bool rectangleFillsScreen;
struct VERTEX {
FLOAT x, y, z, rhw; // screen coordinates
@ -93,7 +97,7 @@ private:
void createFont();
void destroyFont();
void createTexture();
void createTexture( unsigned int textureWidth, unsigned int textureHeight );
void destroyTexture();
void calculateDestRect();
bool resetDevice();
@ -124,12 +128,14 @@ Direct3DDisplay::Direct3DDisplay()
screenFormat = D3DFMT_X8R8G8B8;
width = 0;
height = 0;
textureSize = 0;
failed = false;
pFont = NULL;
emulatedImage[0] = NULL;
emulatedImage[1] = NULL;
mbCurrentTexture = 0;
mbTextureEmpty = true;
rectangleFillsScreen = false;
}
@ -306,10 +312,11 @@ bool Direct3DDisplay::initialize()
}
createFont();
createTexture();
// width and height will be set from a prior call to changeRenderSize() before initialize()
createTexture( width, height );
calculateDestRect();
setOption( _T("d3dFilter"), theApp.d3dFilter );
setOption( _T("motionBlur"), theApp.d3dMotionBlur );
calculateDestRect();
if(failed) return false;
@ -358,10 +365,15 @@ void Direct3DDisplay::render()
}
}
if( !rectangleFillsScreen ) {
// performance: clear only when you must
clear();
}
pDevice->BeginScene();
pDevice->SetSamplerState( 0, D3DSAMP_BORDERCOLOR, D3DCOLOR_XRGB( 0x00, 0xFF, 0x00 ) );
// copy pix to emulatedImage and apply pixel filter if selected
D3DLOCKED_RECT lr;
@ -478,10 +490,11 @@ void Direct3DDisplay::render()
bool Direct3DDisplay::changeRenderSize( int w, int h )
{
if( (w != width) || (h != height) ) {
width = w; height = h;
width = (unsigned int)w;
height = (unsigned int)h;
if( pDevice ) {
destroyTexture();
createTexture();
createTexture( width, height );
calculateDestRect();
}
}
@ -542,13 +555,33 @@ void Direct3DDisplay::destroyFont()
}
void Direct3DDisplay::createTexture()
// when either textureWidth or textureHeight is 0, last texture size will be used
void Direct3DDisplay::createTexture( unsigned int textureWidth, unsigned int textureHeight )
{
if( ( textureWidth != 0 ) && ( textureWidth != 0 ) ) {
// calculate next possible square texture size
textureSize = 1;
unsigned int reqSizeMin = ( textureWidth > textureHeight ) ? textureWidth : textureHeight;
while( textureSize < reqSizeMin ) {
textureSize <<= 1; // multiply by 2
}
} else {
// do not recalculate texture size
if( textureSize == 0 ) {
DXTRACE_MSG( _T("Error: createTexture: textureSize == 0") );
return;
}
}
if( !emulatedImage[0] ) {
HRESULT hr = pDevice->CreateTexture(
width, height, 1, // 1 level, no mipmaps
D3DUSAGE_DYNAMIC, dpp.BackBufferFormat,
D3DPOOL_DEFAULT, // anything else won't work
textureSize, textureSize,
1, // 1 level, no mipmaps
D3DUSAGE_DYNAMIC, // dynamic textures can be locked
dpp.BackBufferFormat,
D3DPOOL_DEFAULT,
&emulatedImage[0],
NULL );
@ -561,9 +594,11 @@ void Direct3DDisplay::createTexture()
if( !emulatedImage[1] && theApp.d3dMotionBlur ) {
HRESULT hr = pDevice->CreateTexture(
width, height, 1, // 1 level, no mipmaps
D3DUSAGE_DYNAMIC, dpp.BackBufferFormat,
D3DPOOL_DEFAULT, // anything else won't work
textureSize, textureSize,
1,
D3DUSAGE_DYNAMIC,
dpp.BackBufferFormat,
D3DPOOL_DEFAULT,
&emulatedImage[1],
NULL );
@ -594,6 +629,7 @@ void Direct3DDisplay::destroyTexture()
void Direct3DDisplay::calculateDestRect()
{
if( theApp.fullScreenStretch ) {
rectangleFillsScreen = true; // no clear() necessary
destRect.left = 0;
destRect.top = 0;
destRect.right = dpp.BackBufferWidth; // for some reason there'l be a black
@ -620,34 +656,45 @@ void Direct3DDisplay::calculateDestRect()
destRect.top += diff;
destRect.bottom += diff;
}
if( ( destRect.left == 0 ) &&
( destRect.top == 0 ) &&
( destRect.right == dpp.BackBufferWidth ) &&
( destRect.bottom == dpp.BackBufferHeight ) ) {
rectangleFillsScreen = true;
} else {
rectangleFillsScreen = false;
}
}
FLOAT textureX = (FLOAT)width / (FLOAT)textureSize;
FLOAT textureY = (FLOAT)height / (FLOAT)textureSize;
// configure triangles
Vertices[0].x = (FLOAT)destRect.left;
Vertices[0].y = (FLOAT)destRect.bottom;
Vertices[0].z = 0.5f;
Vertices[0].z = 0.0f;
Vertices[0].rhw = 1.0f;
Vertices[0].tx = 0.0f;
Vertices[0].ty = 1.0f;
Vertices[0].ty = textureY;
Vertices[1].x = (FLOAT)destRect.left;
Vertices[1].y = (FLOAT)destRect.top;
Vertices[1].z = 0.5f;
Vertices[1].z = 0.0f;
Vertices[1].rhw = 1.0f;
Vertices[1].tx = 0.0f;
Vertices[1].ty = 0.0f;
Vertices[2].x = (FLOAT)destRect.right;
Vertices[2].y = (FLOAT)destRect.bottom;
Vertices[2].z = 0.5f;
Vertices[2].z = 0.0f;
Vertices[2].rhw = 1.0f;
Vertices[2].tx = 1.0f;
Vertices[2].ty = 1.0f;
Vertices[2].tx = textureX;
Vertices[2].ty = textureY;
Vertices[3].x = (FLOAT)destRect.right;
Vertices[3].y = (FLOAT)destRect.top;
Vertices[3].z = 0.5f;
Vertices[3].z = 0.0f;
Vertices[3].rhw = 1.0f;
Vertices[3].tx = 1.0f;
Vertices[3].tx = textureX;
Vertices[3].ty = 0.0f;
if( theApp.d3dMotionBlur ) {
@ -737,7 +784,7 @@ void Direct3DDisplay::setOption( const char *option, int value )
// apply vertex alpha values to texture
pDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE );
calculateDestRect();
createTexture(); // create the second texture
createTexture( 0, 0 ); // create the second texture
break;
}
}
@ -766,7 +813,7 @@ bool Direct3DDisplay::resetDevice()
// re-aquires font resources
pFont->OnResetDevice();
}
createTexture();
createTexture( 0, 0 );
setOption( _T("d3dFilter"), theApp.d3dFilter );
setOption( _T("motionBlur"), theApp.d3dMotionBlur );
failed = false;