use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
parent
637926b6c1
commit
6f6ab0c4fa
|
@ -27,10 +27,6 @@
|
||||||
#include "Util.h"
|
#include "Util.h"
|
||||||
#include "Port.h"
|
#include "Port.h"
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
//#include <float.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include "gb/gb_apu/Gb_Apu.h"
|
#include "gb/gb_apu/Gb_Apu.h"
|
||||||
#include "gb/gb_apu/Multi_Buffer.h"
|
#include "gb/gb_apu/Multi_Buffer.h"
|
||||||
|
|
||||||
|
@ -451,12 +447,6 @@ static void remake_stereo_buffer()
|
||||||
if ( !ioMem )
|
if ( !ioMem )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
// Direct3D might mess with FPU mode. Try uncommenting if more sound problems
|
|
||||||
// occur (also need to uncomment #include <float.h> above).
|
|
||||||
//_fpreset();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Clears pointers kept to old stereo_buffer
|
// Clears pointers kept to old stereo_buffer
|
||||||
pcm [0].pcm.init();
|
pcm [0].pcm.init();
|
||||||
pcm [1].pcm.init();
|
pcm [1].pcm.init();
|
||||||
|
|
|
@ -303,6 +303,7 @@ bool Direct3DDisplay::initialize()
|
||||||
D3DADAPTER_DEFAULT,
|
D3DADAPTER_DEFAULT,
|
||||||
D3DDEVTYPE_HAL,
|
D3DDEVTYPE_HAL,
|
||||||
theApp.m_pMainWnd->GetSafeHwnd(),
|
theApp.m_pMainWnd->GetSafeHwnd(),
|
||||||
|
D3DCREATE_FPU_PRESERVE |
|
||||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||||
&dpp,
|
&dpp,
|
||||||
&pDevice);
|
&pDevice);
|
||||||
|
|
Loading…
Reference in New Issue