The continuing development of the legendary VBA gameboy advance emulator.
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spacy51 7206d4c467 Direct3D renderer:
Fixed: Sqeezed image for 1x image size
Fixed: Lowest scan line visible as first one with bilinear texture filtering enabled
Optimized: Textures are now a power of 2
Optimized: Clear screen only when necessary
Debug: Added #define D3D_DEBUG_INFO for debug builds

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@258 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-05 01:13:27 +00:00
res Direct3D renderer: 2008-01-05 01:13:27 +00:00
src Direct3D renderer: 2008-01-05 01:13:27 +00:00
Makefile Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now. 2007-12-31 01:24:58 +00:00
VBA.sln fixed some x64 compiler errors/warnings 2007-12-23 13:19:52 +00:00
VBA.vcproj hq3x/4x: 2007-12-30 20:09:14 +00:00
VBA2008.sln Updated Visual Studio 2008 project files (thanks to diediedie) 2007-12-03 07:38:53 +00:00
VBA2008.vcproj Updated Visual Studio 2008 project files (thanks to diediedie) 2007-12-03 07:38:53 +00:00