diff --git a/src/sdl/SDL.cpp b/src/sdl/SDL.cpp index dec4a5c7..4b268693 100644 --- a/src/sdl/SDL.cpp +++ b/src/sdl/SDL.cpp @@ -133,7 +133,7 @@ int sdlPrintUsage = 0; int cartridgeType = 3; int captureFormat = 0; -int openGL = 0; +int openGL = 1; int textureSize = 256; GLuint screenTexture = 0; u8 *filterPix = 0; diff --git a/src/sdl/vbam.cfg-example b/src/sdl/vbam.cfg-example index 5e9a5dd6..97c2053c 100644 --- a/src/sdl/vbam.cfg-example +++ b/src/sdl/vbam.cfg-example @@ -69,7 +69,7 @@ Motion_Down=0102 # OpenGL mode: # 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering -openGL=0 +openGL=1 # when using OpenGL scaling and 'no filter' (called the 1x filter, number 0), # make the window this many times taller and wider: openGLscale=1