The continuing development of the legendary VBA gameboy advance emulator.
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spacy51 6f6ab0c4fa use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@268 a31d4220-a93d-0410-bf67-fe4944624d44
2008-01-06 20:57:35 +00:00
res git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@267 a31d4220-a93d-0410-bf67-fe4944624d44 2008-01-06 14:21:13 +00:00
src use D3DCREATE_FPU_PRESERVE when initializing Direct3D to fix low frequency noise in DirectSound 2008-01-06 20:57:35 +00:00
Makefile Fixed SDL port compiling. Use the asm core when compiling with USEASM=yes. Optimized the renderer a bit. FF4 intro should be a bit faster, now. 2007-12-31 01:24:58 +00:00
VBA.sln fixed some x64 compiler errors/warnings 2007-12-23 13:19:52 +00:00
VBA.vcproj hq3x/4x: 2007-12-30 20:09:14 +00:00
VBA2008.sln Updated Visual Studio 2008 project files (thanks to diediedie) 2007-12-03 07:38:53 +00:00
VBA2008.vcproj Updated Visual Studio 2008 project files (thanks to diediedie) 2007-12-03 07:38:53 +00:00