SDL: Enable OpenGL by default

git-svn-id: https://svn.code.sf.net/p/vbam/code/trunk@1016 a31d4220-a93d-0410-bf67-fe4944624d44
This commit is contained in:
bgk 2011-05-07 07:09:21 +00:00
parent c0f63e8264
commit 5c5aea8c6b
2 changed files with 2 additions and 2 deletions

View File

@ -133,7 +133,7 @@ int sdlPrintUsage = 0;
int cartridgeType = 3; int cartridgeType = 3;
int captureFormat = 0; int captureFormat = 0;
int openGL = 0; int openGL = 1;
int textureSize = 256; int textureSize = 256;
GLuint screenTexture = 0; GLuint screenTexture = 0;
u8 *filterPix = 0; u8 *filterPix = 0;

View File

@ -69,7 +69,7 @@ Motion_Down=0102
# OpenGL mode: # OpenGL mode:
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering # 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
openGL=0 openGL=1
# when using OpenGL scaling and 'no filter' (called the 1x filter, number 0), # when using OpenGL scaling and 'no filter' (called the 1x filter, number 0),
# make the window this many times taller and wider: # make the window this many times taller and wider:
openGLscale=1 openGLscale=1