SDL: Enable OpenGL by default
git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1016 a31d4220-a93d-0410-bf67-fe4944624d44
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@ -133,7 +133,7 @@ int sdlPrintUsage = 0;
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int cartridgeType = 3;
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int cartridgeType = 3;
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int captureFormat = 0;
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int captureFormat = 0;
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int openGL = 0;
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int openGL = 1;
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int textureSize = 256;
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int textureSize = 256;
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GLuint screenTexture = 0;
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GLuint screenTexture = 0;
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u8 *filterPix = 0;
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u8 *filterPix = 0;
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@ -69,7 +69,7 @@ Motion_Down=0102
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# OpenGL mode:
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# OpenGL mode:
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# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
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# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
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openGL=0
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openGL=1
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# when using OpenGL scaling and 'no filter' (called the 1x filter, number 0),
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# when using OpenGL scaling and 'no filter' (called the 1x filter, number 0),
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# make the window this many times taller and wider:
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# make the window this many times taller and wider:
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openGLscale=1
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openGLscale=1
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